Shtopit wrote:I'm with VAF on this, I don't get the point of studying item generation when you could simply have rarity described explicitly. Besides, does knowing barding rarity really make a difference in choosing to play na or ce? Shouldn't species offer an interesting and diversified gameplay, independently from what the floor throws at you?
Anyway, bardings are the least important factor in item spam. I think that Crawl would need a very different way of handling stuff in general, like being able to call back items directly from the search menu. Once you can do this, you can have items only drop once, and make duplicates of armour invisible. Weapons are more difficult because of branding.
Note that duplicates are already hidden by default in the search menu.
If we had a set list of rarities to display, displaying them would make sense. However item rarity depends on depth, branch, vault placement, and monster generation in additon to what most people think of as rarity.
In order to display such a thing, it would have to be *vastly* simplified, or horribly misleading and innacurate.
Note that "remove all duplicates of common items" is a very different proposal from the OP's "remove all items the character can never use"