ebarrett wrote:Guaranteed specific spells at rather predictable times, of course. Compare to Sif who is often a bit too late - and might even never give you whatever spells you chose her for. Sure, Vehumet being restricted to destructive spells means he probably will eventually gift you everything in his portfolio during a game (unlike the misleading "eventually gifting you every spell in the game" Sif propaganda), but again - will he gift you the spells you need/want when you need/want them? Certainly it's possible to balance that but "refusing a spell = longer timeout" currently points towards more annoyance than balance.
Vehumet can still be made to guarantee specific spell functions at predictable times, if that is desired, even without the convention of a spellbook item. Off the top of my head, you could get these spell gifts:
on conversion: Magic Dart
* piety: Throw Flame, Throw Frost, Stone Arrow, Shock
** piety: Mystic Blast
*** piety: Sticky Flame, Throw Icicle, Iron Shot, Airstrike
**** piety: Bolt of Fire, Bolt of Cold, Rapid Deconstruction, Lightning Bolt
***** piety: Orb of Destruction
****** piety: repeat from a grab bag of thematic spells, not necessarily matching your skills at this point, but guaranteeing whatever late-game spell you need eventually
The choices for the first several spell gifts are based on your elemental skills, and guarantee that you fill in your critical boom spells at early and predictable times. Freezing Cloud or Fire Storm might take a while, since they're not even in rotation until full piety and they might not come up quickly, but you don't really need them quickly anyway.
Actually, this Vehumet would probably be significantly better than the current Vehumet, since you wouldn't have to chain piety to start getting gifts, but it's enough to illustrate the point. Vehumet can be reliable without being completely the same every game regardless of how you start.