Slime Squisher
Posts: 386
Joined: Thursday, 26th March 2015, 01:22
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Slime Squisher
Posts: 386
Joined: Thursday, 26th March 2015, 01:22
Crypt Cleanser
Posts: 718
Joined: Monday, 14th February 2011, 05:35
Slime Squisher
Posts: 386
Joined: Thursday, 26th March 2015, 01:22
duvessa wrote:This is missing critical information, specifically what noisy/bloody actions happened leading up to this point. I would say butcher the corpse(s) in the door so you can close it, but that's just my best guess without that information.
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
duvessa wrote:...I guess you're saying to pretend the right door doesn't exist and the corpses didn't happen? In that case I'd open the door to the left.
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
duvessa wrote:You're assuming that there are monsters behind the left door but not on the right. In this modified hypothetical, the only door is the one on the left, and I like to have an open door with the area around it scouted since you can use it to escape monsters from either side.
Spider Stomper
Posts: 248
Joined: Monday, 4th September 2017, 10:53
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
crawlnoob wrote:I don't open the door to the left because it might make a bunch of noise, and its just as easy to go around the other way and check for monsters first. I don't bother butchering the corpse to clear the right door (good idea tho) because I dont want to spend many turns here with no weapon, I'd rather get moving and find something to defend myself with.
Slime Squisher
Posts: 419
Joined: Wednesday, 21st September 2011, 09:45
Sphara wrote:BaMo is just about the weakest imaginable combo in my books to survive the first turns on D:1. Pillar dancing is out of question.
Slime Squisher
Posts: 419
Joined: Wednesday, 21st September 2011, 09:45
duvessa wrote:but door dancing isn'tSphara wrote:BaMo is just about the weakest imaginable combo in my books to survive the first turns on D:1. Pillar dancing is out of question.
Spider Stomper
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Joined: Monday, 4th September 2017, 10:53
Crypt Cleanser
Posts: 718
Joined: Monday, 14th February 2011, 05:35
Tartarus Sorceror
Posts: 1891
Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
mikee wrote:I guess this thread isn't for me, which is a little disappointing because streaking and the early game have occupied most of my attention while I've played crawl. I still don't completely understand what's on the screen. I think instinctively I don't like going right here just because the geography of that area doesn't look good to me (again this is going off my attempt to decipher the minimap). I really might just open the door to the left here, my goal being to that I want to walk down a corridor.
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
mikee wrote:I guess this thread isn't for me, which is a little disappointing because streaking and the early game have occupied most of my attention while I've played crawl. I still don't completely understand what's on the screen. I think instinctively I don't like going right here just because the geography of that area doesn't look good to me (again this is going off my attempt to decipher the minimap). I really might just open the door to the left here, my goal being to that I want to walk down a corridor.
I'm guessing a lot of people want to hear about noisephobia and counting visible tiles and how this character is made of paper and all of that stuff, but it's just not really what I see. This is an 18 hp character that's close to xl 2, it would take like an adder and some bad luck to kill it at this point. And if you want to streak as a human being, taking massive amounts of time second guessing yourself is going to wear you down so much over the course of the streak - you'll be hating it, and it's not unlikely that you'll lapse in your play because of it. Well, this is just what I think; hope it's not too unrelated or undesired.
Crypt Cleanser
Posts: 718
Joined: Monday, 14th February 2011, 05:35
VeryAngryFelid wrote:If you enjoy streaking, you probably should not play like you don't care about minimizing risks. First you tell that the character wants a corridor, second you tell that it is strong (and thus does not need a corridor that much).
The character can easily die if it finds 4 jackals after opening the door. This is impossible if you go to the right.
Left side can have an open terrain, right side has at least some narrow places so you won't be attacked by more than 2 monsters.
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
mikee wrote:What, do you think I'm not going to wear a helmet too if I have a strong character?
Like come on, you really think someone has to either play like a maniac or make excel spreadsheets about noise?
There's a reason I was on top of the streak leaderboard for three years and it's not that I need advice about how to minimize risks...
I also don't think I ever want to talk about jackals on tavern again.
I think I'm just tired of the 'optimal' meme that's popular on tavern now. I'm not even sure what the word means in this case because are we assuming the player is always going to make the decision with the lowest risk? It seems likely to me that we can have many choices with risk X and risk X+1, and some of the risk X choices lead to situations that are more difficult, especially for human players. And how much does this stuff translate into reality? I learned by playing, and I just see so much theorycrafting that doesn't match up with my perception of reality at all.
Spider Stomper
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Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
crawlnoob wrote:You can take Ru and sac artifice, and score a lot of optimal Ru piety for it, if it makes you feel better. (I do, I don't like playing with evo too much either, and rarely trained throwing for that matter as well).
VeryAngryFelid wrote:There's a reason I was on top of the streak leaderboard for three years and it's not that I need advice about how to minimize risks...
There is a reason why the streak was ended. You were training Poison instead of Polearms so minimizing risk might make that impressive streak even longer.
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
VeryAngryFelid wrote:The character can easily die if it finds 4 jackals after opening the door. This is impossible if you go to the right.
Ziggurat Zagger
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Slime Squisher
Posts: 344
Joined: Tuesday, 14th April 2015, 19:56
Location: France
VeryAngryFelid wrote:If you close the door, you still have 4 wandering jackals. Just don't open the door and let them sleep until you are ready (xl2, for example)
Slime Squisher
Posts: 419
Joined: Wednesday, 21st September 2011, 09:45
Fingolfin wrote:Also if they were close to the door, they could block it on the very turn you opened it, forcing you to fight themVeryAngryFelid wrote:If you close the door, you still have 4 wandering jackals. Just don't open the door and let them sleep until you are ready (xl2, for example)
Ziggurat Zagger
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Joined: Wednesday, 23rd October 2013, 07:56
Sphara wrote:Starting a Barachian Monk is probably the easiest way to end your streak.
Slime Squisher
Posts: 419
Joined: Wednesday, 21st September 2011, 09:45
Sprucery wrote:Sphara wrote:Starting a Barachian Monk is probably the easiest way to end your streak.
Nah, most CKs work better in that regard.
Ziggurat Zagger
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