Temple Termagant
Posts: 7
Joined: Sunday, 15th July 2012, 04:58
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Temple Termagant
Posts: 7
Joined: Sunday, 15th July 2012, 04:58
Vaults Vanquisher
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Joined: Thursday, 16th February 2017, 15:23
Cocytus Succeeder
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Joined: Sunday, 18th December 2011, 13:31
Temple Termagant
Posts: 7
Joined: Sunday, 15th July 2012, 04:58
Shoals Surfer
Posts: 268
Joined: Tuesday, 4th October 2016, 09:32
jofadda wrote:I actually really liked the old nemelex cause you actually had to fulfill(active) piety requirements for decks. This new iteration its more "hey heres a deck of destruction, hope you dont get fucked over by running out of cards before your second deck, however if you get that second deck go ahead and blitz the game with a slew of decks". The old one was basically worked so that you'd get a deck after a very large cooldown but you could lower that cooldown a little by interacting with nemelex in sacrificing things. This new one you're basically stuck rationing your first deck until you get your second, after that you're usually good but still. its underpowered until you get your second deck and stupidly overpowered after you get it. I really hope they go back to the old nemelex cause he was a fun deity to play with, if they remove him, or keep him as is i think I'll be done with DCSS tbh
Cocytus Succeeder
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Tartarus Sorceror
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Cocytus Succeeder
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Joined: Sunday, 18th December 2011, 13:31
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