Sunday, 9th July 2017, 09:13 by Shtopit
Pop-corn in general is a problem, although I see it in a slightly different way: that you can happily wade among gnolls after having been scared of them is OK to me, what I don't like is that some monsters are never scary, because they never appear early enough to be a danger. These maybe should not even be in the game, or only appear as summons.
I think that more enhancers for enemies or debuffers against the players would make pop corn more interesting, if it always appeared near other, stronger monsters. This is why I think barbs are pretty good. A pack of gnolls with antimagic would represent a problem, if they managed to get close. A monster with the ability to mass polymorph its allies without the HD limit (e.g. turn them into a dragon) would make even gnolls a problem, if you don't kill them fast enough.
Such changes however must be pretty complicated to implement. The 1/2000 to xp level rule sounds good to me, until something more tactically interesting becomes available. It would make the game less tabby and possibly shorter.
I Feel the Need--the Need for Beer
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