Abyss Ambulator
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Re: Demigods feedback and help wanted!
Or a pet unseen horror if you don't have SInv.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Abyss Ambulator
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Dungeon Master
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nicolae wrote:I usually play on a Vista machine.
nicolae wrote:In the demigods patch branch, which files have the text for names and minion definitions?
The Mantis wrote:Hi, I'm Syraine in ##crawl; this being something I'm interested in, I'll help you with some text and such. In terms of Xom suggestions, I suggest a chance to have a pitiful natural holiness creature (eg. a rat) with absurdly high HD and a powerful conjurations spell (eg. Throw Icicle, Stone Arrow), dangerous non-summoning demons such as sixfirhy in packs, HD:1 Balrugs and summoning rewards, like a friendly permanent chaos spawn.
Dungeon Master
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Barkeep
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Stormfox wrote:Or a pet unseen horror if you don't have SInv.
Swamp Slogger
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Dungeon Master
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omndra wrote:It would be cool if Trog names just smashed two violent sounding words together like
BloodGuts SmashKill FistKick
omndra wrote:EDIT: Might need to watch out for KillGore, or make a special Tile for that one... basically just a troll in a suit
Tartarus Sorceror
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mumra wrote:To get Crawl building, all you need is to install msysGit, the recommended and current version of which is here:
http://code.google.com/p/msysgit/downloads/detail?name=msysGit-netinstall-1.7.6-preview20110720.exe&can=2&q=
This will include literally everything needed to get building (which you have to do from inside the msys command line).
Tartarus Sorceror
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nicolae wrote:Cool! I'll have a look at this over the weekend, I think.
Dungeon Master
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nicolae wrote:nicolae wrote:Cool! I'll have a look at this over the weekend, I think.
How up to date is the git tutorial here? https://crawl.develz.org/wiki/doku.php?id=dcss:help:git
I notice that it still has a reference to sourceforge but didn't crawl move to another repository a while back?
Dungeon Master
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nicolae wrote:nicolae wrote:Cool! I'll have a look at this over the weekend, I think.
How up to date is the git tutorial here? https://crawl.develz.org/wiki/doku.php?id=dcss:help:git
I notice that it still has a reference to sourceforge but didn't crawl move to another repository a while back?
Snake Sneak
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omndra wrote:EDIT: Might need to watch out for KillGore, or make a special Tile for that one... basically just a troll in a suit
Slime Squisher
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Dungeon Master
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Konebred wrote:Has anyone ever suggested being able to destroy altars of religions that oppose the characters?
Halls Hopper
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Tartarus Sorceror
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omndra wrote:It would be cool if Trog names just smashed two violent sounding words together like
BloodGuts SmashKill FistKick
Dungeon Master
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Halls Hopper
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Swamp Slogger
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dpeg wrote:I promise to dust off mumra's abstract followers patch. That will add demigod content without upsetting balance.
Ziggurat Zagger
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Snake Sneak
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Choko5 wrote:b. You learn to do so by yourself - based on skills you've mastered
- You are god of sword(mastered short/long blades) - sword users will follow you, you can buff them(and yourself) with extra damage
- You are god of magic(mastered spellcasting & 2 other schools) - spellcasters will follow you, you learn to channel energy
- god of defense, destruction, etc.
Halls Hopper
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VargrVeum wrote:Choko5 wrote:b. You learn to do so by yourself - based on skills you've mastered
- You are god of sword(mastered short/long blades) - sword users will follow you, you can buff them(and yourself) with extra damage
- You are god of magic(mastered spellcasting & 2 other schools) - spellcasters will follow you, you learn to channel energy
- god of defense, destruction, etc.
Really like this idea - as it feels less tied to the rest of the pantheon. My first thought was that it'd be cool to have a running tally of behaviours - with the demigod taking on the attributes of whichever god they're most closely reflecting... but it could be interesting to have the godly powers dictated by the demigod's skill set. perhaps aswell/instead of just having a certain type of minion attracted to you - you have the ability to bestow your divine gift on your disciples - war gods' minions get a beserk buff, mystic gods' minions can cast a school-dependent spell, stealth gods' are invisible etc...
don't know how much fun this would be, but might be interesting?
Snake Sneak
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onton wrote:With demigods' apts mastering the necessary skills will mostlly never happen in a 3-runer, and 3-runers are the vast majority of games. Also some combinations will be utterly useless (god of stabbing in pan? god of stealth? god of evocations?) and some will be way too powerful (god of magic). So it may sound exciting, but is difficult (impossible?) to add to the game
Ziggurat Zagger
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Halls Hopper
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#4. Gaining innate ability
Alternatives:
a. Ability for yourself - to channel MP, summon corpse, shout holy word, torment
b. Ability for your minions - let them berserk/haste, heal, protect from death
c. No innate ability at all
Vestibule Violator
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Slime Squisher
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Tartarus Sorceror
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Konebred wrote:Ok guy, what if time! What if demigods were able to use amulets of faith to convert creatures to follow him/her? First of all, they could get an ability to "create" amulets of faith by spending piety to change any amulet in their inventory to an amulet of faith. This would cost a decent amount of piety. Now they would just drop one in front of something they want to convert. Let's say you start with one amulet of faith and want to convert Jessica. You would drop it and hopefully lead her to it so she picks it up. As soon as she puts it on she makes a roll to be converted that is based on her level and your piety level. If she fails it she is a follower until she dies, if she saves then you need to kill her to get your amulet back. Any generic monster like a hobgoblin or a yaktaur would immediately get a random name. Your followers would gain levels like normal when they kill something, and you would get piety for their kills. Anyways, just an idea that popped in my head.
Swamp Slogger
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Slime Squisher
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Lair Larrikin
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Vestibule Violator
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Ziggurat Zagger
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bricks wrote:An idle thought on demigods: Why not change the hard restriction on worship to a soft restriction? Slower piety gain and longer wrath, for example. Just throw a warning at the player when trying to worship/abandon a god. Much more straightforward than some of the proposals I've seen, and it doesn't change the game for those who wish their demigods to remain atheists. It also opens up the zealot backgrounds.
Lair Larrikin
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cerebovssquire wrote:P.S. you might want to try playing humans
Tomb Titivator
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cerebovssquire wrote:P.S. you might want to try playing humans
Tartarus Sorceror
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khalil wrote:cerebovssquire wrote:P.S. you might want to try playing humans
What is this human of which you speak? I've heard about them before, but I'm not sure where.
Tomb Titivator
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nicolae wrote:khalil wrote:cerebovssquire wrote:P.S. you might want to try playing humans
What is this human of which you speak? I've heard about them before, but I'm not sure where.
check under the bandages
Slime Squisher
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