VeryAngryFelid wrote:gameguard wrote:The AI is really exploitable around corners, but I dont know how to improve that. Proper monster AI would make centaurs kill anyone lol.
Different speed monsters can use different algorithms. If smart centaurs are OP, just remove them. It is weird that the same monster is either trivial (if it's adjacent to you and is at the end of dead corridor so it has no room to run away and cannot shoot) or deadly (open terrain).
Well, there goes the whole game then.
Spriggans are way too fast.
Fire and cold do a great deal of damage if one lacks resistance... And have you seen those early hornets? The killer bees if one is slow or lacks dodge?
There are those infamous spark shrikes or caustic shrikes, each particularly tuned to hit worst the characters without one particular resistance and
very hard at that. (There couldn't be a pattern, here nah.)
Mennas is horrid unless you don't need to cast spells, in which case silence is kinda meh whatever if you've built a strong fighter.
Cyclops are evil if you don't have some serious dodging, but if you do? Meh, not so much.
Etc. etc.
Much of the game is s a jigsaw of "Oh, and do you have
this particular defense right now? Oh, and over here we'll just toss you more than one opponent and see if you can guess which one you need to kill first in this particular situation before you switch rings and do it all again." Unless of course you were silly enough to base your whole character around one non-physical type of offense, or then heaven help you by Lair branches.
It mostly gets complicated when you're forced to face multiple or much more frequent threats (also often due to floor layout), or one of the rarer monsters that brings in many more varied abilities in its package (undead summoners tossing out all of melee, caster and tormenting friends are a great example) or
uniques, or the more occasional ghost that has managed to raise more than one area of power (or once in a while, appears way OOD for some silly reason).
It would be easy to say it was easy, except for those of us who don't slow down enough or get all the perfect range of drops and patience too, to deal with the points where more complex situations keep coming out more often or faster. Individually, very few mobs before exotic branches (like certain Wizlabs) or extended fall far outside the jigsaw if you meet them far enough in, and have gotten a suitable enough range of drops to handle most of the worst variations.