Offline Tiles Display Issue


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Mines Malingerer

Posts: 32

Joined: Thursday, 18th February 2016, 18:15

Post Sunday, 25th June 2017, 08:53

Offline Tiles Display Issue

I'm playing 0.20 version of Dungeon Crawl: Stone Soup. The problem is when I start game, it does not fit correctly to display. It is moved to the left so much that I can't see shortcuts for species choosing in first column. I always must fix with autoset button on my monitor everytime I start and end playing this game. When I tried with 0.19 the problem remains and 0.18 is not even launching. I'm using Windows 7. How can I fix this issue?
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Dungeon Master

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Joined: Monday, 18th August 2014, 20:04

Post Sunday, 25th June 2017, 20:20

Re: Offline Tiles Display Issue

I'm guessing this is in fullscreen mode, local tiles. Can you try putting
  Code:
tile_full_screen = false
in your rc file to see if it works in windowed mode?

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Kiel97

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Joined: Tuesday, 30th October 2012, 19:06

Post Sunday, 25th June 2017, 21:47

Re: Offline Tiles Display Issue

Yeah, I bet it's a display driver issue, if the above-mentioned works (playing in a window) it's likely that your selecting a fullscreen resolution your graphics card doesn't actually support, see if there's a newer driver for your graphics card.
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Mines Malingerer

Posts: 32

Joined: Thursday, 18th February 2016, 18:15

Post Monday, 26th June 2017, 16:04

Re: Offline Tiles Display Issue

advil wrote:I'm guessing this is in fullscreen mode, local tiles. Can you try putting in your rc file to see if it works in windowed mode?


I put this in init.txt and it launches correctly in windowed mode. I guess I will stick to this setting. Thanks for help.
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Dungeon Master

Posts: 298

Joined: Monday, 18th August 2014, 20:04

Post Monday, 26th June 2017, 18:54

Re: Offline Tiles Display Issue

Kiel97 wrote:
advil wrote:I'm guessing this is in fullscreen mode, local tiles. Can you try putting in your rc file to see if it works in windowed mode?


I put this in init.txt and it launches correctly in windowed mode. I guess I will stick to this setting. Thanks for help.


Ok, great. There was a bug that seems to have been causing weird resolutions in fullscreen mode on windows (with varying results depending on driver that I suspect is the culprit; this bug is now fixed in trunk and will be in the 0.20.1 release. If you do want to use fullscreen mode in the meantime, you should also be able to work around this bug by putting in your rc file:

  Code:
tile_window_width = 0
tile_window_height = 0

For this message the author advil has received thanks:
Kiel97
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Mines Malingerer

Posts: 32

Joined: Thursday, 18th February 2016, 18:15

Post Monday, 26th June 2017, 21:02

Re: Offline Tiles Display Issue

advil wrote:Ok, great. There was a bug that seems to have been causing weird resolutions in fullscreen mode on windows (with varying results depending on driver that I suspect is the culprit; this bug is now fixed in trunk and will be in the 0.20.1 release. If you do want to use fullscreen mode in the meantime, you should also be able to work around this bug by putting in your rc file


Now game works as intended. Thanks for providing solution and I can't wait for the next release!
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