Halls Hopper
Posts: 56
Joined: Tuesday, 15th August 2017, 12:29
Let players choose their god at character creation
Reason: Its has been a while since major changes to the game have came into the shape of a new god, while other changes are being accommodated into existing gods(decks only exist if you worship nemelex, mercenary card got removed, you have to worship Hep or make a beogh orc for perma allies, mutation potions now prevent mutation accumulation so you have to worship xom or jiyva for the mutation minigame and i see mutations being completely removed outside those two gods eventually). Some gods have a major playstyle impact, its not just a matter of whats better or worse, some gods have high novelty. In any case, they are not just a "buff" that you pick, there is a huge difference between being a fire elementalist of vehumet and fedhas.
Counter arguments:
It decreases variability.
Its a variability not worth having anymore. If you were forced to start every game as a human wanderer until you reached a "race temple", or had to pick a "race altar" that showed up earlier such as troll or centaur, or a race based on what equipment you started with or found so far you would have more variability.
It brings interesting decisions.
Does it, though? How many games have been won versus how many games have ended due to this "interesting choice". How many times has this decision been actually made? Was it a decision worth making?