Swamp Slogger
Posts: 174
Joined: Saturday, 16th September 2017, 21:17
Early Distortion Brands on Monsters
I've come to realize that Distortion brands are (generally) vastly too powerful for early monsters to have. Generally speaking, to make matters worse they appear in the hands of uniques that also can blink/move fast (Sonja, Psyche, etc), worsening the problem. The brand reliably does ridiculous levels of damage, and even if it does no damage a single hit can hurl a low XL player into the Abyss...which, unless there is a lucky gate spawn, means death.
Now, I like the challenge of meeting monsters too powerful, and having to avoid them or fight them creatively, etc., but I have grown tired of having great builds die because I can't deal with a monster.
Take my last run...Sonja spawns. Fine. I'll move away. Sonja blinks to beside me. Also fine, I'll have to melee. Quaff a potion of agility to make being hit less likely, then use a lucky +5 Morningstar to attack. Despite high skills, Sonja refuses to die, instead doing over 70 damage in 3 hits. I blink away, Sonja blinks. I die from another 20+ damage hit with her shortsword.
Other distortion-branded weapons have meant random and otherwise early deaths to chars (great early char has a random stab from a goblin with a distortion dagger, dies in one hit, etc.).
I don't mind distortion brands, or that uniques have them, but I DO think they should not occur until mid-game at least. If the character could not survive abyss (feasibly) long enough to at least find an exit, then I think a distortion brand means an unlucky doom.
Thoughts on this matter?