Friday, 4th August 2017, 17:41 by Blomdor
I should have made it clear that I was being sarcastic. : P
Shoals bugs me for a number of reasons. The constantly expanding and receding shallow water makes it a pain in the posterior region for non-flying, non-swimming characters to explore and fight in it. It's much more dangerous than its counterpart branch, Swamp; compare krakens, sea snakes, sirens, water nymphs, impalers, javelineers, aquamancers, and avatars, plus Polyphemus and/or Ilsuiw and other uniques, to anything you usually encounter in the latter. Thorn hunters are the only things in Swamp that scare me half as much as many Shoals enemies do. Invisibility is strong in Shoals, of course, but it's strong in Swamp and many other places as well and not all characters will necessarily have invisibility on demand in the mid-game. You can brave Shoals or skip in in favor of Vaults; either way, it makes for a somewhat trickier game than its counterpart generally would.
Would removing ghosts count as an ease-of-use improvement?
EDIT: Okay, here's a thought: can we do something about the hydra gimmick? I'm playing an axe-wielding Ashenzari worshipper and the idea of uncursing my +7 broad axe of freezing and swapping it for a trident or something every time a hydra decides to appear frankly disgusting. I thought mechanics that encourage tedious swapping were discouraged. I'm going to just whack them with the axe and hope their regeneration isn't good enough to overcome the damage, but honestly I don't see why this should be a thing.