Mines Malingerer
Posts: 48
Joined: Sunday, 20th August 2017, 06:29
Repel and Deflect Missiles
It could be possible to salvage these spells, though. Repel Missiles could be reintroduced and both it and Deflect Missiles could be given an additional <your current failure rate>% chance to break instead of deflecting a projectile. This means that there is almost no difference for those who use the spells "as intended" by lowering the failure rates significantly through skill investment, while the spells become useless for people attempting to game the system by using the spells in, say, plate armor at 100% failure rate by excessive swapping (which is tedious and optimal, aka "a bad thing" according to the design philosophy). Minimal investment for failure rate will mean that the spells are significantly less effective, and it would probably be good to make spell failure more important for these spells (as spell failure is pretty important for most other spells). Although this would be a "special case", as the potency of a buff is generally based on spellpower alone, I believe that this is an intuitive solution so long as it is conveyed in the spell descriptions.
At the very least, Minor Magic lost a pretty useful spell with no compensation, so if not Repel it would be nice to have something to fill that void.