VeryAngryFelid wrote:Am I the only person who almost died due to -Tele on weapon/amulet? I was fighting a pack of monsters, then some unlucky rolls and I needed to blink but couldn't. When you have more than 1 monster in view, you can be hit again after taking -Tele item off before you have a chance to read scroll of blinking.
Solution in an hypothetical optimal play: don't fight pack of potentially dangerous monsters, like while having other things that could trigger bad status (berkertitis, sac courage, *corrode, whatever)
As long as you remember you need 0.5 turn more to ?blink I believe is very difficult to end in a situation where -tele kills you against a single dangerous monster.
I mean, autoexplore\tele\zot trap could put you in a die-right-next-turn-spot but that are extremely rare cases!