Temple Termagant
Posts: 11
Joined: Thursday, 27th July 2017, 20:10
Spell list for Gargoyle
Wandering the forums for advice I've seen the following said about magic: Necro ties for best magic school in balance and effectiveness, with amazing stuff like Agony, DDoor, Borgjnor's, Regen, and other good stuff like Haunt, Animate Dead and Dispel. It also synergies pretty well with melee and doesn't depend too much on god support, though worshipping Kiku gives a significant boost. But Gr has a glaring -2 aptitude for it so, is it worth the investment?
My current run is an IE so that's covered (Summon Ice Beast is amazing); Earth I've read has cool stuff like LRD, Iron Shot and Shatter, plus the Gr has +2 apt for it; Summons I already train because of Summon Ice Beast, and because know a mage shouldn't be tanking everything alone; Conjurations is almost every damaging spells, so that's trained too. What other schools should I consider? Fire maybe?
How much should I invest in melee combat? Fighting is a necessity since Gr has -20% less HP than most races, and my current +2 ele long sword has saved my chara many times. M&F has better apt than LS but I've yet to find a good one (currently stashing a +3 venom morningstar).
Armor is trained to 12 because of a manual I found early, Dodging is 7. Will low EV come back to bite me later, even with innate AC and Ozu's armor?
I picked Sif for this run to have more magic options, since previous runs had a severe drought of good spellbooks, but MPRegen and protection from miscast is pretty good as well.
Sorry for all the questions, I'm still newbing hard . Below is (half of) the morgue file for details. Playing offline since my connection can't even load WebTiles.
EDIT: Forgot to mention that a shop sells ring of the Mage and ring of SInv; the second I should get, but is the first as neccesary considering I have a +5 Int and +5 Protect ring?
- Code:
Dungeon Crawl Stone Soup version 0.20.0 (tiles) character file.
Kasamn the Protected (Gargoyle Ice Elementalist) Turns: 21867, Time: 01:55:36
Health: 92/92 AC: 21 Str: 12 XL: 14 Next: 6%
Magic: 24/24 EV: 14 Int: 19 God: Sif Muna [*****.]
Gold: 1125 SH: 0 Dex: 12 Spells: 10/27 levels left
rFire x . . SeeInvis . B - +2 long sword (elec)
rCold + . . Gourm . (no shield)
rNeg + . . Faith . I - +1 leather armour {MR+}
rPois 8 Spirit . d - +0 helmet
rElec + Reflect . r - scarf {repulsion}
rCorr . Harm . (no gloves)
MR ++... (no boots)
Stlth ++........ (no amulet)
Regen 0.3/turn A - ring of ice
MPRegen 0.2/turn E - +5 ring of protection
@: flying, studying Armour, repel missiles
A: big wings, negative energy resistance 1, electricity resistance, unbreathing,
petrification resistance, rot immunity, AC +9
a: Stop Flying, Divine Energy, Channel Magic, Forget Spell, Renounce Religion
You are on level 7 of the Dungeon.
You worship Sif Muna.
Sif Muna is extremely pleased with you.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 16 of its levels.
You have collected 1125 gold pieces.
Inventory:
Hand Weapons
a - a +1 quarterstaff of protection
h - a +3 shortbow
B - a +2 long sword of electrocution (weapon)
Q - a +4 war axe
Missiles
e - 326 arrows
l - 430 stones (quivered)
Armour
d - a +0 helmet (worn)
r - a scarf of repulsion (worn)
I - a +1 leather armour of magic resistance (worn)
Magical Staves
y - an uncursed staff of conjuration
Jewellery
t - a +5 ring of intelligence
A - a ring of ice (left hand)
E - a +5 ring of protection (right hand)
Wands
x - a wand of iceblast (?/15)
F - a wand of random effects (?/48)
K - a wand of random effects (?/48)
Scrolls
j - a scroll of blinking
n - a scroll of fear
o - a scroll of amnesia
v - 5 scrolls of teleportation
z - a scroll of remove curse
D - 3 scrolls of immolation
G - a scroll of enchant weapon
Potions
b - a potion of flight
f - 5 potions of curing
g - 2 potions of might
i - a potion of haste
m - 6 potions of heal wounds
p - 2 potions of berserk rage
C - 3 potions of agility
H - 2 potions of resistance
N - a puce potion
Books
J - a manual of Armour
M - Sif Muna's Tome of Darkness
(Sif Muna gifted it to you on level 6 of the Lair of Beasts)
Spells Type Level
a - Vampiric Draining Necromancy 3
b - Animate Dead Necromancy 4
c - Agony Necromancy 5
d - Dispel Undead Necromancy 5
e - Simulacrum Ice/Necromancy 6
f - Death's Door Charms/Necromancy 8
O - a book of Spatial Translocations
Spells Type Level
a - Blink Translocation 2
b - Shroud of Golubria Charms/Translocation 2
c - Lesser Beckoning Translocation 3
d - Gell's Gravitas Translocation 3
e - Teleport Other Translocation 3
f - Passage of Golubria Translocation 4
Miscellaneous
L - a crystal ball of energy
Comestibles
c - 8 bread rations
k - 9 royal jellies
q - 7 fruits
s - 4 chunks of flesh
Skills:
+ Level 12,9 Fighting
- Level 5,0 Long Blades
- Level 13,0 Armour
- Level 6,0 Dodging
- Level 4,0 Stealth
- Level 7,0 Spellcasting
- Level 8,0 Conjurations
+ Level 5,7 Summonings
- Level 10,3 Ice Magic
+ Level 4,1 Invocations
You have 10 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Freeze Ice #### 1% 1 None
b - Ozocubu's Armour Chrm/Ice #####... 4% 3 #......
c - Summon Ice Beast Ice/Summ ######.. 4% 4 ###....
d - Blink Tloc N/A 19% 2 None
e - Throw Icicle Conj/Ice ######.. 2% 4 ###....
f - Conjure Flame Conj/Fire ###..... 7% 3 #......
Dungeon Overview and Level Annotations
Branches:
Dungeon (9/15) Temple (1/1) D:5 Lair (6/6) D:9
Shoals (0/4) Lair:3 Snake (0/4) Lair:4 Slime (0/5) Lair:5
Orc: D:9-12