Tartarus Sorceror
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If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Tartarus Sorceror
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Vaults Vanquisher
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Tartarus Sorceror
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Slime Squisher
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Vaults Vanquisher
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Slime Squisher
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Ziggurat Zagger
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Slime Squisher
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VeryAngryFelid wrote:At least replace cuurent turn number with ood timer in UI, it will help a lot when you see precisely how much time you have. Then I like shafting more than oods, especially with fun "pick up a rune on last turn"
Crypt Cleanser
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Berder wrote:I'd like to know who is the guy on cbro that recommended I play hellcrawl and was complaining about nobody playing it. Was that a Hellmonk alias?
Ziggurat Zagger
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Hellmonk wrote:Decreasing the timer as you explore and fight is appealing, but seems tricky to communicate to the player.
Snake Sneak
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Vaults Vanquisher
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Ziggurat Zagger
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Cocytus Succeeder
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Slime Squisher
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Location: France
Zot Zealot
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Vaults Vanquisher
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Cocytus Succeeder
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watertreatmentRL wrote:*: For a few examples of ridiculous things you can do along these lines that improve your odds of winning substantially, especially early in the game: Pay obsessive attention to how much space you reveal while exploring. Double back on routes through systems of corridors to fill out known territory evenly keeping yourself as close to cleared areas as possible, with as many routes back as possible. In open areas, explore along walls and do scanline-type patterns of movement to fill out the black. This stuff is totally ridiculous, but it works and the more ridiculous you are about it, the better it works.
Vaults Vanquisher
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Ziggurat Zagger
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Vaults Vanquisher
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Ziggurat Zagger
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Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
watertreatmentRL wrote:e: And by the way, what happens if you waste all your 3000 turns? Do you die? No. You just have to leave the level. So the question of whether you use a consumable is a question of what your expected return on that consumable is in terms of marginal level completion.
Vaults Vanquisher
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Ziggurat Zagger
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watertreatmentRL wrote:You talk safe crawl, but you want to play chicken with the death timer. Unbelievable.
Ziggurat Zagger
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Cocytus Succeeder
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watertreatmentRL wrote:I'm sorry, your question is why is it ridiculous to reveal 1 tile per turn while exploring? You know autoexplore doesn't do that, so this is something you're doing manually, right? This may take thousands of turns to engineer and it definitely does make a difference. When people say serious winrate crawl is miserable, this is what they're talking about. It is not fun to play this way, which is a big part of why partisans of this style of crawl are so threatened by mechanics that cut against its signature moves. The only thing you gain from playing this way is your self-perception of having a reputation (in reality, no one actually cares) -- then someone comes along and says your reputation is for a degenerate, broken style of play. And you know they're not wrong!
You can pretend there's no problem all day and get offended on behalf of people whose preferred crawl experience new rules cut into. As long as there is no limit on the advantage you can derive from such insanity, the game suffers. I'm intrigued by the exploration regeneration with turncount decay ideas implojin brought up. I think this has great potential to reward aggressive, fast-paced play instead of the degenerate garbage that goes into winrate dcss. Some people will quit. Some people will resent hellcrawl. But hellcrawl will continue to improve. This is no different from if someone had come in and started getting pissed about removing food or lair or identification. I think some people will see this is the right way forward.
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Slime Squisher
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Cocytus Succeeder
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Implojin wrote:(In the spirit of bring the code or shut up, I highly encourage everyone here to go write their preferred solution so we can see once and for all which plays the best)
Vaults Vanquisher
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Cocytus Succeeder
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Vaults Vanquisher
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Halls Hopper
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watertreatmentRL wrote:Weird mix of tough guy and "this game is too hard" going on here. I am not going to get in a record comparing pissing match with someone who can't win a game of hellcrawl.
Vaults Vanquisher
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Slime Squisher
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Cocytus Succeeder
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Implojin wrote:@ bel : That's a neat thread, thank you for linking it. I think that a lot of the concerns people raised in that thread were valid WRT your implementation, primarily for three reasons: (please clarify if I am wrong about what your patches seem to have described, I haven't yet applied them to anything locally)
1) You rate of HP gain (potion distribution) does not seem to have been proportional to the character's max HP. This is a necessary step, I think. [[And a step that is not yet properly implemented in my above linked branch.]]
Handing out potions instead of automagically handling regen without *active* player button-mashing isn't really a good way to approach this.
2), it lets players stockpile HP above their max up to the amount of potions they're able to save.
3), it requires players to buttonmash whenever they need healing, which is a _lot_ over the course of a game.
Ziggurat Zagger
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Mines Malingerer
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Spider Stomper
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Zot Zealot
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Zot Zealot
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Ziggurat Zagger
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Crypt Cleanser
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