Sonar Mechanics with Example Blind Species


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Lair Larrikin

Posts: 17

Joined: Wednesday, 11th October 2017, 20:37

Post Thursday, 12th October 2017, 20:06

Sonar Mechanics with Example Blind Species

Blind creatures lack the usual LoS mechanics. Instead a given creature may have other ways, mundane or magical to navigate the dungeon.

SONAR - Lurkers have sight near sources of noise, with a larger noise granting a correspondingly larger sight radius, this sight radius diminishes as the noise dissipates
Lurker sight is not blocked by clouds
Lurkers can shout to see briefly
Lurkers following Qazlal can see pretty well
Lurkers are unaffected by both darkness and haloes
Creatures nearby that are not within the range of a source of noise are treated as invisible to the player

Lurkers (Example Race):
Spoiler: show
Lurkers are a race of blind quadrupedal reptilian creatures with spear-like limbs and massive jaws. They navigate using sonar.
Lurkers make good Monks, Enchanters, Transmuters, and Earth Elementalists.
10 Str, 5 Int, 10 Dex
EXP +1
HP +2
MP 0
MR +5
Lurkers are blind
SONAR
Lurkers can not wear armour
Lurkers have no thumbs and can not manipulate items
Lurkers can constrict a creature with unarmed attacks (By impaling them on their arms)
Lurkers can use 'v' to reach like polearm users; creatures struck this way may be impaled and brought in close, constricting them
Lurkers can attempt to swallow a constricted creature, this is easier against smaller creatures and takes some time, but restores nourishment
Lurkers' scales are resistant to fire, ice, and electricity, and Provide some AC. These scales grow more resistant as the Lurker grows in level

Aptitudes
Fighting +1
Unarmed +2

Dodge +1
Stealth +2

Invoc +2
Evoc -3

Spellcasting -1
Conjur -2
Hexes +2
Charm 0
Summon -2
Necro +1
Transloc -2
Transmu +1
Fire -1
Ice -1
Air +1
Earth +3
Pois 0
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Tartarus Sorceror

Posts: 1762

Joined: Monday, 14th October 2013, 01:05

Post Thursday, 12th October 2017, 23:57

Re: Sonar Mechanics with Example Blind Species

A species with this mechanic shouldn't have the mechanic of not being able to use items, or it becomes less interesting IMO.

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continuumg

Crypt Cleanser

Posts: 718

Joined: Monday, 14th February 2011, 05:35

Post Friday, 20th October 2017, 00:18

Re: Sonar Mechanics with Example Blind Species

Hi, I'm sorry if this sounds cruel but would you mind posting these species ideas to the Crazy Yiuf's Corner subforum? These ideas aren't fully developed and don't really adhere to the rules stickied to the top of this forum (which also include the suggestion of posting to CYC if you're not sure if your idea is well developed or not).
mikee_ has won 166 times in 396 games (41.92%): 4xDSFi 4xMDFi 3xDDCK 3xDDEE 3xHOPr 2xDDHe 2xDDNe 2xDSBe 2xKeAE 2xMfCr 2xMfSt 2xMiAr 2xMiBe 2xNaTm 1xCeAr 1xCeAs 1xCeBe 1xCeEn 1xCeFE 1xCePa 1xCeTm 1xCeWz 1xDDAs 1xDDCr 1xDDHu 1xDDTm 1xDENe 1xDEWz

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