Road to greatfelid (21/21.5?): movie-length Delver special!


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Slime Squisher

Posts: 332

Joined: Wednesday, 19th December 2012, 13:23

Post Tuesday, 26th July 2016, 13:26

Re: Road to greatfelid (10/20), the warper life chose me

It should probably get harder once i get to the mage backgrounds. People say mages have lower win rates than melee, right? They are probably not talking about quick low HP races though. But still, i have no experience with mages online. Also, watch me lose a FeSu to Ctrl-Q.
Offline greaterplayer (who cares). I don't always play online, but when i do, i streak felids.
Zot:5 on easy mode video
Double Skullcrusher

Cocytus Succeeder

Posts: 2229

Joined: Sunday, 18th December 2011, 13:31

Post Tuesday, 26th July 2016, 15:10

Re: Road to greatfelid (10/20), the warper life chose me

I don't know win rates, but certainly most book backgrounds are stronger than melee ones (basically anything isn't Tm, Wr, VM, perhaps Sk and AM), and for a Fe they're definitely *a lot* better than melee ones.
screw it I hate this character I'm gonna go melee Gastronok
User avatar

Tartarus Sorceror

Posts: 1762

Joined: Monday, 14th October 2013, 01:05

Post Tuesday, 26th July 2016, 15:38

Re: Road to greatfelid (10/20), the warper life chose me

Skald is a pretty bad start, as much as I like spectral weapon. Especially since SW got nerfed.
User avatar

Ziggurat Zagger

Posts: 4478

Joined: Wednesday, 23rd October 2013, 07:56

Post Wednesday, 27th July 2016, 22:19

Re: Road to greatfelid (10/20), the warper life chose me

Shard1697 wrote:Skald is a pretty bad start, as much as I like spectral weapon. Especially since SW got nerfed.

FeSk is especially bad, because they don't get SW at all.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

Slime Squisher

Posts: 332

Joined: Wednesday, 19th December 2012, 13:23

Post Sunday, 31st July 2016, 13:12

Re: Road to greatfelid (11/20), don't go full stealth, kids

Even though i called FeEn relatively easy (because it is), i still almost managed to lose with this combo a few times. Shamefur dispray.

It all started at D:4 when i snuck up to an ogre, stabbed him, barely missed the kill (i've been training exclusively UC and Stealth at that point) and got one-shot from 21 HP. Then i got shafted from D:5 to D:8, used the first upstairs i found and ended up right next to a sleeping Joseph whom i didn't even try to stab (remember me failing to one-shot an ogre?). So i had to go back to D:8, and there was a sleeping black bear next to the other upstairs. I stabbed it which brought it to low HP and activated its berserk. Afterwards i proceeded to miss the 65% chance to finish it off with a wand of disintegration (better than Confuse) three times in a row. A lot of consumables were wasted in this fight, and i should thank NicuTudor, a fellow winscummer™, for spectating me and acting as a voice of reason at that moment.

Another entity i should thank for surviving early is actually Fedhas. I decided to be boring and pick this deity on D:2, and mushrooms did in fact pull their weight. I had little to no idea what to do with other stuff the plant god provides: oklobs were a bit disappointing and spores from Reproduction didn't confuse uniques for nearly as long as i hoped. I didn't come up with creative uses for Rain and Sunlight either. So, i was planning to try and make a switch to Jiyva late Lair but didn't find the altar. "Never lucky again," i thought. And only later on, when i had two runes and came back to Lair:8 to get that XP from dire elephants, i realised i had excluded the door that Jiyva altar with an entrance to Slime was hiding behind because "it must be some kind of vault, i should enter it later". Pretty dumb of me but i don't think i would've actually survived Fedhas' wrath had i made the switch that early. For the most part, its wrath just randomly deals damage to you, and my HP pool could've just been too low to endure that. In the late game though, Jiyva with its good mutations, power of one-shotting ancient liches, frequently summoned slime allies and a free rune was pretty awesome, much better than the god i didn't ever bother with at that point.

Enchanter's starting kit was doing pretty well until i had to do rune branches (Spider and Swamp) but the game was not giving me any more stabbing tools so i found myself unable to kill ghost moths and deal with hydrae realiably. After grabbing the gossamer rune with an invisibility potion i entered Vaults and found a book with Invisibility literally next to a pack of sleeping skeletal warriors which i would've avoided without that spell. The game definitely became much easier with that but i still died twice while trying to do Vaults. One death actually occured in the Wucad Mu's WizLab where i suddenly found out that shadow creatures were too strong for me and the statue of Wucad Mu didn't fall to my berserking cat. It wasn't even close, so i had to leave that place with its awesome loot (an acquirement scroll and a potion of XP, i believe).

Me trying to live the dream and learn Discord before actual good spells like Haste and DMsl or levelling my physical skills up had a lot to do with me dying. Don't get me wrong, Discord itself was alright at dealing with groups of enemies (though i'd still prefer Mass Confusion as it's not as risky, "thank you" so much for removing it) but it took a lot of experience (20 Hexes) to get going and a cat without rMsl/DMsl in Vaults/Depths/Elf is generally a dead cat. I couldn't risk using Discord in the Swamp:4 vault with Learnean hydra and its younger brothers and even fighting them while invisible was quite unsafe, so i had to lure them out and just take the rune.

All in all, this felid turned out to be somewhat underpowered as i only got Confusing Touch, Discord, Haste, DMsl and Silence in addition to my starting book for big impact spells. No good forms, Passwall or translocations besides Apportation. So i had to skip a lot of stuff compared to my normal playthroughs (Swamp and Elf endings, Slime because i switched to Jiyva and Depths:4 which was full of spriggans) and i've died a bunch of times which resulted in me entering Zot at XL 20. For once i actually cleared Zot:1—4 almost entirely because i needed experience and my hexes were very good against draconians. The Orb got ninja'd again, though not quite as smoothly as last time since i had only a single scroll of blinking for translocations. It turned out that even a felid could stand next to five Orb Guardians with haste, agility, Ozocubu's up and spammable heal wounds. And not die. Really, game.

So yeah, this is still a streak, and i'm going to take another break before going to mage backgrounds as the whole prospect of playing them confuses me. You might call them good but i don't even have a game plan for them. And i'm not a very flexible player.
http://underhound.eu:81/crawl/morgue/Fe ... 155812.txt
Offline greaterplayer (who cares). I don't always play online, but when i do, i streak felids.
Zot:5 on easy mode video
Double Skullcrusher

For this message the author ZoFy has received thanks:
Sprucery

Slime Squisher

Posts: 332

Joined: Wednesday, 19th December 2012, 13:23

Post Saturday, 20th May 2017, 17:48

Re: Road to greatfelid (12/20), 0.20? No, thanks.

So, i got more interested in Crawl again and therefore decided to continue the greatfelid run. Over the past year, devs continued making their game more and more unwinnable, some of the strongest spells in the game (Haste and rMsl) are gone, and soon enough stable players will have to say goodbye to yellow wands. Just about every single win of mine has relied at least on one of those things, so i have absolutely no idea how we will have to deal with late game threats now. These news made me very salty and i even considered never upgrading the game again but the new race and gods are pretty interesting as well as finding the answer to the "how am i supposed to win now?" question. To be fair, my win rate in 0.18 was way too high anyway, maybe the game was too easy indeed. For the purpose of my greatfelid run, i'll still keep playing that version though. Just gotta get it over with and upgrade already.

There's not much special to say about the FeWz i won recently though. I gave up on the god variety and just took a Gozag altar on D:2, then found a book of Misfortune in the early dungeon, abused Confusing Touch/Confuse/Meth Cloud, afterwards purchased Invisibility and abused that, and finally got my hands on Statue Form and abused that spell until the very end. The same thing i always do.
Gozag is quickly becoming one of my favourite gods. He's just so positive and generous. Practically costs nothing at all in the early dungeon you drop at his altar and that chill ass mothertrucker gives you the best buff in the game.
Seriously though, i'd rank him as one of the top 5 gods in the game, somehow i never have problems in my Gozag games if you don't count the first world ones. I can't even exactly explain why because previously he seemed like a worse version of Okawaru to me, and his first ability is not as spammable. I really like how often you can get heal wounds out of it though. And in a world with no haste (0.20), Potion Petition turns into one of the very rare sources of that buff. On top of Potion Petition and almost a certain guarantee to give you the spells you need in book shops, Bribe Branch has let me not fight any orbs of fire in this game. Even though i was prepared for them with Dragon Form.

  Code:
 Dungeon Crawl Stone Soup version 0.18.1-50-g88ac8fd (webtiles) character file.

2123052 FelidMasterRace the Eviscerator (level 26, 283/283 HPs)
             Began as a Felid Wizard on May 16, 2017.
             Was an Initiate of Gozag.
             Escaped with the Orb
             ... and 4 runes on May 18, 2017!
             
             The game lasted 07:27:15 (79846 turns).

FelidMasterRace the Eviscerator (Felid Wizard)     Turns: 79846, Time: 07:27:15

Health: 283/283    AC: 16    Str: 25    XL:     26   Next: 17%
Magic:  42/54      EV: 34    Int: 33    God:    Gozag
Gold:   136        SH:  0    Dex: 34    Spells: 16 memorised, 2 levels left
                                        Lives:  2   Deaths: 1

rFire  + + +      SeeInvis +      - Unarmed
rCold  . . .      Gourm    .    (armour unavailable)
rNeg   . . .      Faith    .    (shield unavailable)
rPois  +          Spirit   .    (helmet unavailable)
rElec  +          Dismiss  .    (cloak unavailable)
rCorr  .          Reflect  .    (gloves unavailable)
SustAt .          Harm     .    (boots unavailable)
MR     +++..                    R - amulet "Ijiamusu" {Regen+ Str+4}
Stlth  ..........               F - ring "Ducs" {rElec rF+ MP+9}
                                C - ring of Kyonlah {rC+ Int+4 Dex+8}

@: brilliant, agile, berserking (expiring), dragon-form, flying, studying
Charms, deflect missiles, very quick, extremely resistant to hostile
enchantments, extremely unstealthy
A: no armour, no weapons or thrown items, (claws 0), (fangs 0), (horns 0), see
invisible, carnivore 3, (speed 0), (shaggy fur 0), slow metabolism 1, strong 1,
(sharp paws)
a: End Transformation, Potion Petition, Call Merchant, Bribe Branch, Renounce
Religion, Breathe Fire
0: Orb of Zot
}: 4/15 runes: serpentine, barnacled, slimy, abyssal


You escaped.
You worshipped Gozag.
Gozag was noncommittal.
You were full.

You were a fearsome dragon!

You visited 11 branches of the dungeon, and saw 57 of its levels.
You visited the Abyss 1 time.
You also visited: Labyrinth.

You collected 31195 gold pieces.
You spent 12411 gold pieces at shops.
You paid 18648 gold pieces to Gozag.

Inventory:

Jewellery
 c - an uncursed ring of resist corrosion
 f - an uncursed ring of protection from fire
 C - the ring of Kyonlah (left foreclaw) {rC+ Int+4 Dex+8}
   (You bought it in a shop on level 5 of the Depths)   
   
   [ring of protection from cold]
   
   It affects your intelligence (+4).
   It affects your dexterity (+8).
   It protects you from cold.
 F - the ring "Ducs" (right foreclaw) {rElec rF+ MP+9}
   (You found it on level 2 of the Depths)   
   
   [ring of magical power]
   
   It protects you from fire.
   It insulates you from electricity.
   It affects your magic capacity (+9).
 L - an uncursed ring of sustain attributes
 M - the ring of Lesser Demons {MR+ Dex+3 Slay+2}
   (You took it off a deep elf sorcerer on level 3 of the Elven Halls)   
   
   [ring of dexterity]
   
   It affects your dexterity (+3).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+2).
   It affects your resistance to hostile enchantments.
 R - the amulet "Ijiamusu" (around neck) {Regen+ Str+4}
   (You bought it in a shop on level 5 of the Depths)   
   
   [amulet of regeneration]
   
   It affects your strength (+4).
   It increases your rate of regeneration.
 S - a +5 ring of slaying
Wands
 a - a wand of digging (8/24)
 b - a wand of lightning (7/15)
 i - a wand of acid (7/15)
 t - a wand of disintegration (12/24)
 x - a wand of iceblast (8/15)
 y - a wand of teleportation (5/9)
 G - a wand of paralysis (15/24)
 H - a wand of teleportation (5/9)
 X - a wand of hasting (5/9)
Scrolls
 d - 4 scrolls of vulnerability
 g - 12 scrolls of recharging
 j - a scroll of holy word
 p - 7 scrolls of fog
 q - 8 scrolls of teleportation
 r - 6 scrolls of amnesia
 u - 27 scrolls of remove curse
 v - 6 scrolls of blinking
 w - 6 scrolls of identify
 E - 7 scrolls of fear
 T - 3 scrolls of summoning
 U - 2 scrolls of magic mapping
Potions
 e - 10 potions of might
 h - 8 potions of flight
 m - 7 potions of ambrosia
 o - 3 potions of agility
 s - 2 potions of berserk rage
 z - 5 potions of cancellation
 A - 6 potions of heal wounds
 B - 3 potions of invisibility
 J - 7 potions of resistance
 K - 3 potions of magic
 N - 3 potions of brilliance
 O - a potion of haste
 Q - 21 potions of curing
 Z - a potion of cure mutation
Books
 P - a book of the Dragon   
   
    Spells                             Type                      Level
    a - Flame Tongue                 Conjuration/Fire              1
    b - Cause Fear                   Hexes                         4
    c - Bolt of Fire                 Conjuration/Fire              6
    d - Dragon Form                  Transmutation                 7
    e - Dragon's Call                Summoning                     9
 Y - a manual of Charms
Miscellaneous
 l - a phial of floods
 D - a box of beasts
 I - a fan of gales
 V - a sack of spiders {used: 3}
Comestibles
 k - 5 meat rations
 n - 16 slices of pizza
 W - 6 beef jerkies


   Skills:
 + Level 18.0 Fighting
 + Level 21.9 Dodging
 - Level 15.0 Stealth
 * Level 23.9 Unarmed Combat
 - Level 17.0 Spellcasting
 - Level 4.1 Conjurations
 - Level 12.0 Hexes
 - Level 15.7 Charms
   Level 1.0 Summonings
 - Level 2.3 Necromancy
 - Level 6.1 Translocations
 - Level 14.3 Transmutations
   Level 2.4 Fire Magic
 - Level 7.8 Air Magic
 - Level 10.6 Earth Magic
 - Level 1.8 Poison Magic
 - Level 8.0 Evocations


You had 2 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          1%          2    None
c - Confuse               Hex            #######.     1%          3    None
e - Ensorcelled Hibernat  Hex/Ice        ######       1%          2    None
g - Passage of Golubria   Tloc           N/A          1%          4    None
h - Haste                 Chrm           ########     1%          6    None
o - Mephitic Cloud        Conj/Pois/Air  ######..     1%          3    None
r - Regeneration          Chrm/Necr      #######...   1%          3    None
s - Statue Form           Trmt/Erth      #######..    1%          6    None
t - Confusing Touch       Hex            ######       0%          2    None
A - Apportation           Tloc           ######....   1%          1    None
D - Dragon Form           Trmt           #######...   1%          7    ####...
I - Invisibility          Hex            #######.     1%          6    None
M - Deflect Missiles      Chrm/Air       #######...   1%          6    None
T - Tukima's Dance        Hex            #######.     1%          3    None
W - Passwall              Trmt/Erth      #######...   0%          2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:5            Lair (8/8) D:8
 Shoals (4/4) Lair:5        Snake (4/4) Lair:4        Slime (6/6) Lair:6
    Orc (2/2) D:11            Elf (3/3) Orc:2        Vaults (4/5) D:13
  Crypt (0/3) Vaults:3     Depths (5/5) D:15            Zot (5/5) Depths:5

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Pakellas
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Jiyva

Shops:
D:8 }!   D:11 }   D:13 ?   D:14 (   Orc:2 =[:!   Elf:1 %%%!   Elf:2 }
Elf:3 ?   Lair:3 *   Lair:5 =?   Lair:7 :%   Shoals:3 *   Shoals:4 *
Snake:4 *   Depths:2 }   Depths:4 }   Depths:5 *(=[

Portals:
Hell: Depths:1 Depths:2 Depths:4 Depths:5
Abyss: Depths:2 Depths:3 Depths:4
Pandemonium: Depths:2 Depths:3 Depths:5
Ziggurat: Depths:5

Annotations:
D:1 exclusion: 2 downstairs
D:10 exclusions: downstairs and oklob plant
Lair:6 exclusions: crocodile and 2 hydras
Shoals:3 Mara!, Mara
Slime:1 exclusion: acid blob
Orc:2 1 exclusion
Vaults:4 exclusion: 4 downstairs
Depths:3 1 exclusion
Depths:4 that artifact ring with *Drain


Innate Abilities, Weirdness & Mutations

You cannot wear armour.
You are incapable of wielding weapons or throwing items.
((You have sharp claws.))
((You have razor-sharp teeth.))
You have supernaturally acute eyesight.
You are carnivorous and can eat meat at any time.
((You cover ground quickly.))
((Your thick and shaggy fur keeps you warm (AC +3, rC+).))
You have a slow metabolism.
((Your sharp claws are effective at attacking unaware monsters.))
((You have a pair of small horns on your head.))
Your muscles are strong. (Str +2)


Message History

Drink which item? (? for menu, Esc to quit)
You feel more buoyant.
The red devil hits you from afar with a trident!
Drink which item? (? for menu, Esc to quit)
You feel agile all of a sudden.
Drink which item? (? for menu, Esc to quit)
You feel clever all of a sudden.
The red devil hits you from afar with a trident!
Drink which item? (? for menu, Esc to quit)
You feel much better. The red devil barely misses you.
Drink which item? (? for menu, Esc to quit)
A red film seems to cover your vision as you go berserk!
You feel yourself moving faster! You feel mighty!
The red devil barely misses you.
What do you say?
 t - Roar!  Anything else - Stay silent.
You roar wildly!
You feel a strong urge to attack something.
The red devil hits you but does no damage.
You have escaped!

#.##.#..###......%...........###.
#.##(##.#################....# #.
#.##...##.###       ###.##..####.
#.######....###   ###....##......
#.#  ##..⌠....#####....⌠..######.
..####.....⌠....#....⌠..(..#   #÷
.....#..⌠..).⌠.....⌠....⌠..#   #.
######.....................#   ##
     #######....D[...#######
           ####..)####   ########
#########    ##.4.##     #.......
........##  ##..⌠..##    #######.
.........####.......##        #..
########..##..⌠...⌠..##       #..
#      #.##.....⌠.....#      ##..
#      #.####.......###      #...
#      #.# #####.####.#      #...


You could see a red devil.

Vanquished Creatures
  the Royal Jelly (Slime:6)
  6 ancient liches
  Mennas (Depths:4)
  Sojobo (Depths:4)
  Norris (Depths:1)
  Vashnia (Snake:4)
  Saint Roka (Orc:2)
  A Killer Klown (Zot:5)
  Nikola (Snake:1)
  7 golden dragons
  3 electric golems (Zot:5)
  Jorgrun (Depths:4)
  4 Orb Guardians (Zot:5)
  10 tentacled monstrosities
  2 deep elf blademasters
  A titan (Depths:4)
  The ghost of ciphuk the Black Belt, an adept MfMo of Ru (Vaults:1)
  A quicksilver dragon (Depths:4)
  3 liches
  2 deep elf master archers (Elf:3)
  The ghost of Chiseanne the Unseen, an adept SpAs of Gozag (Vaults:4)
  A kraken (Shoals:4)
  A tentacled starspawn (Abyss:3)
  11 acid blobs
  Polyphemus (Shoals:4)
  3 sphinxes
  3 death cobs
  3 draconian monks
  3 storm dragons
  Wiglaf (Depths:1)
  7 greater nagas
  Ilsuiw (Shoals:4)
  4 tengu reavers
  5 shadow dragons
  2 draconian knights (Zot:5)
  7 azure jellies
  Maud (D:13)
  4 deep elf sorcerers
  6 fire giants
  5 vault wardens
  Donald (Orc:2)
  A ghost moth (Zot:5)
  7 frost giants
  A balrug (Depths:4)
  4 draconian scorchers (Zot:3)
  4 draconian shifters
  6 draconian zealots
  Aizul (Snake:4)
  The ghost of Chiseanne the Unseen, an adept SpAs of Gozag (Elf:3)
  2 iron dragons (Depths:4)
  Louise (Elf:3)
  6 deep elf elementalists
  A ghoul (Vaults:3)
  A cacodemon (Depths:5)
  10 stone giants
  9 draconian annihilators
  A draconian caller (Zot:3)
  25 very ugly things
  12 ironheart preservers
  A spriggan defender (Depths:4)
  2 vampire knights
  4 green draconians
  Nessos (Lair:5)
  A salamander stormcaller (Depths:4)
  A black draconian (Zot:5)
  9 red draconians
  3 purple draconians
  8 yellow draconians
  6 deep elf demonologists
  The ghost of ciphuk the Impaler, a journeyman MfIE of Ashenzari (Lair:7)
  A dire elephant (D:15)
  2 lorocyprocas (Abyss:3)
  3 spark wasps (Depths:3)
  10 mottled draconians
  13 white draconians
  7 deep elf annihilators
  5 merfolk javelineers
  2 blizzard demons
  4 death oozes
  Snorg (Orc:2)
  A minotaur (Lab)
  10 ettins
  7 deep elf death magi
  6 merfolk impalers
  7 vault guards
  Josephine (Lair:5)
  6 ogre magi
  15 fire dragons
  3 jiangshi (Depths:4)
  6 entropy weavers
  10 great orbs of eyes
  4 rakshasas
  5 deep elf high priests
  11 yaktaur captains
  11 naga warriors
  5 hydras
  8 spriggan air magi
  11 anacondas
  2 catoblepae
  10 ice dragons
  Erolcha (D:8)
  2 alligator snapping turtles (Shoals:2)
  5 merfolk aquamancers
  9 centaur warriors
  2 satyrs
  3 death knights
  14 death yaks
  14 tengu warriors
  A merfolk avatar (Shoals:4)
  13 naga sharpshooters
  10 shock serpents
  2 vampire magi
  3 deep troll shamans
  7 orc high priests
  18 deep elf knights
  5 deep troll earth magi
  A hell knight (Depths:5)
  4 soul eaters
  12 spriggan berserkers
  5 skeletal warriors
  3 shadow wraiths
  A thrashing horror (Abyss:3)
  3 iron trolls
  2 wretched stars (Abyss:3)
  6 large abominations
  5 fire crabs
  A salamander mystic (Snake:3)
  4 sun demons
  21 sea snakes
  6 flayed ghosts
  A putrid demonspawn (Depths:3)
  2 shadow demons (Depths:1)
  4 unseen horrors
  9 naga ritualists
  A gelid demonspawn (Depths:5)
  A swamp dragon (shapeshifter) (Vaults:3)
  20 deep trolls
  3 giant orange brains
  A deep troll (shapeshifter) (Elf:1)
  4 phantasmal warriors
  10 hill giants
  21 deep elf archers
  9 ironbrand convokers
  2 tengu zombies (Vaults:4)
  19 harpies
  2 wizards
  58 deep elf magi
  Pikel (D:5)
  4 necromancers
  3 wolf spiders
  14 orc knights
  12 salamanders
  7 mana vipers
  36 ugly things
  3 orc sorcerers
  18 griffons
  2 sixfirhies (Depths:5)
  2 shining eyes (Slime:6)
  18 moths of wrath
  3 hornets
  A cyclops (shapeshifter) (Depths:3)
  17 manticores
  A hornet (shapeshifter) (Vaults:2)
  2 worldbinders
  A faun (Shoals:2)
  A salamander (shapeshifter) (Vaults:4)
  9 cyclopes
  2 frost giant skeletons (Vaults:4)
  An ice statue (Depths:4)
  10 sirens
  3 guardian serpents
  23 elephants
  A stone giant skeleton (Vaults:4)
  A fire giant skeleton (Vaults:4)
  A guardian serpent (shapeshifter) (Vaults:4)
  2 apocalypse crabs (Abyss:3)
  8 rust devils
  5 water nymphs
  3 centaur skeletons
  12 vault sentinels
  5 gargoyles
  5 rime drakes
  38 black mambas
  16 spiny frogs
  14 naga magi
  An orange demon (Abyss:2)
  2 eyes of devastation (Slime:4)
  2 torpor snails (Lair:7)
  16 komodo dragons
  3 efreet
  2 komodo dragons (shapeshifter)
  2 kobold demonologists (Depths:1)
  2 spriggan druids (Lair:8)
  11 freezing wraiths
  35 yaktaurs
  3 hellwings
  6 ice devils (Depths:4)
  3 ancient zymes (Abyss:3)
  7 polar bears (Lair:8)
  8 tengu conjurers
  A yaktaur skeleton (Vaults:4)
  2 red devils (Depths:4)
  29 merfolk
  A queen bee (D:13)
  A troll (shapeshifter) (Vaults:4)
  A wind drake (shapeshifter) (Vaults:4)
  A jumping spider (Depths:3)
  11 trolls
  A boulder beetle (shapeshifter) (Vaults:3)
  4 wind drakes (Shoals:4)
  A two-headed ogre (shapeshifter) (Vaults:2)
  13 two-headed ogres
  26 blink frogs
  5 snapping turtles
  62 slime creatures
  2 boulder beetles (Vaults:4)
  An ettin zombie (Vaults:4)
  3 flying skulls (Depths:4)
  5 air elementals
  A tarantella (Depths:5)
  19 redbacks
  4 shadows
  17 wraiths
  2 wyverns
  16 spriggans
  25 water elementals
  3 small abominations (Abyss:3)
  49 yaks
  A vampire (D:14)
  2 ynoxinuls
  6 basilisks
  A chaos spawn (Depths:3)
  4 fire elementals
  3 hungry ghosts
  Grum (D:9)
  14 hippogriffs
  2 neqoxecs
  3 steam dragons
  Menkaure (D:5)
  4 mottled dragons
  17 vampire mosquitoes
  5 wargs
  A mottled dragon (shapeshifter) (Elf:3)
  A soldier ant (shapeshifter) (Vaults:2)
  2 insubstantial wisps
  20 water moccasins
  46 nagas
  A giant eyeball (Depths:4)
  5 hell hounds (Depths:4)
  19 porcupines
  4 ice beasts
  3 swamp drakes
  39 orc warriors
  4 sky beasts
  An eye of draining (shapeshifter) (Abyss:3)
  A sky beast (shapeshifter) (Vaults:4)
  3 slaves (D:5)
  7 black bears
  10 wasps
  5 starcursed masses (Abyss:3)
  3 eyes of draining
  3 phantoms
  46 wolves
  16 boggarts
  23 centaurs
  42 ogres
  21 crocodiles
  2 elf simulacra (Depths:4)
  5 elf zombies
  19 giant frogs
  2 big kobolds
  A water moccasin zombie (D:9)
  6 scorpions
  A water moccasin skeleton (D:10)
  A wyvern skeleton (D:7)
  26 killer bees
  24 wights
  4 electric eels
  9 howler monkeys
  12 crimson imps
  3 hounds
  A human simulacrum (Vaults:2)
  2 iron imps (Depths:3)
  5 centaur zombies
  4 human zombies
  30 jellies
  2 quasits
  8 giant frog skeletons
  38 orc priests
  25 orc wizards
  2 human skeletons
  16 iguanas
  11 worker ants
  27 sheep
  A killer bee zombie (D:9)
  A hound zombie (D:7)
  2 mummies (D:9)
  A howler monkey zombie (D:6)
  2 worker ant zombies
  8 gnolls
  A howler monkey skeleton (D:7)
  28 adders
  43 river rats
  4 shadow imps
  4 ufetubi
  10 oozes
  2 adder skeletons
  3 adder zombies
  2 worms
  4 dart slugs
  4 giant geckos
  106 orcs
  3 giant cockroaches
  8 goblins
  8 hobgoblins
  6 jackals
  10 quokkas
  7 bats
  A giant cockroach zombie (D:6)
  3 giant newts
  30 kobolds
  A quokka skeleton (D:6)
  6 rats
  A butterfly (Lair:8)
  2 fungi (Lair:8)
  A lurking horror (Abyss:3)
  4 plants (Shoals:4)
  A starspawn tentacle (Abyss:3)
  A tentacle (Shoals:4)
2496 creatures vanquished.

Vanquished Creatures (collateral kills)
  An ancient lich (Zot:5)
  A Killer Klown (Zot:5)
  7 Orb Guardians (Zot:5)
  Rupert (Orc:2)
  A storm dragon (Zot:5)
  An azure jelly (Slime:6)
  A draconian zealot (Zot:5)
  A draconian annihilator (Zot:5)
  A black draconian (Zot:5)
  A red draconian (Zot:5)
  3 green draconians (Zot:5)
  An ice dragon (Zot:5)
  An orc knight (Orc:2)
  An ogre (D:7)
  3 killer bees (D:7)
  A centaur zombie (D:5)
  2 adders (D:2)
  A worm (D:2)
  A giant cockroach (D:3)
30 creatures vanquished.

Vanquished Creatures (others)
  6 Orb Guardians (Zot:5)
  A fire giant (Vaults:4)
  A vault warden (Vaults:2)
  A draconian shifter (Zot:5)
  A black draconian (Zot:5)
  A merfolk impaler (Shoals:4)
  24 dancing weapons
  An ogre mage (Vaults:2)
  2 deep trolls (Depths:3)
  2 black mambas (Snake:1)
  A rust devil (Depths:4)
  A water nymph (Shoals:4)
  2 yaktaurs
  A merfolk (Shoals:4)
  An air elemental (Depths:3)
  A slave (D:5)
  3 centaurs
  A wyvern skeleton (D:13)
  3 killer bees
  A jelly (D:5)
  A hound (D:14)
  A centaur skeleton (D:12)
  3 kobolds (D:5)
  A quokka (D:5)
  3 bushes (Lair:6)
  73 fungi
  59 plants
  6 starspawn tentacles (Abyss:3)
  63 starspawn tentacle segments (Abyss:3)
  12 tentacles (Shoals:4)
  40 tentacle segments (Shoals:4)
317 creatures vanquished.

Grand Total: 2843 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | FelidMasterRace the Felid Wizard began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 7/7 MP: 5/5
    85 | D:1      | Found a sparkling altar of Nemelex Xobeh.
   105 | D:1      | Reached skill level 1 in Conjurations
   159 | D:1      | FelidMasterRace: D:1 Nemelex altar, too bad i can't play with him.
   580 | D:1      | Reached XP level 2. HP: 11/11 MP: 5/7
   590 | D:1      | Learned a level 2 spell: Repel Missiles
   594 | D:1      | Learned a level 2 spell: Blink
   601 | D:1      | Learned a level 2 spell: Call Imp
  1413 | D:2      | Found an opulent altar of Gozag.
  1433 | D:2      | Became a worshipper of Gozag Ym Sagoz the Greedy
  1616 | D:2      | Reached skill level 2 in Conjurations
  1893 | D:1      | Reached XP level 3. HP: 14/14 MP: 2/9
  2766 | D:2      | Reached skill level 4 in Spellcasting
  2773 | D:2      | Learned a level 3 spell: Mephitic Cloud
  2879 | D:3      | Reached XP level 4. HP: 15/18 MP: 1/11
  3233 | D:3      | Reached skill level 1 in Air Magic
  3726 | D:3      | Found an iron altar of Okawaru.
  3733 | D:3      | FelidMasterRace: D:2 Gozag, D:3 Oka. Oh wow.
  4035 | D:3      | Found a shattered altar of Ashenzari.
  4035 | D:3      | Found a snail-covered altar of Cheibriados.
  4215 | D:4      | FelidMasterRace: D:4 wand of confusion with 2 rechargings!
  5234 | D:5      | Entered Level 5 of the Dungeon
  5297 | D:5      | Noticed Pikel
  5297 | D:5      | Noticed a slave
  5298 | D:5      | Noticed a slave
  5305 | D:5      | Noticed a slave
  5308 | D:5      | Noticed a slave
  5374 | D:5      | Reached XP level 5. HP: 19/21 MP: 8/12
  5686 | D:5      | Noticed a centaur
  5830 | D:4      | Noticed an ogre
  5835 | D:4      | Reached skill level 3 in Conjurations
  5867 | D:4      | Killed an ogre
  5867 | D:4      | Reached skill level 2 in Air Magic
  5867 | D:4      | Reached skill level 1 in Poison Magic
  6029 | D:4      | Gained mutation: You are covered in thick fur (AC +2). [Felid growth]
  6029 | D:4      | Reached XP level 6. HP: 24/24 MP: 6/13
  6199 | D:5      | Learned a level 3 spell: Conjure Flame
  6870 | D:5      | Reached skill level 4 in Conjurations
  7399 | D:4      | Reached skill level 1 in Fire Magic
  7573 | D:4      | Reached skill level 1 in Unarmed Combat
  7617 | D:4      | Reached XP level 7. HP: 28/28 MP: 8/14
  7858 | D:5      | Reached skill level 1 in Fighting
  8024 | D:5      | Noticed Menkaure
  8099 | D:5      | Reached skill level 2 in Fire Magic
  8233 | D:5      | Found a staircase to the Ecumenical Temple.
  8243 | D:5      | Reached skill level 2 in Unarmed Combat
  8413 | D:5      | Reached skill level 2 in Fighting
  8676 | D:5      | Reached skill level 3 in Unarmed Combat
  9066 | D:5      | Reached skill level 4 in Unarmed Combat
  9268 | D:5      | Reached skill level 3 in Fighting
  9309 | Temple   | Entered the Ecumenical Temple
  9781 | D:5      | Reached XP level 8. HP: 34/34 MP: 8/15
 10336 | D:5      | Killed Pikel
 10336 | D:5      | Reached skill level 4 in Fighting
 10336 | D:5      | Reached skill level 4 in Dodging
 10336 | D:5      | Reached skill level 5 in Unarmed Combat
 10337 | D:5      | FelidMasterRace: Pikel took a long while.
 10920 | D:5      | Killed Menkaure
 11212 | D:5      | Reached skill level 6 in Unarmed Combat
 11691 | D:6      | Found an oddly glowing altar of Pakellas.
 11807 | D:6      | Reached skill level 1 in Evocations
 12217 | D:6      | Reached skill level 2 in Evocations
 12329 | D:6      | Reached XP level 9. HP: 39/39 MP: 5/16
 12958 | D:7      | Reached skill level 5 in Dodging
 13036 | D:6      | Reached skill level 5 in Fighting
 13036 | D:6      | Reached skill level 3 in Evocations
 13539 | D:7      | Reached skill level 7 in Unarmed Combat
 13915 | D:7      | Reached skill level 4 in Evocations
 14495 | D:7      | Reached skill level 5 in Evocations
 14626 | D:7      | Reached skill level 8 in Unarmed Combat
 14724 | D:7      | Found an opulent altar of Gozag.
 15089 | D:7      | Reached skill level 6 in Evocations
 15192 | D:7      | Reached XP level 10. HP: 36/44 MP: 10/17
 15763 | D:8      | Found Bejy's Distillery.
 15815 | D:8      | Bought a potion of might for 56 gold pieces
 15815 | D:8      | Bought a potion of ambrosia for 112 gold pieces
 15815 | D:8      | Bought a potion of cancellation for 112 gold pieces
 15815 | D:8      | Bought a potion of might for 56 gold pieces
 15815 | D:8      | Bought a potion of cancellation for 112 gold pieces
 15815 | D:8      | Bought a potion of heal wounds for 70 gold pieces
 15815 | D:8      | Bought a potion of invisibility for 112 gold pieces
 15878 | D:8      | Reached skill level 3 in Stealth
 16205 | D:8      | Found a white marble altar of Elyvilon.
 16521 | D:8      | Reached skill level 9 in Unarmed Combat
 16521 | D:8      | Reached skill level 7 in Evocations
 16654 | D:8      | Found a staircase to the Lair.
 16770 | D:9      | Found a deep blue altar of Sif Muna.
 16823 | D:9      | Reached skill level 4 in Stealth
 16908 | D:9      | Found a shadowy altar of Dithmenos.
 16981 | D:9      | Noticed Grum
 17003 | D:9      | Killed Grum
 17684 | D:9      | Reached skill level 8 in Evocations
 17829 | D:9      | Learned a level 2 spell: Confusing Touch
 17938 | D:9      | Reached skill level 1 in Hexes
 18133 | D:9      | Reached skill level 2 in Hexes
 18205 | D:9      | Noticed a gargoyle
 18342 | D:9      | Reached skill level 3 in Hexes
 18559 | D:9      | Killed a gargoyle
 18559 | D:9      | Reached skill level 4 in Hexes
 18708 | D:9      | Learned a level 3 spell: Confuse
 19024 | D:9      | Reached skill level 10 in Unarmed Combat
 19024 | D:9      | Reached skill level 5 in Hexes
 19070 | D:9      | Found an ancient bone altar of Kikubaaqudgha.
 19208 | D:10     | Entered Level 10 of the Dungeon
 19289 | D:10     | Reached XP level 11. HP: 36/48 MP: 11/19
 19393 | D:10     | Found an ancient bone altar of Kikubaaqudgha.
 19765 | D:10     | Reached skill level 6 in Hexes
 20122 | D:10     | Noticed an oklob plant
 20398 | D:8      | Noticed Erolcha
 20420 | D:8      | Killed Erolcha
 20420 | D:8      | Reached skill level 6 in Dodging
 20420 | D:8      | Reached skill level 7 in Hexes
 20561 | D:8      | Bought a wand of lightning (13/15) for 204 gold pieces
 20561 | D:8      | Bought a wand of paralysis (16/24) for 216 gold pieces
 20563 | Lair:1   | Entered Level 1 of the Lair of Beasts
 20990 | Lair:1   | Reached skill level 8 in Hexes
 21139 | D:8      | Reached skill level 5 in Stealth
 21174 | D:8      | Reached skill level 7 in Dodging
 21178 | D:8      | Reached skill level 6 in Fighting
 21643 | Lair:1   | Found an opulent altar of Gozag.
 22244 | Lair:2   | Reached skill level 8 in Dodging
 22273 | Lair:2   | Reached skill level 11 in Unarmed Combat
 22826 | Lair:2   | Reached skill level 7 in Fighting
 23521 | Lair:3   | Gained mutation: Your thick and shaggy fur keeps you warm (AC +3, rC+). [Felid growth]
 23521 | Lair:3   | Reached XP level 12. HP: 51/54 MP: 15/20
 23589 | Lair:3   | Reached skill level 9 in Dodging
 23694 | Lair:3   | Bought a glowing glass wand for 100 gold pieces
 23694 | Lair:3   | Bought a paperback manual for 375 gold pieces
 23694 | Lair:3   | Bought a scroll labeled JIEKKE KOODWIO for 25 gold pieces
 23694 | Lair:3   | Bought a sedimented white potion for 22 gold pieces
 23729 | Lair:3   | Noticed a five-headed hydra
 23755 | Lair:3   | Killed a five-headed hydra
 24076 | Lair:3   | Reached skill level 12 in Unarmed Combat
 25021 | Lair:3   | Reached skill level 10 in Dodging
 25062 | Lair:3   | Reached skill level 8 in Fighting
 25457 | Lair:4   | Reached skill level 6 in Stealth
 25874 | Lair:4   | Reached skill level 13 in Unarmed Combat
 25875 | Lair:4   | Reached skill level 7 in Stealth
 25973 | Lair:4   | Found a staircase to the Snake Pit.
 26546 | Lair:5   | Found a staircase to the Shoals.
 26624 | Lair:5   | Noticed Nessos
 26728 | Lair:5   | Noticed Josephine
 26768 | Lair:5   | Reached XP level 13. HP: 60/60 MP: 19/21
 26799 | Lair:5   | Killed Josephine
 26799 | Lair:5   | Reached skill level 8 in Stealth
 26904 | Lair:5   | Reached skill level 9 in Fighting
 27794 | Lair:5   | Killed Nessos
 28381 | Lair:6   | Reached skill level 9 in Stealth
 28463 | Lair:6   | Found a viscous altar of Jiyva.
 28463 | Lair:6   | Found a staircase to the Slime Pits.
 28517 | Lair:6   | Reached skill level 14 in Unarmed Combat
 29875 | Lair:7   | Noticed ciphuk's ghost (journeyman MfIE)
 30759 | Lair:7   | Reached skill level 10 in Stealth
 30925 | Lair:7   | Learned a level 3 spell: Ignite Poison
 31281 | Lair:7   | Killed ciphuk's ghost
 31288 | Lair:7   | FelidMasterRace: Nice rF-, bro.
 31465 | Lair:7   | Reached skill level 15 in Unarmed Combat
 31475 | Lair:7   | Reached skill level 10 in Fighting
 31700 | Lair:8   | Entered Level 8 of the Lair of Beasts
 31935 | Lair:7   | Reached skill level 2 in Translocations
 32006 | Lair:8   | Found a labyrinth entrance.
 32012 | Lair:8   | Reached skill level 3 in Translocations
 32012 | Lair:8   | Reached XP level 14. HP: 66/66 MP: 22/22
 32018 | Lair:8   | Reached skill level 11 in Dodging
 32019 | Lair:8   | Reached skill level 4 in Translocations
 32039 | Lab      | Entered a labyrinth
 32266 | Lair:8   | Reached skill level 5 in Translocations
 32879 | Lair:8   | Reached skill level 6 in Translocations
 32911 | Lair:8   | Reached skill level 1 in Charms
 32994 | Lair:8   | Reached skill level 2 in Charms
 33694 | Lair:7   | Bought a slice of pizza for 19 gold pieces
 33694 | Lair:7   | Bought a beef jerky for 19 gold pieces
 33694 | Lair:7   | Bought a beef jerky for 19 gold pieces
 33694 | Lair:7   | Bought a slice of pizza for 19 gold pieces
 33694 | Lair:7   | Bought a beef jerky for 19 gold pieces
 33694 | Lair:7   | Bought a beef jerky for 19 gold pieces
 34170 | Lair:7   | Reached skill level 16 in Unarmed Combat
 34334 | Lair:8   | Reached skill level 9 in Hexes
 34667 | Lair:8   | Reached skill level 10 in Hexes
 35297 | Lair:8   | Reached skill level 11 in Hexes
 36134 | Lair:7   | Bought a book of Burglary for 975 gold pieces
 37122 | D:11     | Reached skill level 5 in Spellcasting
 37282 | D:11     | Found an oddly glowing altar of Pakellas.
 37282 | D:11     | Found Pakellas's Prime Provisions.
 37340 | D:10     | Reached XP level 15. HP: 27/70 MP: 16/23
 37623 | D:10     | Learned a level 6 spell: Invisibility
 37914 | D:11     | Reached skill level 6 in Spellcasting
 37924 | D:11     | Learned a level 2 spell: Passwall
 38096 | D:11     | Found a staircase to the Orcish Mines.
 38231 | Orc:1    | Entered Level 1 of the Orcish Mines
 39149 | D:12     | Reached skill level 7 in Spellcasting
 39694 | Lair:2   | Reached skill level 12 in Hexes
 39793 | Lair:7   | Bought a book of Maledictions for 325 gold pieces
 39796 | Lair:7   | Learned a level 2 spell: Ensorcelled Hibernation
 40783 | Orc:2    | Entered Level 2 of the Orcish Mines
 40795 | Orc:2    | Noticed Snorg
 40818 | Orc:2    | Killed Snorg
 40924 | Orc:2    | Found a staircase to the Elven Halls.
 40959 | Orc:2    | Noticed Donald
 40965 | Orc:2    | Reached skill level 8 in Spellcasting
 40969 | Orc:2    | Killed Donald
 41212 | Orc:2    | Found a bloodstained altar of Trog.
 41503 | Orc:2    | Noticed Rupert
 42144 | Orc:2    | Reached skill level 9 in Spellcasting
 42160 | Orc:2    | Learned a level 4 spell: Passage of Golubria
 42169 | Orc:2    | Learned a level 3 spell: Tukima's Dance
 42438 | Orc:2    | Killed Rupert
 42454 | Orc:2    | Noticed Saint Roka
 42637 | Orc:2    | Killed Saint Roka
 42637 | Orc:2    | Reached skill level 10 in Spellcasting
 42954 | Orc:2    | Found Puyriah's Distillery.
 42955 | Orc:2    | Found Mestoipsi's Jewellery Shop.
 42955 | Orc:2    | Found Zobb's Antique Armour Boutique.
 42956 | Orc:2    | Found Jeapp's Book Shop.
 42973 | Orc:2    | Bought a potion of heal wounds for 75 gold pieces
 42973 | Orc:2    | Bought 2 potions of flight for 90 gold pieces
 42980 | Orc:2    | Bought a book of the Earth for 1040 gold pieces
 43368 | Orc:2    | Reached skill level 11 in Fighting
 43377 | Orc:2    | Reached skill level 12 in Dodging
 43697 | D:13     | Reached skill level 1 in Transmutations
 43891 | D:13     | Noticed Maud
 43900 | D:13     | Killed Maud
 43900 | D:13     | Reached skill level 2 in Transmutations
 43900 | D:13     | Reached skill level 1 in Earth Magic
 44044 | D:13     | Reached XP level 16. HP: 75/75 MP: 31/31
 44048 | D:13     | Reached skill level 2 in Earth Magic
 44053 | D:13     | Found a gate to the Vaults.
 44057 | D:13     | Reached skill level 3 in Transmutations
 44346 | D:13     | Reached skill level 4 in Transmutations
 44448 | D:13     | Found Yfougruw's Magic Scroll Emporium.
 44451 | D:13     | Bought a scroll of recharging for 114 gold pieces
 44451 | D:13     | Bought a scroll of fog for 24 gold pieces
 44485 | D:13     | Reached skill level 3 in Earth Magic
 44728 | D:14     | FelidMasterRace: Hat of the alchemist, lol.
 45004 | D:14     | Found an opulent altar of Gozag.
 45128 | D:14     | Reached skill level 5 in Transmutations
 45142 | D:14     | Reached skill level 4 in Earth Magic
 45467 | D:14     | Found Konecumu's Antique Weapon Emporium.
 45792 | D:15     | Entered Level 15 of the Dungeon
 45809 | D:15     | Found a staircase to the Depths.
 46010 | D:15     | Reached skill level 6 in Transmutations
 46167 | D:15     | Reached skill level 5 in Earth Magic
 46892 | D:15     | Reached skill level 7 in Transmutations
 46948 | D:15     | Reached skill level 11 in Spellcasting
 47861 | Lair:7   | Bought a book of Cantrips for 260 gold pieces
 47863 | Lair:7   | Bought a book of Battle for 520 gold pieces
 47938 | Lair:5   | Bought a scroll of teleportation for 48 gold pieces
 47938 | Lair:5   | Bought a scroll of blinking for 120 gold pieces
 47938 | Lair:5   | Bought a scroll of vulnerability for 120 gold pieces
 47941 | Shoals:1 | Entered Level 1 of the Shoals
 47984 | Shoals:1 | Reached skill level 6 in Earth Magic
 48256 | Shoals:1 | Reached skill level 8 in Transmutations
 49314 | Shoals:2 | Learned a level 6 spell: Statue Form
 49322 | Shoals:2 | Reached skill level 7 in Earth Magic
 49322 | Shoals:2 | Reached XP level 17. HP: 78/78 MP: 27/33
 49610 | Shoals:2 | Reached skill level 9 in Transmutations
 49871 | Shoals:3 | Learned a level 1 spell: Apportation
 49900 | Shoals:3 | Found Aggyufiw's Assorted Antiques.
 49939 | Shoals:3 | Mangled by a merfolk
 49940 | Shoals:3 | Reached XP level 16. HP: -7/75 MP: 31/32
 50076 | Shoals:3 | Bought a scroll labeled WIMACEROQI for 40 gold pieces
 50076 | Shoals:3 | Bought a scroll of fear for 140 gold pieces
 50110 | Shoals:3 | Reached skill level 10 in Transmutations
 50110 | Shoals:3 | Reached skill level 8 in Earth Magic
 50110 | Shoals:3 | Reached XP level 17. HP: 78/78 MP: 31/33
 50573 | Shoals:4 | Entered Level 4 of the Shoals
 50573 | Shoals:4 | Noticed Polyphemus
 50587 | Shoals:4 | Killed Polyphemus
 50760 | Shoals:4 | Reached skill level 13 in Dodging
 50796 | Shoals:4 | Found Iqecuif's Assorted Antiques.
 50842 | Shoals:4 | Noticed Mara
 50858 | Shoals:3 | Noticed FelidMasterRace's illusion
 51022 | Snake:1  | Entered Level 1 of the Snake Pit
 51452 | Snake:1  | Reached skill level 9 in Earth Magic
 51541 | Snake:1  | Noticed Nikola
 51542 | Snake:1  | Reached skill level 11 in Transmutations
 51565 | Snake:1  | Killed Nikola
 52105 | Snake:2  | Reached skill level 14 in Dodging
 52332 | Snake:2  | Reached skill level 15 in Dodging
 53411 | Snake:3  | Reached XP level 18. HP: 82/82 MP: 29/34
 53440 | Snake:3  | Learned a level 3 spell: Regeneration
 53525 | Snake:3  | FelidMasterRace: Don't stab shock serpents without rElec.
 54022 | Snake:4  | Entered Level 4 of the Snake Pit
 54069 | Snake:4  | Noticed Aizul
 54074 | Snake:4  | Killed Aizul
 54074 | Snake:4  | Reached skill level 1 in Necromancy
 54095 | Snake:4  | Reached skill level 17 in Unarmed Combat
 54234 | Snake:4  | Reached skill level 3 in Charms
 54526 | Snake:4  | Found Gauvef's Goods Gallery.
 54676 | Snake:4  | Reached skill level 2 in Necromancy
 54692 | Snake:4  | Noticed Vashnia
 54729 | Snake:4  | Killed Vashnia
 54729 | Snake:4  | Reached skill level 4 in Charms
 55033 | Snake:4  | Reached skill level 12 in Fighting
 55258 | Snake:4  | Reached skill level 16 in Dodging
 55284 | Snake:4  | Got a serpentine rune of Zot
 55766 | Shoals:4 | Noticed Ilsuiw
 55782 | Shoals:4 | Killed Ilsuiw
 55790 | Shoals:4 | Reached skill level 18 in Unarmed Combat
 56149 | Shoals:4 | Got a barnacled rune of Zot
 56405 | Shoals:4 | Reached XP level 19. HP: 88/88 MP: 32/35
 56655 | Shoals:4 | Got a transparent amber ring
 56656 | Shoals:4 | Identified the ring "Ronyer" {Fire *Drain rElec MR++ Slay+4} (You took it off a merfolk aquamancer on level 4 of the Shoals)
 57205 | Lair:5   | Bought a cursed ring of resist corrosion for 323 gold pieces
 57205 | Lair:5   | Bought an uncursed ring of protection from fire for 475 gold pieces
 57506 | Vaults:1 | Entered Level 1 of the Vaults
 58128 | Vaults:1 | Reached skill level 17 in Dodging
 58436 | Vaults:1 | Noticed ciphuk's ghost (adept MfMo)
 58474 | Vaults:1 | Killed ciphuk's ghost
 59121 | Vaults:2 | Reached skill level 13 in Fighting
 59411 | Vaults:2 | Reached skill level 19 in Unarmed Combat
 60687 | Vaults:3 | Reached skill level 18 in Dodging
 60722 | Vaults:3 | Reached XP level 20. HP: 94/94 MP: 17/36
 60871 | Vaults:3 | Found a staircase to the Crypt.
 61254 | Vaults:3 | Reached skill level 14 in Fighting
 61409 | Vaults:3 | Reached skill level 20 in Unarmed Combat
 61461 | Vaults:3 | Reached skill level 5 in Charms
 61583 | Vaults:3 | Got a faintly glowing glass ring
 61584 | Vaults:3 | Identified the ring "Ture" {rElec rPois Str+3} (You found it on level 3 of the Vaults)
 61699 | Vaults:3 | Reached skill level 6 in Charms
 61942 | Vaults:4 | Reached skill level 7 in Charms
 62272 | Vaults:4 | Reached skill level 12 in Spellcasting
 62312 | Vaults:4 | Reached skill level 8 in Charms
 62467 | Vaults:4 | Noticed Chiseanne's ghost (adept SpAs)
 62483 | Vaults:4 | Killed Chiseanne's ghost
 62483 | Vaults:4 | Reached skill level 15 in Fighting
 62499 | Vaults:4 | Reached skill level 9 in Charms
 62656 | Vaults:4 | Reached skill level 10 in Charms
 62948 | Vaults:4 | Reached skill level 11 in Charms
 63527 | Orc:2    | Bought a book of Enchantments for 800 gold pieces
 63634 | Elf:1    | Entered Level 1 of the Elven Halls
 63634 | Elf:1    | Found Kahoodos's Food Shoppe.
 63639 | Elf:1    | Bought a royal jelly for 22 gold pieces
 63639 | Elf:1    | Bought a royal jelly for 22 gold pieces
 63639 | Elf:1    | Bought a slice of pizza for 16 gold pieces
 63639 | Elf:1    | Bought a meat ration for 55 gold pieces
 63639 | Elf:1    | Bought a meat ration for 55 gold pieces
 63639 | Elf:1    | Bought a meat ration for 55 gold pieces
 63705 | Elf:1    | Found Vufeujo's Food Emporium.
 63716 | Elf:1    | Bought a slice of pizza for 19 gold pieces
 63716 | Elf:1    | Bought a slice of pizza for 19 gold pieces
 63716 | Elf:1    | Bought a beef jerky for 19 gold pieces
 63855 | Elf:1    | Identified the Tome of Darkness (You found it on level 1 of the Elven Halls)
 64118 | Elf:1    | Found Cishumup's Distillery.
 64130 | Elf:1    | Bought a potion of resistance for 130 gold pieces
 64130 | Elf:1    | Bought a potion of resistance for 130 gold pieces
 64130 | Elf:1    | Bought a potion of heal wounds for 65 gold pieces
 64130 | Elf:1    | Bought a potion of beneficial mutation for 455 gold pieces
 64130 | Elf:1    | Bought a potion of beneficial mutation for 455 gold pieces
 64130 | Elf:1    | Bought a potion of might for 52 gold pieces
 64130 | Elf:1    | Bought a potion of agility for 52 gold pieces
 64130 | Elf:1    | Bought 2 potions of flight for 78 gold pieces
 64130 | Elf:1    | Gained mutation: Your muscles are strong. (Str +2) [potion of beneficial mutation]
 64131 | Elf:1    | Gained mutation: You have a pair of small horns on your head. [potion of beneficial mutation]
 64232 | Elf:1    | Found Berhuuc's Food Boutique.
 64247 | Elf:1    | Bought a slice of pizza for 19 gold pieces
 64247 | Elf:1    | Bought a slice of pizza for 19 gold pieces
 64247 | Elf:1    | Bought a meat ration for 65 gold pieces
 64247 | Elf:1    | Bought a meat ration for 65 gold pieces
 64288 | Elf:1    | Reached skill level 13 in Spellcasting
 64371 | Elf:2    | Reached skill level 12 in Charms
 64420 | Elf:2    | Reached XP level 21. HP: 100/100 MP: 39/39
 64423 | Elf:2    | Found a runed gate.
 64423 | Elf:2    | Found a runed gate.
 64423 | Elf:2    | Found a runed gate.
 64798 | Elf:2    | Found Oseiben's Gadget Shop.
 64810 | Elf:2    | Bought a sack of spiders for 260 gold pieces
 64917 | Elf:2    | Reached skill level 3 in Air Magic
 65124 | Elf:2    | Reached skill level 13 in Charms
 65350 | Elf:2    | Reached skill level 4 in Air Magic
 65499 | Elf:3    | Entered Level 3 of the Elven Halls
 65514 | Elf:3    | Found Famumoywu's Magic Scroll Shoppe.
 65832 | Elf:3    | Noticed Chiseanne's ghost (adept SpAs)
 65899 | Elf:3    | Reached skill level 5 in Air Magic
 65916 | Elf:3    | Learned a level 6 spell: Haste
 65949 | Elf:3    | Killed Chiseanne's ghost
 66107 | Elf:3    | Bought a scroll of recharging for 114 gold pieces
 66107 | Elf:3    | Bought a scroll of magic mapping for 42 gold pieces
 66107 | Elf:3    | Bought a scroll of blinking for 90 gold pieces
 66107 | Elf:3    | Bought a scroll of fear for 42 gold pieces
 66107 | Elf:3    | Bought a scroll of teleportation for 36 gold pieces
 66107 | Elf:3    | Bought a scroll of teleportation for 36 gold pieces
 66552 | Elf:3    | Reached skill level 14 in Charms
 66568 | Elf:3    | Reached skill level 6 in Air Magic
 66622 | Elf:3    | Reached skill level 14 in Spellcasting
 66695 | Elf:3    | Reached skill level 7 in Air Magic
 66830 | Elf:3    | Noticed Louise
 66844 | Elf:3    | Killed Louise
 66910 | Elf:3    | Got a steaming lapis lazuli ring
 67196 | Elf:3    | Identified the ring of Lesser Demons {MR+ Dex+3 Slay+2} (You took it off a deep elf sorcerer on level 3 of the Elven Halls)
 67357 | Elf:3    | Identified Sif Muna's Papyrus of Fetching Orientation
 67832 | Slime:1  | Entered Level 1 of the Pits of Slime
 67913 | Slime:1  | Reached skill level 15 in Spellcasting
 67938 | Slime:1  | Learned a level 6 spell: Deflect Missiles
 68533 | Slime:6  | Entered Level 6 of the Pits of Slime
 68713 | Slime:6  | Reached XP level 22. HP: 105/105 MP: 42/42
 68737 | Slime:6  | Noticed the Royal Jelly
 68745 | Slime:6  | Killed the Royal Jelly
 68745 | Slime:6  | Reached skill level 11 in Stealth
 68745 | Slime:6  | Reached skill level 15 in Charms
 68815 | Slime:6  | Got a slimy rune of Zot
 69418 | Depths:1 | Entered Level 1 of the Depths
 69470 | Depths:1 | Reached skill level 12 in Stealth
 69538 | Depths:1 | Found a gateway to Hell.
 69581 | Depths:1 | Found a deep blue altar of Sif Muna.
 69666 | Depths:1 | Noticed Wiglaf
 69675 | Depths:1 | Noticed Norris
 69675 | Depths:1 | Killed Wiglaf
 69677 | Depths:1 | Killed Norris
 69680 | Depths:1 | FelidMasterRace: Oh lol.
 69909 | Depths:1 | Reached skill level 13 in Stealth
 69916 | Depths:1 | Reached skill level 10 in Earth Magic
 70132 | Depths:1 | Reached skill level 12 in Transmutations
 70496 | Depths:1 | Identified Sif Muna's Catalogue of Companions (You found it on level 1 of the Depths)
 70709 | Depths:2 | Reached skill level 14 in Stealth
 70986 | Depths:2 | Reached skill level 15 in Stealth
 71012 | Depths:2 | Found Gohurys's Gadget Boutique.
 71188 | Depths:2 | Found a one-way gate to the infinite horrors of the Abyss.
 71263 | Depths:2 | Got a shimmering bone ring
 71264 | Depths:2 | Identified the ring "Ducs" {rElec rF+ MP+9} (You found it on level 2 of the Depths)
 71284 | Depths:2 | Got a scintillating sapphire amulet
 71285 | Depths:2 | Identified the amulet "Gifiboto" {+Rage rElec rPois Int+3} (You found it on level 2 of the Depths)
 71359 | Depths:2 | Found a one-way gate leading to the halls of Pandemonium.
 71647 | Depths:3 | Reached XP level 23. HP: 108/108 MP: 43/43
 72786 | Depths:3 | Identified the Grimoire of Changing (You found it on level 3 of the Depths)
 72837 | Depths:4 | Found a deep blue altar of Sif Muna.
 73002 | Depths:4 | Noticed Sojobo
 73025 | Depths:4 | Reached skill level 19 in Dodging
 73154 | Depths:4 | Killed Sojobo
 73174 | Depths:4 | Found an oddly glowing altar of Pakellas.
 73240 | Depths:4 | Noticed Jorgrun
 73248 | Depths:4 | Found a bloodstained altar of Trog.
 73270 | Depths:4 | Killed Jorgrun
 73270 | Depths:4 | Reached skill level 21 in Unarmed Combat
 73465 | Depths:4 | Reached skill level 16 in Fighting
 73611 | Depths:4 | Identified the Collected Works on the Excruciating Birds (You found it on level 4 of the Depths)
 73830 | Depths:4 | Reached skill level 13 in Transmutations
 73834 | Depths:4 | Reached XP level 24. HP: 114/114 MP: 36/43
 74141 | Depths:4 | Found a sacrificial altar of Ru.
 74308 | Depths:4 | Noticed Mennas
 74339 | Depths:4 | Killed Mennas
 74546 | Depths:5 | Entered Level 5 of the Depths
 74546 | Depths:5 | Found Woriomij's Jewellery Boutique.
 74585 | Depths:5 | Noticed an ancient lich
 74621 | Depths:5 | Found Xeefaytt's Antique Weapon Shoppe.
 74667 | Depths:5 | Found a gate to the Realm of Zot.
 74669 | Depths:5 | Reached skill level 16 in Spellcasting
 75002 | Depths:5 | Found Moreh's General Store.
 75015 | Depths:5 | Reached skill level 14 in Transmutations
 75080 | Depths:5 | Bought a meat ration for 100 gold pieces
 75080 | Depths:5 | Bought a potion of heal wounds for 100 gold pieces
 75080 | Depths:5 | Bought a scroll of recharging for 190 gold pieces
 75266 | Depths:5 | Found Qiusenai's Antique Armour Shoppe.
 75687 | Depths:5 | Killed an ancient lich
 75692 | Depths:5 | Found a gateway to a ziggurat.
 75730 | Depths:5 | Bought the amulet "Ijiamusu" {Regen+ Str+4} for 1044 gold pieces
 75737 | Depths:5 | Bought the ring of Kyonlah {rC+ Int+4 Dex+8} for 1315 gold pieces
 75829 | Depths:4 | Voluntarily entered the Abyss.
 76051 | Abyss:3  | Found a shattered altar of Ashenzari.
 76089 | Abyss:3  | Found a sacrificial altar of Ru.
 76243 | Abyss:3  | Reached skill level 17 in Spellcasting
 76295 | Abyss:3  | Learned a level 7 spell: Dragon Form
 76575 | Abyss:3  | Got an abyssal rune of Zot
 76625 | Depths:4 | Escaped the Abyss
 76699 | Zot:1    | Entered Level 1 of the Realm of Zot
 76929 | Zot:2    | Reached skill level 20 in Dodging
 77280 | Zot:3    | Reached skill level 22 in Unarmed Combat
 77332 | Zot:3    | Reached XP level 25. HP: 103/119 MP: 45/45
 77712 | Zot:3    | Reached skill level 17 in Fighting
 77899 | Zot:5    | Entered Level 5 of the Realm of Zot
 78446 | Zot:5    | Reached skill level 21 in Dodging
 78510 | Zot:5    | Reached skill level 23 in Unarmed Combat
 78778 | Zot:5    | Noticed an ancient lich
 78782 | Zot:5    | Noticed an ancient lich
 78793 | Zot:5    | Killed an ancient lich
 78879 | Zot:5    | Noticed an ancient lich
 78880 | Zot:5    | Killed an ancient lich
 78889 | Zot:5    | Killed an ancient lich
 78903 | Zot:5    | Noticed an ancient lich
 78909 | Zot:5    | Killed an ancient lich
 78995 | Zot:5    | Noticed an ancient lich
 79009 | Zot:5    | Killed an ancient lich
 79055 | Zot:5    | Reached XP level 26. HP: 126/126 MP: 45/45
 79210 | Zot:5    | Noticed an orb of fire
 79226 | Zot:5    | Noticed an ancient lich
 79240 | Zot:5    | Reached skill level 18 in Fighting
 79270 | Zot:5    | Got the Orb of Zot
 79846 | D:$      | Escaped with the Orb!
             

Skill      XL: |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 |
---------------+-------------------------------------------------------------------------------+-----
Conjurations   |  1  2        3  4                                                             |  4.1
Spellcasting   |        4                                5 10 11          13 15       17       | 17.0
Air Magic      |           1  2                                               7                |  7.8
Poison Magic   |              1                                                                |  1.8
Fire Magic     |                 1  2                                                          |  2.4
Unarmed Combat |                 1  4  6  8 10 11 13 15 16          18 19 20       21 22 23    | 23.9
Fighting       |                    3  4  5     7  8 10    11       12 13 15       16    17 18 | 18.0
Dodging        |                       4  5     8 10    11 12    15 16 18          19 20 21    | 21.9
Evocations     |                       2  6  8                                                 |  8.0
Stealth        |                             4  5  7 10                         15             | 15.0
Hexes          |                             5  8       11 12                                  | 12.0
Translocations |                                      3  6                                     |  6.1
Charms         |                                         2           4    12 14 15             | 15.7
Transmutations |                                            2 10 11             12 13 14       | 14.3
Earth Magic    |                                            1  8  9             10             | 10.6
Necromancy     |                                                     2                         |  2.3
Summonings     |                                                                               |  1.0

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |       |     3 |   260 |   971 |  1458 |  1457 |  1528 |  1148 |   294 ||  7119
       Bite              |       |       |    15 |    74 |   115 |   113 |   121 |   127 |    50 ||   615
       Punch             |       |       |     4 |    37 |    80 |    83 |    97 |   114 |    36 ||   451
       Headbutt          |       |       |       |       |       |       |    51 |   215 |    71 ||   337
 Cast: Magic Dart        |   110 |   165 |   281 |    96 |    41 |    10 |     6 |     1 |     1 ||   711
       Repel Missiles    |     2 |     1 |       |     1 |     1 |    10 |     6 |       |       ||    21
       Call Imp          |     9 |    19 |     8 |     5 |     4 |       |       |       |       ||    45
       Mephitic Cloud    |       |    15 |    51 |    52 |    56 |    17 |     4 |     3 |       ||   198
       Conjure Flame     |       |     5 |    34 |    24 |       |       |       |       |       ||    63
       Blink             |       |     1 |       |     5 |    12 |     2 |     3 |     9 |       ||    32
       Confuse           |       |       |       |   103 |   216 |    55 |    39 |    21 |    13 ||   447
       Confusing Touch   |       |       |       |    11 |    34 |    11 |     2 |     4 |     2 ||    64
       Ignite Poison     |       |       |       |       |     3 |       |       |       |       ||     3
       Ensorcelled Hiber |       |       |       |       |    63 |    68 |    38 |    19 |     6 ||   194
       Invisibility      |       |       |       |       |    12 |    22 |    23 |    18 |     5 ||    80
       Passwall          |       |       |       |       |    11 |    30 |    11 |    53 |    11 ||   116
       Tukima's Dance    |       |       |       |       |     3 |       |       |       |       ||     3
       Apportation       |       |       |       |       |       |     7 |    45 |    37 |     9 ||    98
       Passage of Golubr |       |       |       |       |       |     7 |    12 |    14 |     2 ||    35
       Statue Form       |       |       |       |       |       |    62 |    65 |    47 |    12 ||   186
       Regeneration      |       |       |       |       |       |    22 |    51 |    41 |    11 ||   125
       Haste             |       |       |       |       |       |       |     4 |    11 |     4 ||    19
       Deflect Missiles  |       |       |       |       |       |       |     1 |     3 |       ||     4
       Dragon Form       |       |       |       |       |       |       |       |       |     1 ||     1
Invok: Potion Petition   |       |       |       |     2 |     2 |     5 |       |     3 |     1 ||    13
       Call Merchant     |       |       |       |     2 |     2 |     1 |     1 |     1 |       ||     7
       Bribe Branch      |       |       |       |       |       |       |       |       |     2 ||     2
 Abil: End Transformatio |       |       |       |       |       |       |     3 |     8 |     3 ||    14
Evoke: Wand              |       |     1 |     5 |     8 |    19 |    12 |    10 |    10 |       ||    65
       Sack of spiders   |       |       |       |       |       |       |       |     6 |       ||     6
  Use: Scroll            |     2 |     3 |     9 |    12 |     9 |    16 |    17 |    13 |     9 ||    90
       Potion            |       |     1 |       |     3 |     4 |     8 |     5 |     8 |     6 ||    35
 Stab: Confused          |       |       |    19 |   104 |   167 |    50 |    28 |    11 |     2 ||   381
       Sleeping          |       |       |     3 |    39 |    90 |   109 |   119 |   105 |    17 ||   482
       Distracted        |       |       |       |     5 |    10 |    16 |    19 |    20 |     6 ||    76
       Paralysed         |       |       |       |       |     2 |       |       |       |       ||     2
       Invisible         |       |       |       |       |    74 |    68 |    78 |    38 |    36 ||   294
       Petrified         |       |       |       |       |       |       |       |     1 |       ||     1
  Eat: Chunk             |     7 |       |     9 |       |       |       |       |       |       ||    16
       Meat ration       |       |     1 |     2 |     2 |     4 |     6 |     5 |     7 |     2 ||    29
       Pizza             |       |       |     1 |     2 |       |       |     6 |       |       ||     9
       Beef jerky        |       |       |       |     5 |    10 |     4 |     1 |     1 |       ||    21
       Royal jelly       |       |       |       |       |     2 |     2 |     9 |     1 |       ||    14
Armor: Skin              |     1 |     1 |     6 |    19 |    21 |   275 |   267 |   169 |    51 ||   810
Dodge: Dodged            |    14 |    32 |   149 |   476 |   811 |  1797 |  1538 |  1168 |   383 ||  6368
       Deflected         |     1 |     2 |     1 |     1 |     4 |    75 |    61 |    33 |    15 ||   193


The next character is certainly gonna be a blaster caster (FeCj). I'm not exactly looking forward to that but at least it's not FeSu which i'll have to play afterwards.
Last edited by ZoFy on Saturday, 20th May 2017, 18:31, edited 1 time in total.
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ThreeInvisibleDucks

Tomb Titivator

Posts: 856

Joined: Friday, 31st October 2014, 10:03

Post Saturday, 20th May 2017, 18:21

Re: Road to greatfelid (12/20), 0.20? No, thanks.

I can see why at least all-runing cats without the big 3 wands becomes a lot more dangerous. In my most recent 0.19 game, I don't think the recent changes would've made a difference in 3 runes, but all-runing cats without /hasting and /HW would feel a lot worse.
Spellcasting penalties, Armour skill, and strength
15 runes: 2x HuSk, Op(Mo,Tm,Wn,Fi,Wr,EE,AM,Wz,Ne), VSTm, DsTm, Dg(Sk,Tm), MuGl, GhMo, Fe(En,EE,Ar,Wn,IE)
3 runes: FoFi, OgSk, KoHu, SpCj, 2x DgGl, MiBe, Fe(Fi,Tm,Mo,Su)

Slime Squisher

Posts: 352

Joined: Monday, 14th December 2015, 00:43

Post Saturday, 20th May 2017, 18:56

Re: Road to greatfelid (12/20), 0.20? No, thanks.

FeCj is actually one of the easier Felids, Fulminant Prism + Force Lance (in 0.20) ensure that nothing approaches you, ever. Anyway, good luck and good job so far.
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Shoals Surfer

Posts: 287

Joined: Friday, 19th August 2016, 21:21

Post Saturday, 20th May 2017, 21:02

Re: Road to greatfelid (12/20), 0.20? No, thanks.

Grats on your streak, very impressive!

I've got to say, Fedhas -> Jyiva is an awful idea. You're getting a dangerous god's wrath, setting you up for all sorts of unforeseen deaths. Besides fedhas is a lot stronger than jyiva for a 3 runer, particularly on a stabber. Try fedhas offline and learn its quirks, if you don't believe me.
make food great again

Slime Squisher

Posts: 332

Joined: Wednesday, 19th December 2012, 13:23

Post Sunday, 21st May 2017, 09:15

Re: Road to greatfelid (12/20), 0.20? No, thanks.

ThreeInvisibleDucks wrote:I can see why at least all-runing cats without the big 3 wands becomes a lot more dangerous. In my most recent 0.19 game, I don't think the recent changes would've made a difference in 3 runes, but all-runing cats without /hasting and /HW would feel a lot worse.

You might know some late game tricks i don't. Do your cats spam Shadow Creatures?

pedritolo wrote:Grats on your streak, very impressive!

I've got to say, Fedhas -> Jyiva is an awful idea. You're getting a dangerous god's wrath, setting you up for all sorts of unforeseen deaths. Besides fedhas is a lot stronger than jyiva for a 3 runer, particularly on a stabber. Try fedhas offline and learn its quirks, if you don't believe me.

Thank you. I see people praising Fedhas all the time but whenever i try picking him, it's always a pathetic experience. Doesn't seem like a fun god to learn either. The spores have synergy with stabbing, yes, but the duration of that confusion seems too short. Mushrooms just die constantly even in late Lair. Is he even supposed to be good past the early game or are people calling him good just because mushrooms are OP pre-Lair?
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Slime Squisher

Posts: 352

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Post Sunday, 21st May 2017, 10:09

Re: Road to greatfelid (12/20), 0.20? No, thanks.

Oklobs obliterate everything in Lair, you can just spawn one and get several messages of feeling more experienced while walking around the level. Lure things to it and you don't even have to attack yourself.
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Shoals Surfer

Posts: 287

Joined: Friday, 19th August 2016, 21:21

Post Sunday, 21st May 2017, 15:07

Re: Road to greatfelid (12/20), 0.20? No, thanks.

There's the wandering mushrooms, which are available very soon after joining fedhas, where you are at your most vulnerable. At this stage they are really strong. They are relatively cheap, don't expire, and since they don't move while fighting, you can plan your strategies a lot better than with regular summons. Have the mobs chase you around the immobile mushrooms, getting confused and damaged. You move fast, after all.

There's another ability where you have those spore-producing fungus going on an overload, creating more such fungus in a given zone, in a self-perpetuating disaster area of spore explosions. It's a bit tricky to use properly, but it is quite strong. Works well in relatively enclosed areas that mobs have to move through while being wide enough for them to have unobstructed movement across it. Makes lots of noise.

Finally, yes, oklobs, when planted in a properly spaced patch, can devastate even Z5 mobs, if you lure them properly.
Treasure those fruits :) When playing fedhas i usually trade acquirement scrolls for fruit.

Some of these abilities may have changed since I last played that god.
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Slime Squisher

Posts: 332

Joined: Wednesday, 19th December 2012, 13:23

Post Thursday, 1st June 2017, 10:18

Road to greatfelid (13/20), won the mutation roulette, Zig

Whoops, didn't realise i took an almost 2 week break after the last cat. Had some stuff to do IRL, was practicing the FeSu start and also wasn't looking forward to playing a mage character online. Not gonna lie, when FeNe popped up as a Nemelex's choice in the tournament, i was actually pretty tempted to play that one. Then i remembered it meant playing 0.20 and wrecking my chances for victory. How about no.

So, spoiler alert: i did streak a FeCj, got 15 runes, cleared a Zig and didn't die at all. But the game could've ended very early due to numerous D:2 adders. After descending to that floor, i explored a bit of it, found two sleeping adders, excluded them and ran out of space to go. So, after using another staircase, i instantly found myself being adjacent to a third adder (!) and a quokka with a weapon-wielding kobold coming up. Then i panicked, wasted a lot of turns (including quaffing 3 potions i found, getting no curing but might and a horns mutation and then not even attacking the snake in melee with those boosts) and survived by some kind of miracle. Afterwards i decided to fight another adder while standing on upstairs, thinking i'd bail if i get low rolls. Welp, i got good magic darts while the snake was approaching me but then rolled low and got lethally poisoned. At least i thought the poison was lethal because my HP bar was fully yellow. As i was stepping forward at very low health, trying to find anything to save me and saying goodbye to my streak, the poison just randomly disappeared at 2 HP. Later i learned that the yellow colour on the health bar is inaccurate and i should've pressed @ or % to see how badly poisoned i am. Honestly though, i played those early game situations horribly, didn't deserve to survive and would've liked a qualified winscummer™ to analyse them. It's stuff like this that separates me from people like zxc and elliptic.

The rest of the early game went relatively smooth: i got a Vehumet altar on D:3 and Iskenderun's Battlesphere... in my starting book because 0.18 is easy. In Lair, i got a cure mutation potion and therefore decided to play mutation roulette. Guess what, i got wild magic 2. Suddenly, i had a powerful mage on my hands and started thinking about getting all runes. Afterwards, i found a couple benemut potions in Elf and upgraded my wild magic level to 3. So, the Fire Storm + 15 runes + Zig dream had to be chased from that point on. Actually, i went into a ziggurat before extended without high level Necromancy/Statue Form/cBlink. I assumed i could clear a mummy floor with 6 lignifications, not sure how true that was because i never even got that kind of floor. Always lucky. Fire Storm still wrecks vanilla (not mega-) ziggurats pretty hard, it barely even matters if you even have HP or defences. Fire vortices are amazing distractions. Oh, and did i mention that my fire storms reached max power with a ring of fire on and Ring of Flames up? I was even considering putting an amulet of harm on for maximum meme value but that that sounds too insane.

Tomb and Pan went alright for me but hells were insanely tedious. Since i couldn't wield a staff of energy and wasn't worshipping (old) Sif, the only way to channel mana for me was a crystal ball of energy and if it emptied my mana pool, i had to just full retreat most of the time. So, the game turned into Sisyphus Simulator 2017 with me taking a ton of tries to actually descend to the last floor of each hell and kill the rune guardian without the ball failing ome. Not fun at all, i wish the game would've just given those runes to me in the ziggurat. At least i also highrolled clarity mutation (thanks to devs once again for removing the amulet!) so i could use CBoE in lich form just fine.

https://underhound.eu:81/crawl/morgue/F ... 170600.txt

Next felid start is FeSu and, as it turns out, i can't physically stand playing it properly. I did come up with a fun plan for it though. Let's see if it works.
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Ziggurat Zagger

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Post Thursday, 1st June 2017, 19:52

Re: Road to greatfelid (13/20), won the mutation roulette, Z

Not bad - between lich form and the +6 ac ring, you almost had armor :)

Not going to spoil the FeSu plan?

Abyss Ambulator

Posts: 1233

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Post Friday, 2nd June 2017, 11:46

Re: Road to greatfelid (13/20), won the mutation roulette, Z

It's hard to see what the options are for FeSu.

You can summon stuff and run away.

Or you can try cat melee with no skill and no help. At least it'll be short I guess.

Slime Squisher

Posts: 332

Joined: Wednesday, 19th December 2012, 13:23

Post Monday, 5th June 2017, 18:49

Re: Road to greatfelid (14/20), a bearable way to play Summo

tasonir wrote:Not bad - between lich form and the +6 ac ring, you almost had armor :)

I could also cast Ozocubu's Armour for 10+ AC and have legit defences. That cat didn't even need to defend though.

So, it's time for the dreaded Felid Summoner. I did some offline testing with the combo, tried to learn the entire starting book, go Sif and kill things with summons. It was an awful experience. Granted, i didn't die before abandoning this character but it felt incredibly weak. Learning level 4 summoning spells took forever due to receiving only half the experience and (old) Sif Muna stopped giving me piety once i started training my own killdudes skills. So, i didn't even get high level summoning gifts and just stopped playing that cat.

Then the brilliant plan was born: just train only your physical (UC + Fighting, later Dodging) skills from the very start while using level 1—3 summons to fight alongside you or without you. Afterwards, preferably highroll into a good wand and go Trog because it's not about optimal play but about sending a message. The offline test of that plan was successful and relatively fun, though i was shooting myself in the foot at least three times by neglecting the starting background completely, taking Trog after the character selection screen (starting as Be >> going Trog as any other background) and wrecking my own late game. So, i wasn't sure if i could pull it off online, and in the game that actually counts chickened out and took a D:3 Oka altar. Sorry guys, can't meme too much while streaking. The Temple was found on D:7, so thank goodness i didn't wait for it.

Apart from the Trog part, the plan was pretty good because: a) even with starting stats a FeSu fails to Summon Canine Familiar only 12% of the time; b) level 1—3 summons, while being spammed enough, wreck the early dungeon. So basically, i treated the summoner's starting book as artificer's wands: it's just a way to get through the early dungeon. Pretty sure i haven't invented anything new here but for me it was quite a relief that i didn't have to spam summons for the entire game.

Just as last time, the bulk of my post is dedicated to the early game because then i got Heroism up, found a book of Earth and you know the rest by now. Zot and the orb run were harder than usual because i was lacking Dragon Form, castable Haste and Blink, but i still haven't died once. Oh, i also learned Summon Lightning Spire just to deal with shining eyes in Slime Pits and it failed at that pretty hard, i got mutated like crazy. And i found amulets of Vitality and Air in that game, as well as a randart one of inaccuracy with +Inv and a +5 ring of slaying. My turncount and game duration were also the best for this online account but still pathetic by good players' standards.

https://underhound.eu:81/crawl/morgue/F ... 120449.txt
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Airwolf, Nebukadnezar, VeryAngryFelid

Spider Stomper

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Post Monday, 5th June 2017, 23:50

Re: Road to greatfelid (14/20), a bearable way to play Summo

"My turncount and game duration were also the best for this online account but still pathetic by good players' standards."

I think it is very impessive to get felids though the early game while streaking :)

Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Tuesday, 6th June 2017, 08:26

Re: Road to greatfelid (14/20), a bearable way to play Summo

From earlier in the thread you said you treated hobgoblins with weapons as if they could burst for 10 damage, looks like you're correct on that figure:
It can hit for up to 5 damage plus its club.

This of course assumes they have a club, which is 5 damage. If it's another weapon, be more careful :)

Slime Squisher

Posts: 332

Joined: Wednesday, 19th December 2012, 13:23

Post Sunday, 11th June 2017, 16:06

Re: Road to greatfelid (15/20), third deathless game in a ro

Won a necromancer too, no deaths again. There was one crucial near-death experience at XL 4 when i was fighting Robin with friends and ended up having two mighted hobgoblins with slings two tiles away from me while being at 7 HP. I blind-quaffed a potion, got brilliance instead of curing but one of those dummies actually stepped into my melee range so i vampiric drained myself back to life. I'm not sure if monsters need time to switch from a ranged weapon to their melee, if so, making a step forward might've been correct.

Pain + Vampiric Draining is a pretty sick early game combo, albeit having a starting spell that damages you is really scary as a cat. Did you guys know that having 0,4 in Fighting as a level 1 felid bumps your HP from 7 to 8? The more you know... So, i was thinking about learning some necromancy beyond the starting book and maybe even going Kiku again. But then i just found a book of Maledictions on D:3 into a temple with Makhleb on D:4 into a book of Earth somewhere in early Lair and played the exact same character yet again as if it was a greatminotaur run. Which is probably for the best because necromancy is one of the things in Crawl i always want to have fun with but just end up being frustrated by every time. Necromancy does have quite a few fun spells but there's just never enough experience for them or there is a less tedious way to win the game. Maybe in 0.20 with most of the good spells removed i can give this school a try. (Just kidding, i'll keep learning DMsl like an addict.)

  Code:
 Dungeon Crawl Stone Soup version 0.18.1-50-g88ac8fd (webtiles) character file.

2067294 FelidMasterRace the Eviscerator (level 26, 253/253 HPs)
             Began as a Felid Necromancer on June 10, 2017.
             Was the Champion of Makhleb.
             Escaped with the Orb
             ... and 4 runes on June 11, 2017!
             
             The game lasted 06:44:54 (83371 turns).

FelidMasterRace the Eviscerator (FeNe)             Turns: 83371, Time: 06:44:54

Health: 253/253    AC: 27    Str: 11    XL:     26   Next: 10%
Magic:  36/41      EV: 39    Int: 23    God:    Makhleb [******]
Gold:   4225       SH:  0    Dex: 20    Spells: 14 memorised, 3 levels left
                                        Lives:  2   Deaths: 0

rFire  + . .      SeeInvis +      - Unarmed
rCold  + . .      Gourm    .    (armour unavailable)
rNeg   + . .      Faith    .    (shield unavailable)
rPois  ∞          Spirit   .    (helmet unavailable)
rElec  +          Dismiss  .    (cloak unavailable)
rCorr  .          Reflect  .    (gloves unavailable)
SustAt .          Harm     .    (boots unavailable)
MR     +++++                    V - amulet of Unen {+Rage +Fly rElec MR++}
Stlth  ..........               F - ring of protection from fire
                                C - ring of protection from cold

@: berserking (expiring), statue-form, very slightly contaminated, deflect
missiles, almost entirely resistant to hostile enchantments, extremely
unstealthy
A: no armour, no weapons or thrown items, antennae 2, claws 1, fangs 3, see
invisible, blink, carnivore 3, clumsy 1, (speed 0), (shaggy fur 0), slow
metabolism 1, strong 1, sharp paws
a: End Transformation, Blink, Minor Destruction, Lesser Servant of Makhleb,
Major Destruction, Greater Servant of Makhleb, Renounce Religion, Evoke Berserk
Rage, Evoke Flight
0: Orb of Zot
}: 4/15 runes: decaying, serpentine, slimy, abyssal


You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were not hungry.

You were a stone statue.

You visited 11 branches of the dungeon, and saw 57 of its levels.
You visited the Abyss 2 times.
You visited 2 bazaars.
You also visited: Labyrinth, Sewer, Bailey and Ice Cave.

You collected 7473 gold pieces.
You spent 3248 gold pieces at shops.

Inventory:

Jewellery
 c - an uncursed ring of resist corrosion
 l - an uncursed ring of protection from magic
 C - a ring of protection from cold (left paw)
 F - a ring of protection from fire (right paw)
 I - a +5 ring of intelligence
 J - an uncursed ring of wizardry
 P - an uncursed ring of poison resistance
 R - an uncursed amulet of regeneration
 V - the amulet of Unen (around neck) {+Rage +Fly rElec MR++}
   (You found it on level 7 of the Lair of Beasts)   
   
   [amulet of rage]
   
   It insulates you from electricity.
   It affects your resistance to hostile enchantments.
   It lets you fly.
   It lets you go berserk.
 Z - an uncursed ring of stealth
Wands
 f - a wand of disintegration (17/24)
 E - a wand of digging (1/24)
 N - a wand of acid (4/15)
 O - a wand of disintegration (11/24)
 Q - a wand of hasting (0/9)
 S - a wand of iceblast (9/15)
 W - a wand of paralysis (15/24)
 X - a wand of teleportation (4/9)
Scrolls
 e - 8 scrolls of fear
 o - 27 scrolls of remove curse
 v - 10 scrolls of amnesia
 y - 9 scrolls of teleportation
 z - 10 scrolls of blinking
 B - 6 scrolls of fog
 H - 19 scrolls of identify
 L - 10 scrolls of recharging
 M - 2 scrolls of magic mapping
 Y - 4 scrolls of vulnerability
Potions
 d - 8 potions of cure mutation
 g - 30 potions of curing
 h - 13 potions of heal wounds
 j - 6 potions of agility
 k - 5 potions of ambrosia
 n - 7 potions of flight
 p - 3 potions of cancellation
 q - 6 potions of brilliance
 r - 4 potions of might
 s - a potion of berserk rage
 t - 3 potions of magic
 w - 2 potions of haste
 K - 2 potions of resistance
 U - a potion of invisibility
Books
 u - a book of Death   
   
    Spells                             Type                      Level
    a - Corpse Rot                   Necromancy                    2
    b - Sublimation of Blood         Necromancy                    2
    c - Agony                        Necromancy                    5
    d - Dispel Undead                Necromancy                    5
    e - Excruciating Wounds          Charms/Necromancy             5
    f - Bolt of Draining             Conjuration/Necromancy        5
 D - a book of Dreams   
   
    Spells                             Type                      Level
    a - Ensorcelled Hibernation      Hexes/Ice                     2
    b - Silence                      Hexes/Air                     5
    c - Darkness                     Hexes                         6
    d - Shadow Creatures             Summoning                     6
 G - a book of Enchantments   
   
    Spells                             Type                      Level
    a - Cause Fear                   Hexes                         4
    b - Yara's Violent Unravelling   Hexes/Transmutation           5
    c - Silence                      Hexes/Air                     5
    d - Deflect Missiles             Charms/Air                    6
    e - Haste                        Charms                        6
    f - Discord                      Hexes                         8
Miscellaneous
 a - a sack of spiders
 m - a phial of floods
 x - a box of beasts
 T - a lamp of fire
Comestibles
 b - 11 meat rations
 A - 16 slices of pizza


   Skills:
 * Level 20.2 Fighting
 + Level 22.8 Dodging
 - Level 10.1 Stealth
 * Level 25.4 Unarmed Combat
 - Level 13.1 Spellcasting
 - Level 2.0 Conjurations
 - Level 9.0 Hexes
 - Level 11.8 Charms
 - Level 5.5 Necromancy
 - Level 3.0 Translocations
 - Level 12.0 Transmutations
 - Level 2.0 Ice Magic
 - Level 9.0 Air Magic
 - Level 9.8 Earth Magic
 - Level 12.1 Invocations
 - Level 5.0 Evocations


You had 3 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
b - Blink                 Tloc           N/A          1%          2    None
c - Confuse               Hex            ######..     1%          3    None
d - Animate Dead          Necr           N/A          6%          4    None
e - Ensorcelled Hibernat  Hex/Ice        #####.       1%          2    None
h - Haste                 Chrm           ######..     6%          6    #####..
p - Petrify               Trmt/Erth      ######..     1%          4    None
r - Regeneration          Chrm/Necr      ######....   1%          3    None
s - Statue Form           Trmt/Erth      ######...    10%         6    #####..
t - Tukima's Dance        Hex            ######..     1%          3    None
v - Vampiric Draining     Necr           #####.....   1%          3    None
A - Animate Skeleton      Necr           N/A          1%          1    None
D - Dazzling Spray        Conj/Hex       #####.       1%          3    None
M - Deflect Missiles      Chrm/Air       ######....   12%         6    #####..
W - Passwall              Trmt/Erth      ######....   1%          2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:4            Lair (8/8) D:10
  Swamp (4/4) Lair:6        Snake (4/4) Lair:5        Slime (6/6) Lair:6
    Orc (2/2) D:9             Elf (3/3) Orc:2        Vaults (4/5) D:14
  Crypt (0/3) Vaults:2     Depths (5/5) D:15            Zot (5/5) Depths:5

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Pakellas
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva

Shops:
D:4 (   D:8 }   D:9 [(   Orc:2 ((*[   Elf:1 !   Elf:2 ?   Vaults:1 *
Vaults:2 [   Vaults:3 (   Depths:1 }

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:4
Pandemonium: Depths:2 Depths:3 Depths:5
Ziggurat: Depths:3

Annotations:
D:5 Prince Ribbit
D:8 exclusions: downstairs and 1 more exclusion, Gastronok
D:11 exclusion: downstairs
D:12 exclusions: deep elf archer, ettin, fire giant and howler monkey
D:13 exclusions: hill giant, rakshasa and upstairs
D:14 exclusion: upstairs
Lair:8 the elephants will destroy you
Swamp:4 faith
Vaults:4 ozocubu's
Zot:5 exclusion: upstairs


Innate Abilities, Weirdness & Mutations

You cannot wear armour.
You are incapable of wielding weapons or throwing items.
You have sharp claws.
You have razor-sharp teeth.
You have supernaturally acute eyesight.
You are carnivorous and can eat meat at any time.
((You cover ground quickly.))
((Your thick and shaggy fur keeps you warm (AC +3, rC+).))
You have a slow metabolism.
Your sharp claws are effective at attacking unaware monsters.
You have a pair of antennae on your head.
You can translocate small distances at will.
You are clumsy. (Dex -2)
Your muscles are strong. (Str +2)


Message History

You enter the shallow water.
Moving in this stuff is going to be slow.
There is a large open door here.
You sense a monster nearby.
You enter the shallow water.
Moving in this stuff is going to be slow.
There is a large open door here.
There is a large open door here.
There is a staircase leading out of the dungeon here.
Casting: Haste
Confirm with . or Enter, or press ? or * to list all spells.
You turn into a living statue of rough stone.
Drink which item? (? for menu, Esc to quit)
A red film seems to cover your vision as you go berserk!
You feel yourself moving faster! You feel mighty!
What do you say?
 t - Meow!  Anything else - Stay silent.
You meow wildly!
You feel a strong urge to attack something.
You have escaped!

#.##≈..8........).8..≈.#
#.##≈.##############.≈##
#.##≈8#.#.§≈.#≈≈≈≈≈#8≈#
#.##≈.#.#.≈≈.#≈...≈#.≈##
#.##≈.#.#.§§.#≈.#.≈#.≈.#
#...≈.#.#.≈§§#≈.#.≈#8≈..
####≈.#.#§§§§#≈.#.≈#.≈.#
   #≈.#.'.§.§§..#..'...#
   #≈.#8'....'..#..'...#
   #≈.#.#.≈≈.#≈.#.≈#.)##
   #≈.#.#.≈≈.#≈.#.≈#8≈#
   #≈.#.#.≈≈.#≈.#.≈#.≈##
   #≈.#.#.≈≈.#≈..)≈#.≈.#
   #≈8#.#.≈≈.#≈≈≈≈≈#8≈.#
   #≈.##############.≈..
   #≈..8..........8..≈.#
   #≈≈≈≈≈≈≈≈{≈≈≈≈≈≈≈≈≈.#


There were no monsters in sight!

Vanquished Creatures
  Dissolution (Slime:4)
  the Royal Jelly (Slime:6)
  4 orbs of fire (Zot:5)
  3 ancient liches (Zot:5)
  Mara (Snake:3)
  A juggernaut (Depths:3)
  3 curse toes
  2 Killer Klowns
  Norris (Vaults:3)
  Nikola (Swamp:2)
  2 golden dragons (Zot:4)
  2 bone dragons (Depths:5)
  6 electric golems
  The ghost of Chiseanne the Slingshot, a veteran SpAs of Gozag (Depths:5)
  7 tentacled monstrosities
  2 deep elf blademasters (Elf:3)
  17 Orb Guardians
  2 titans (Depths:3)
  18 acid blobs
  2 liches
  4 death cobs
  A sphinx (Depths:3)
  A thorn hunter (Swamp:3)
  5 storm dragons
  2 tentacled starspawn (Abyss:4)
  An Executioner (Zot:4)
  2 tengu reavers
  2 shadow dragons
  3 greater nagas
  8 draconian monks
  Roxanne (Snake:3)
  2 ghost moths
  6 deep elf sorcerers
  7 azure jellies
  Aizul (Snake:3)
  6 draconian knights
  7 frost giants
  4 draconian scorchers
  3 fire giants
  3 orc warlords
  12 vault wardens
  7 death oozes
  A draconian shifter (Zot:4)
  Louise (D:15)
  Donald (Swamp:2)
  2 draconian zealots
  Maud (Lair:6)
  3 deep elf elementalists (Elf:3)
  3 spriggan defenders (Depths:3)
  5 ironheart preservers
  8 very ugly things
  5 draconian annihilators
  The ghost of Chiseanne the Unseen, an adept SpAs of Gozag (Snake:4)
  12 stone giants
  Nessos (Lair:6)
  3 draconian callers
  3 salamander stormcallers
  7 green draconians
  2 deep elf demonologists
  3 vampire knights
  5 dire elephants (Lair:8)
  6 white draconians
  5 deep elf annihilators
  6 mottled draconians
  4 black draconians
  7 purple draconians
  6 yellow draconians
  2 spark wasps (Depths:3)
  4 ettins
  A merfolk javelineer (Depths:1)
  10 deep elf death magi
  22 fire dragons
  7 red draconians
  A merfolk impaler (Depths:1)
  8 vault guards
  A minotaur (Lab)
  2 green deaths (Swamp:4)
  3 entropy weavers
  4 deep elf high priests (Elf:3)
  A hell beast (Depths:5)
  Josephine (D:15)
  5 great orbs of eyes
  17 naga warriors
  5 spriggan air magi
  10 yaktaur captains
  16 ice dragons
  3 rakshasas
  A quicksilver dragon skeleton (Depths:1)
  13 hydras
  2 ghost crabs (Swamp:1)
  7 ogre magi
  Erica (Lair:2)
  13 anacondas
  10 centaur warriors
  24 dancing weapons
  The ghost of ciphuk the Nimble, a novice MfMo of Ru (D:9)
  3 deep troll shamans
  2 tengu warriors (Depths:2)
  9 alligators
  A titan zombie (Depths:4)
  9 deep troll earth magi
  4 thrashing horrors
  A vampire mage (Depths:3)
  A queen ant (Lair:4)
  4 orc high priests (Orc:2)
  11 naga sharpshooters
  12 spriggans
  5 spriggan berserkers
  11 shock serpents
  19 deep elf knights
  3 iron trolls (Depths:4)
  A soul eater (Depths:5)
  Sonja (D:11)
  A shadow wraith (Vaults:4)
  A wretched star (Abyss:1)
  A salamander mystic (Snake:4)
  3 flayed ghosts
  3 fire crabs
  7 hell knights (Depths:3)
  A spark wasp zombie (Depths:4)
  4 wizards
  6 unseen horrors
  2 unseen horrors (shapeshifter)
  5 swamp dragons
  A death drake (shapeshifter) (D:14)
  3 spriggan druids
  A putrid demonspawn (Depths:3)
  6 hill giants
  2 giant orange brains
  22 deep trolls
  7 naga ritualists
  11 deep elf archers
  4 lindwurms (Lair:7)
  5 necromancers
  3 shambling mangroves
  15 ironbrand convokers
  3 phantasmal warriors
  Pikel (D:7)
  4 griffons
  23 ugly things
  2 hornets
  5 mana vipers
  A stone giant zombie (Vaults:4)
  2 shining eyes
  An orb spider (shapeshifter) (Depths:4)
  9 wolf spiders
  4 harpies (Vaults:2)
  63 deep elf magi
  12 orc knights
  12 cyclopes
  A human zombie (Vaults:4)
  5 orc sorcerers (Orc:2)
  12 salamanders
  2 manticores (D:13)
  A rust devil (Depths:5)
  14 moths of wrath
  A moth of wrath (shapeshifter) (Vaults:2)
  4 guardian serpents
  48 black mambas
  An ice statue (IceCv)
  13 elephants
  Joseph (D:9)
  2 centaur zombies
  13 naga magi
  11 vault sentinels
  2 orange demons
  2 gargoyles
  25 spiny frogs
  3 eyes of devastation
  A redback zombie (D:12)
  3 rime drakes
  A yaktaur zombie (Vaults:4)
  A komodo dragon (shapeshifter) (D:13)
  5 freezing wraiths
  A tormentor (Depths:3)
  An efreet (D:15)
  50 yaktaurs
  10 komodo dragons
  An entropy weaver zombie (Depths:1)
  11 polar bears (IceCv)
  An ancient zyme (Abyss:4)
  A spark wasp simulacrum (Depths:4)
  2 queen bees (shapeshifter)
  2 tengu conjurers
  2 hellwings
  A polar bear (shapeshifter) (Vaults:4)
  A jumping spider (Depths:2)
  6 trolls
  3 giant leeches
  A blink frog (shapeshifter) (Vaults:1)
  An ettin zombie (Depths:1)
  15 blink frogs
  105 slime creatures
  20 two-headed ogres
  2 boulder beetles
  9 bog bodies
  3 raiju (Abyss:4)
  A snapping turtle (shapeshifter) (Depths:2)
  11 air elementals
  4 shadows
  43 yaks
  9 redbacks
  2 water elementals (Elf:3)
  5 wyverns
  9 wraiths
  3 fire elementals
  5 basilisks
  A human (shapeshifter) (Depths:2)
  8 hippogriffs
  3 large abominations
  3 hogs
  A hippogriff (shapeshifter) (Depths:2)
  12 golden eyes
  A human (D:7)
  A chaos spawn (Abyss:1)
  A steam dragon (Lair:7)
  A hungry ghost (D:9)
  46 vampire mosquitoes
  3 neqoxecs
  6 wargs
  4 soldier ants (Lair:4)
  48 nagas
  17 swamp worms
  17 insubstantial wisps
  11 water moccasins
  4 small abominations
  3 hell hounds (Abyss:4)
  2 giant eyeballs
  15 porcupines
  7 swamp drakes
  53 orc warriors
  3 ice beasts
  A slave (D:8)
  11 starcursed masses
  7 sky beasts
  18 wasps
  6 eyes of draining
  3 necrophages
  A black bear (D:10)
  8 boggarts
  29 wolves
  35 ogres
  20 centaurs
  4 big kobolds
  18 crocodiles
  3 earth elementals
  23 giant frogs
  A glowing shapeshifter simulacrum (Vaults:1)
  3 scorpions
  8 killer bees
  An elf simulacrum (Vaults:3)
  8 wights
  A spriggan skeleton (Lab)
  A howler monkey (D:5)
  2 electric eels (Lair:6)
  5 crimson imps
  31 jellies
  2 giant frog zombies
  2 quasits
  8 hounds
  2 iron imps
  6 centaur skeletons
  34 orc priests
  22 orc wizards
  A giant frog skeleton (D:10)
  13 iguanas
  Jessica (D:3)
  Natasha (thrice) (D:3)
  A lightning spire (Zot:4)
  21 worker ants
  2 hell rats (Lair:4)
  A killer bee zombie (D:7)
  15 sheep
  A hound zombie (D:9)
  2 ogre skeletons (Lab)
  2 hound skeletons (D:4)
  Robin (D:2)
  A worker ant zombie (D:10)
  10 gnolls
  14 adders
  59 river rats
  10 shadow imps
  12 white imps (D:15)
  2 ufetubi
  An ooze (D:2)
  3 worms
  3 dart slugs
  3 giant geckos
  110 orcs
  8 bats
  3 giant cockroaches
  20 goblins
  13 hobgoblins
  6 jackals
  44 kobolds
  7 quokkas
  7 ball pythons
  A ball python skeleton (D:5)
  10 giant newts
  22 rats
  4 crawling corpses (Elf:3)
  3 fungi
  4 plants
  4 starspawn tentacles (Abyss:4)
2370 creatures vanquished.

Vanquished Creatures (collateral kills)
  An ancient lich (Zot:5)
  A Killer Klown (Zot:4)
  An electric golem (Zot:4)
  Rupert (Lair:5)
  2 tentacled monstrosities
  7 Orb Guardians (Zot:5)
  A death cob (Zot:4)
  Kirke (D:15)
  A greater naga (Snake:4)
  2 deep elf sorcerers (Elf:3)
  4 frost giants
  A draconian knight (Zot:4)
  A draconian scorcher (Zot:4)
  A very ugly thing (Depths:3)
  5 ironheart preservers
  A stone giant (Depths:4)
  A dire elephant (Lair:8)
  A deep elf annihilator (Elf:3)
  A yellow draconian (Zot:2)
  A deep elf death mage (Elf:1)
  4 vault guards
  A great orb of eyes (Depths:4)
  2 fire dragons
  An ice dragon (Vaults:1)
  Fannar (Lair:3)
  2 naga warriors
  2 hell beasts (Swamp:4)
  4 hydras
  A spriggan air mage (Depths:3)
  3 anacondas
  A hydra (shapeshifter) (D:15)
  4 alligators
  4 death yaks (Lair:8)
  A deep troll earth mage (Depths:5)
  A dancing weapon (Elf:2)
  A deep troll shaman (Depths:3)
  5 naga sharpshooters
  2 shock serpents
  2 naga ritualists
  4 swamp dragons (Swamp:4)
  3 salamander mystics
  A phantasmal warrior (Depths:4)
  An ironbrand convoker (Vaults:2)
  A flayed ghost (Vaults:4)
  2 deep trolls
  A spriggan druid (Swamp:4)
  A shambling mangrove (Swamp:2)
  2 deep elf archers
  A hill giant (D:14)
  A mana viper (Snake:4)
  A shining eye (Slime:2)
  2 salamanders
  2 ugly things (Depths:3)
  A hornet (Swamp:1)
  4 deep elf magi
  A moth of wrath (Zot:4)
  A manticore (D:15)
  3 guardian serpents (Snake:4)
  6 elephants
  2 vault sentinels (Vaults:1)
  6 black mambas
  A naga mage (Snake:4)
  2 orange demons
  2 spiny frogs
  2 rime drakes
  3 yaktaurs
  A redback zombie (D:13)
  4 polar bears (IceCv)
  2 giant leeches
  A polar bear (shapeshifter) (Vaults:1)
  2 two-headed ogres (Vaults:3)
  An ice dragon zombie (Depths:1)
  6 blink frogs
  3 bog bodies (Swamp:4)
  9 slime creatures
  An air elemental (Depths:4)
  2 redbacks
  A spriggan (Swamp:1)
  A shadow (Swamp:4)
  3 wraiths (D:15)
  A fire dragon skeleton (Depths:1)
  A hog (D:15)
  2 wyverns (Lair:4)
  A basilisk (Lair:3)
  2 water elementals
  2 golden eyes (Slime:2)
  2 hippogriffs
  10 yaks
  12 vampire mosquitoes
  A neqoxec (Depths:3)
  A warg (Orc:1)
  7 nagas
  3 insubstantial wisps
  A soldier ant (shapeshifter) (Depths:3)
  3 swamp worms
  2 water moccasins
  A large abomination (Swamp:4)
  2 orc warriors
  A sky beast (D:14)
  A wasp (Swamp:1)
  5 ogres
  2 wolves (Lair:3)
  A centaur (D:13)
  3 crocodiles
  A big kobold (Sewer)
  A giant frog (D:15)
  A big kobold (shapeshifter) (Vaults:3)
  A giant frog zombie (D:8)
  A jelly (D:15)
  An orc priest (Orc:2)
  A hound (D:12)
  An orc wizard (D:15)
  2 iguanas
  4 worker ants
  6 sheep (Lair:8)
  21 river rats
  A shadow imp (D:12)
  A dart slug (D:1)
  8 orcs
  4 goblins
  A giant cockroach zombie (D:5)
  A kobold (D:2)
  9 rats
  3 fungi
307 creatures vanquished.

Vanquished Creatures (others)
  A tengu reaver (Vaults:4)
  A frost giant (Depths:4)
  A deep elf elementalist (Elf:3)
  A green draconian (Zot:5)
  A mottled draconian (Zot:5)
  A red draconian (Zot:2)
  A deep elf high priest (Elf:3)
  A deep elf archer (Elf:2)
  3 moths of wrath (Zot:5)
  10 dancing weapons
  A shadow (Swamp:1)
  A human (D:15)
  An insubstantial wisp (Swamp:1)
  An eye of draining (D:14)
  An ogre (Vaults:2)
  2 centaurs (Vaults:2)
  23 fungi
  10 plants
  9 starspawn tentacles
  105 starspawn tentacle segments (Abyss:4)
175 creatures vanquished.

Grand Total: 2852 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | FelidMasterRace the Felid Necromancer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 7/7 MP: 4/4
     2 | D:1      | Learned a level 1 spell: Animate Skeleton
   668 | D:1      | Reached XP level 2. HP: 12/12 MP: 4/6
  2139 | D:2      | Reached XP level 3. HP: 13/15 MP: 3/7
  2172 | D:2      | Learned a level 3 spell: Vampiric Draining
  2883 | D:2      | Reached skill level 5 in Necromancy
  3400 | D:2      | Noticed Robin
  3408 | D:2      | Reached XP level 4. HP: 18/18 MP: 6/8
  4337 | D:2      | Killed Robin
  4337 | D:2      | Reached skill level 3 in Spellcasting
  4460 | D:2      | Learned a level 3 spell: Regeneration
  4899 | D:3      | Noticed Jessica
  5388 | D:3      | Noticed Natasha
  5449 | D:3      | Reached XP level 5. HP: 18/21 MP: 5/10
  5491 | D:3      | Learned a level 2 spell: Ensorcelled Hibernation
  5840 | D:4      | Reached skill level 1 in Hexes
  6194 | D:4      | Found a staircase to the Ecumenical Temple.
  6282 | D:4      | Reached skill level 4 in Spellcasting
  6282 | D:4      | Reached skill level 2 in Hexes
  6378 | D:4      | Found Neusy's Antique Weapon Shop.
  6772 | Temple   | Entered the Ecumenical Temple
  6977 | Temple   | Became a worshipper of Makhleb the Destroyer
  6998 | D:5      | Entered Level 5 of the Dungeon
  7051 | D:5      | Found a glowing drain.
  7060 | D:5      | Gained mutation: You are covered in thick fur (AC +2). [Felid growth]
  7060 | D:5      | Reached XP level 6. HP: 20/25 MP: 5/13
  7194 | D:4      | Learned a level 3 spell: Confuse
  7201 | D:5      | Reached skill level 3 in Hexes
  7248 | Sewer    | Entered a sewer
  7379 | Sewer    | Reached skill level 3 in Stealth
  7560 | Sewer    | Reached * piety under Makhleb
  7575 | Sewer    | Reached skill level 1 in Unarmed Combat
  7575 | Sewer    | Reached skill level 4 in Hexes
  8052 | Sewer    | Reached ** piety under Makhleb
  8246 | Sewer    | Reached skill level 4 in Stealth
  8253 | Sewer    | Reached XP level 7. HP: 24/28 MP: 10/14
  8514 | D:5      | Noticed Prince Ribbit
  8586 | D:5      | Found a shadowy altar of Dithmenos.
  8698 | D:5      | Reached skill level 5 in Hexes
  9018 | D:5      | Reached skill level 2 in Unarmed Combat
  9460 | D:5      | Found an ancient bone altar of Kikubaaqudgha.
  9463 | D:5      | Found a radiant altar of Vehumet.
  9478 | D:5      | Found an oddly glowing altar of Pakellas.
  9480 | D:5      | Found a shimmering altar of Xom.
  9481 | D:5      | Found a bloodstained altar of Trog.
  9485 | D:5      | Found a deep blue altar of Sif Muna.
 10322 | D:6      | Reached skill level 5 in Stealth
 10322 | D:6      | Reached skill level 3 in Unarmed Combat
 10322 | D:6      | Reached skill level 6 in Hexes
 10440 | D:6      | Reached skill level 1 in Fighting
 10829 | D:6      | Found a white marble altar of Elyvilon.
 11359 | D:3      | Killed Natasha
 11359 | D:3      | Reached skill level 4 in Unarmed Combat
 11406 | D:3      | Killed Jessica
 11406 | D:3      | Reached skill level 2 in Fighting
 11406 | D:3      | Reached XP level 8. HP: 29/33 MP: 15/15
 11647 | D:3      | Noticed Natasha
 11664 | D:3      | Killed Natasha
 12129 | D:3      | Reached *** piety under Makhleb
 12201 | D:3      | Noticed Natasha
 12210 | D:3      | Killed Natasha
 12889 | D:7      | Reached skill level 3 in Fighting
 12889 | D:7      | Reached skill level 5 in Unarmed Combat
 13337 | D:7      | Reached skill level 3 in Dodging
 13907 | D:8      | Noticed Pikel
 13909 | D:8      | Found Zeopto's Gadget Emporium.
 13934 | D:7      | Killed Pikel
 13934 | D:7      | Reached skill level 4 in Fighting
 13934 | D:7      | Reached skill level 4 in Dodging
 13934 | D:7      | Reached skill level 6 in Unarmed Combat
 14009 | D:8      | Bought a wand of iceblast (8/15) for 180 gold pieces
 14034 | D:8      | Reached XP level 9. HP: 39/39 MP: 9/16
 14108 | D:8      | Reached skill level 7 in Unarmed Combat
 14369 | D:8      | Reached skill level 5 in Dodging
 14566 | D:8      | Noticed Gastronok
 14755 | D:9      | Noticed ciphuk's ghost (novice MfMo)
 14764 | D:8      | Reached skill level 1 in Ice Magic
 14829 | D:9      | Found a shattered altar of Ashenzari.
 14829 | D:9      | Noticed Joseph
 14896 | D:9      | Found a flagged portal.
 14982 | D:9      | Gained mutation: You can translocate small distances at will. [mutagenic meat]
 14999 | Bailey   | Entered a bailey
 15004 | Bailey   | Noticed an orc warlord
 15030 | Bailey   | Reached **** piety under Makhleb
 15249 | Bailey   | Reached skill level 8 in Unarmed Combat
 15261 | Bailey   | Found a runed gate.
 15271 | Bailey   | Found a runed gate.
 15315 | Bailey   | Found a runed gate.
 15445 | Bailey   | Reached skill level 5 in Fighting
 15445 | Bailey   | Reached skill level 2 in Ice Magic
 15445 | Bailey   | Reached skill level 1 in Invocations
 15619 | Bailey   | Killed an orc warlord
 15619 | Bailey   | Reached skill level 6 in Stealth
 15619 | Bailey   | Reached skill level 4 in Invocations
 15619 | Bailey   | Reached XP level 10. HP: 44/44 MP: 13/17
 15878 | Bailey   | Gained mutation: Your muscles are strong. (Str +2) [potion of beneficial mutation]
 16079 | D:9      | Found Veg Ajam's Weapon Shoppe.
 16079 | D:9      | Found a staircase to the Orcish Mines.
 16111 | D:9      | Found Ohuitua's Armour Shoppe.
 16192 | D:9      | Killed ciphuk's ghost
 16192 | D:9      | Reached skill level 7 in Stealth
 16192 | D:9      | Reached skill level 9 in Unarmed Combat
 16648 | D:9      | Reached ***** piety under Makhleb
 16782 | D:10     | Entered Level 10 of the Dungeon
 16995 | D:10     | Noticed a hill giant
 17144 | D:10     | Killed a hill giant
 17144 | D:10     | Reached skill level 6 in Dodging
 17232 | D:10     | Found a bloodstained altar of Trog.
 17232 | D:10     | Noticed an eight-headed hydra
 17276 | D:10     | Reached skill level 8 in Stealth
 17388 | D:10     | Found a staircase to the Lair.
 17404 | D:10     | Found a snail-covered altar of Cheibriados.
 17404 | D:10     | Noticed a gargoyle
 17719 | D:10     | Reached skill level 6 in Fighting
 18889 | D:5      | Reached skill level 7 in Dodging
 19046 | D:7      | Reached skill level 10 in Unarmed Combat
 19421 | Lair:1   | Entered Level 1 of the Lair of Beasts
 19447 | Lair:1   | Reached skill level 9 in Stealth
 19447 | Lair:1   | Reached XP level 11. HP: 49/49 MP: 2/18
 20483 | Lair:1   | Reached skill level 10 in Stealth
 20502 | Lair:1   | Reached skill level 8 in Dodging
 20866 | Lair:1   | Reached skill level 7 in Fighting
 21401 | Lair:2   | Noticed a four-headed hydra
 21562 | Lair:2   | Noticed a seven-headed hydra
 21783 | Lair:2   | Noticed Erica
 22232 | Lair:3   | Noticed Fannar
 22253 | Lair:2   | Reached ****** piety under Makhleb
 22519 | Lair:3   | Reached skill level 9 in Dodging
 22564 | Lair:3   | Learned a level 3 spell: Dazzling Spray
 22598 | Lair:3   | Reached skill level 1 in Conjurations
 22876 | Lair:3   | Reached skill level 11 in Unarmed Combat
 23324 | Lair:3   | Reached skill level 2 in Conjurations
 23472 | Lair:3   | Reached skill level 8 in Fighting
 23589 | Lair:3   | Killed Fannar
 23832 | Lair:3   | Gained mutation: Your thick and shaggy fur keeps you warm (AC +3, rC+). [Felid growth]
 23832 | Lair:3   | Reached XP level 12. HP: 55/55 MP: 3/19
 23997 | Lair:3   | Reached skill level 10 in Dodging
 24518 | Lair:4   | Noticed a four-headed hydra
 24823 | Lair:4   | Reached skill level 12 in Unarmed Combat
 24860 | Lair:4   | Reached skill level 5 in Invocations
 24884 | Lair:4   | Noticed a queen ant
 24932 | Lair:4   | Killed a queen ant
 24932 | Lair:4   | Reached skill level 7 in Hexes
 25100 | Lair:4   | Noticed a five-headed hydra
 25102 | Lair:4   | Reached skill level 8 in Hexes
 25145 | Lair:4   | Killed a five-headed hydra
 25145 | Lair:4   | Reached skill level 6 in Invocations
 25157 | Lair:4   | Killed a four-headed hydra
 25407 | Lair:4   | Reached skill level 9 in Hexes
 25814 | Lair:5   | Found a staircase to the Snake Pit.
 25817 | Lair:5   | Reached skill level 7 in Invocations
 25931 | Lair:5   | Noticed Rupert
 26133 | Lair:4   | Reached skill level 8 in Invocations
 26322 | Lair:5   | Reached skill level 9 in Invocations
 26534 | Lair:5   | Killed Rupert
 26708 | Lair:5   | Reached XP level 13. HP: 59/59 MP: 21/21
 27202 | Lair:6   | Reached skill level 10 in Invocations
 27280 | Lair:6   | Found a staircase to the Slime Pits.
 27304 | Lair:6   | Noticed Nessos
 27317 | Lair:6   | Killed Nessos
 27591 | Lair:6   | Found a staircase to the Swamp.
 27971 | Lair:6   | Found a viscous altar of Jiyva.
 28075 | Lair:6   | Reached skill level 11 in Invocations
 28427 | Lair:6   | Noticed Maud
 28433 | Lair:6   | Learned a level 3 spell: Tukima's Dance
 28506 | Lair:6   | Killed Maud
 28801 | Lair:7   | Noticed a cacodemon
 29048 | Lair:7   | Reached skill level 12 in Invocations
 29545 | Lair:7   | Got a glittering pewter amulet
 29548 | Lair:7   | Identified the amulet of Unen {+Rage +Fly rElec MR++} (You found it on level 7 of the Lair of Beasts)
 29615 | Lair:8   | Entered Level 8 of the Lair of Beasts
 29632 | Lair:8   | Found a labyrinth entrance.
 29644 | Lab      | Entered a labyrinth
 30086 | Lab      | Noticed a minotaur
 30111 | Lab      | Killed a minotaur
 30330 | Lair:8   | Reached skill level 9 in Fighting
 30844 | Lair:8   | Reached skill level 11 in Dodging
 30917 | Lair:8   | Reached skill level 13 in Unarmed Combat
 31054 | Lair:8   | Reached XP level 14. HP: 64/64 MP: 12/24
 33200 | Lair:2   | Killed Erica
 33687 | D:10     | Reached skill level 12 in Dodging
 33793 | D:9      | Reached skill level 10 in Fighting
 33808 | D:9      | Reached skill level 14 in Unarmed Combat
 34071 | D:9      | Killed Joseph
 34180 | D:11     | Noticed Sonja
 34194 | D:11     | Killed Sonja
 35333 | D:12     | Noticed a fire giant
 35867 | D:12     | Reached skill level 15 in Unarmed Combat
 35959 | D:12     | Found a blossoming altar of Fedhas.
 36048 | D:12     | Reached skill level 5 in Spellcasting
 36541 | Orc:1    | Entered Level 1 of the Orcish Mines
 36977 | Orc:2    | Entered Level 2 of the Orcish Mines
 37236 | Orc:1    | Reached skill level 6 in Spellcasting
 37245 | Orc:1    | Learned a level 6 spell: Statue Form
 37607 | Orc:1    | Reached skill level 1 in Transmutations
 37607 | Orc:1    | Reached skill level 1 in Earth Magic
 38347 | Orc:2    | Reached skill level 2 in Transmutations
 38381 | Orc:2    | Noticed an orc warlord
 38433 | Orc:2    | Killed an orc warlord
 38433 | Orc:2    | Reached skill level 2 in Earth Magic
 38527 | Orc:2    | Reached XP level 15. HP: 69/69 MP: 22/25
 38636 | Orc:2    | Reached skill level 3 in Transmutations
 38712 | Orc:2    | Found Womyh's Antique Weapon Shoppe.
 39397 | Orc:2    | Noticed an orc warlord
 39473 | Orc:2    | Killed an orc warlord
 39473 | Orc:2    | Reached skill level 4 in Transmutations
 39473 | Orc:2    | Reached skill level 3 in Earth Magic
 39631 | Orc:2    | Found a roughly hewn altar of Beogh.
 39999 | Orc:2    | Found Texzi's Antique Weapon Boutique.
 40124 | Orc:2    | Found a roughly hewn altar of Beogh.
 40178 | Orc:2    | Reached skill level 5 in Transmutations
 40217 | Orc:2    | Found Pathool's Antique Armour Boutique.
 40226 | Orc:2    | Reached skill level 4 in Earth Magic
 40286 | Orc:2    | Found Amin's Assorted Antiques.
 40819 | Orc:2    | Found a staircase to the Elven Halls.
 41322 | D:13     | Reached skill level 6 in Transmutations
 41645 | D:13     | Reached skill level 5 in Earth Magic
 41877 | D:13     | Found a bloodstained altar of Trog.
 42018 | D:13     | Noticed a fire giant
 42556 | D:14     | Reached skill level 7 in Transmutations
 43394 | D:14     | Found a gate to the Vaults.
 43566 | D:14     | Reached skill level 6 in Earth Magic
 43739 | D:14     | Reached skill level 8 in Transmutations
 43838 | D:15     | Entered Level 15 of the Dungeon
 43839 | D:15     | Noticed Louise
 43842 | D:15     | Killed Louise
 43959 | D:15     | Found a frozen archway.
 44028 | IceCv    | Entered an ice cave
 44076 | IceCv    | Reached skill level 7 in Earth Magic
 44555 | IceCv    | Reached skill level 9 in Transmutations
 44624 | IceCv    | Noticed a frost giant
 45648 | D:15     | Noticed Kirke
 45711 | D:15     | Killed Kirke
 46029 | D:15     | Noticed Josephine
 46031 | D:15     | FelidMasterRace: > walking around with rF- like an idiot
 46031 | D:15     | FelidMasterRace: > never punished
 46139 | D:15     | Reached XP level 16. HP: 65/73 MP: 26/26
 46168 | D:15     | Killed Josephine
 46168 | D:15     | Reached skill level 8 in Earth Magic
 46215 | D:15     | Found an iron altar of Okawaru.
 46368 | D:15     | Reached skill level 10 in Transmutations
 46623 | D:15     | Found a staircase to the Depths.
 47474 | Swamp:1  | Entered Level 1 of the Swamp
 47667 | Swamp:1  | Reached skill level 7 in Spellcasting
 47768 | Swamp:1  | Learned a level 4 spell: Animate Dead
 47922 | Swamp:1  | Reached skill level 1 in Evocations
 48393 | Swamp:1  | Reached skill level 9 in Earth Magic
 48393 | Swamp:1  | Reached skill level 2 in Evocations
 48652 | Swamp:2  | Reached skill level 11 in Transmutations
 48822 | Swamp:2  | Reached skill level 3 in Evocations
 48850 | Swamp:2  | Noticed Nikola
 48868 | Swamp:2  | Killed Nikola
 48996 | Swamp:2  | Noticed Donald
 49012 | Swamp:2  | Killed Donald
 49115 | Swamp:2  | Reached skill level 4 in Evocations
 49663 | Swamp:3  | Reached skill level 5 in Evocations
 49738 | Swamp:3  | Noticed a thorn hunter
 49752 | Swamp:3  | Noticed an Executioner
 50039 | Swamp:3  | Killed a thorn hunter
 50560 | Snake:1  | Entered Level 1 of the Snake Pit
 50607 | Snake:1  | Reached XP level 17. HP: 77/77 MP: 28/28
 50926 | Snake:1  | Reached skill level 13 in Dodging
 51302 | Snake:1  | Reached skill level 16 in Unarmed Combat
 51696 | Snake:2  | Reached skill level 11 in Fighting
 52051 | Snake:2  | Found a deep blue altar of Sif Muna.
 53009 | Snake:3  | Noticed Aizul
 53011 | Snake:3  | Noticed Mara
 53077 | Snake:3  | Reached skill level 14 in Dodging
 53311 | Snake:3  | Noticed Roxanne
 53877 | Snake:3  | Killed Roxanne
 53877 | Snake:3  | Reached skill level 17 in Unarmed Combat
 53879 | Snake:3  | Identified Roxanne's Almanac of Clay (You took it off Roxanne on level 3 of the Snake Pit)
 53897 | Snake:3  | Learned a level 2 spell: Passwall
 53967 | Snake:4  | Entered Level 4 of the Snake Pit
 54346 | Snake:4  | Noticed Chiseanne's ghost (adept SpAs)
 54369 | Snake:4  | Killed Chiseanne's ghost
 55148 | Snake:4  | Reached XP level 18. HP: 84/84 MP: 29/29
 55287 | Snake:4  | Reached skill level 12 in Fighting
 55388 | Snake:4  | Got a serpentine rune of Zot
 55456 | Snake:4  | Reached skill level 15 in Dodging
 56330 | Swamp:4  | Entered Level 4 of the Swamp
 56385 | Swamp:3  | Reached skill level 18 in Unarmed Combat
 57903 | Swamp:4  | Got a decaying rune of Zot
 58267 | Snake:3  | Noticed FelidMasterRace's illusion
 58273 | Snake:3  | Killed Mara
 58273 | Snake:3  | Reached skill level 13 in Fighting
 58273 | Snake:3  | Reached skill level 16 in Dodging
 58281 | Snake:3  | Killed Aizul
 58814 | Vaults:1 | Entered Level 1 of the Vaults
 59079 | Vaults:1 | Reached skill level 8 in Spellcasting
 59081 | Vaults:1 | Reached XP level 19. HP: 89/89 MP: 21/32
 59087 | Vaults:1 | Learned a level 4 spell: Petrify
 59376 | Vaults:1 | Found Jegom's Assorted Antiques.
 59387 | Vaults:1 | Bought a notched steel ring for 175 gold pieces
 59387 | Vaults:1 | Bought a scroll labeled URUPAS MOAPOXKOLO for 35 gold pieces
 59481 | Vaults:1 | Reached skill level 19 in Unarmed Combat
 60386 | Vaults:2 | Found Ybrityot's Antique Armour Shop.
 60503 | Vaults:2 | Found a flickering gateway to a bazaar.
 60523 | Bazaar   | Entered a bazaar
 60523 | Bazaar   | Found Udou's Antique Armour Shoppe.
 60541 | Bazaar   | Found Item's Jewellery Shoppe.
 60549 | Bazaar   | FelidMasterRace: Hello there.
 60549 | Bazaar   | FelidMasterRace: The necklace of Bloodlust is actually tempting but it's probably garbage.
 60571 | Bazaar   | Found Kamaf's Antique Armour Shoppe.
 60578 | Bazaar   | ThreeInvisibleDucks: 'lo
 60602 | Bazaar   | Bought an uncursed ring of protection from cold for 225 gold pieces
 60602 | Bazaar   | Bought an uncursed ring of protection from fire for 225 gold pieces
 60602 | Bazaar   | Bought an uncursed ring of protection from magic for 225 gold pieces
 60780 | Vaults:2 | Reached skill level 17 in Dodging
 60871 | Vaults:2 | Found a staircase to the Crypt.
 60871 | Vaults:2 | Found an ancient bone altar of Kikubaaqudgha.
 60872 | Vaults:2 | Found a basalt altar of Yredelemnul.
 61152 | Vaults:2 | Reached skill level 14 in Fighting
 61276 | Vaults:2 | Reached skill level 20 in Unarmed Combat
 61563 | Vaults:2 | Reached XP level 20. HP: 95/95 MP: 33/33
 62144 | Vaults:3 | Reached skill level 18 in Dodging
 62631 | Vaults:3 | Found Kuirghy's Antique Weapon Shop.
 62693 | Vaults:3 | Noticed Norris
 62779 | Vaults:3 | Killed Norris
 63217 | Vaults:4 | Found a flickering gateway to a bazaar.
 63248 | Bazaar   | Entered a bazaar
 63252 | Bazaar   | Found Byruge Noeh's Jewellery Boutique.
 63270 | Bazaar   | Found Wubutuck's Antique Armour Emporium.
 63287 | Bazaar   | Found Xuizir's Assorted Antiques.
 63304 | Bazaar   | Found Ufeofiso's Gadget Shoppe.
 63326 | Bazaar   | Bought a sack of spiders for 220 gold pieces
 63326 | Bazaar   | Bought a phial of floods for 440 gold pieces
 63341 | Bazaar   | Bought a scroll labeled BERUVABIGE for 30 gold pieces
 63341 | Bazaar   | Bought a scroll labeled AFROASALEF for 30 gold pieces
 63341 | Bazaar   | Bought a twisted bronze wand for 120 gold pieces
 63371 | Bazaar   | Bought an uncursed amulet of regeneration for 300 gold pieces
 63668 | Vaults:4 | Reached skill level 15 in Fighting
 63778 | Vaults:4 | Reached skill level 1 in Charms
 63798 | Vaults:4 | Reached skill level 2 in Charms
 63946 | Vaults:4 | Reached skill level 3 in Charms
 63969 | Vaults:4 | Reached skill level 9 in Spellcasting
 64007 | Vaults:4 | Reached skill level 4 in Charms
 64186 | Vaults:4 | Reached skill level 5 in Charms
 64415 | Vaults:4 | Reached skill level 6 in Charms
 65082 | D:9      | Reached skill level 10 in Spellcasting
 65164 | Elf:1    | Entered Level 1 of the Elven Halls
 65213 | Elf:1    | Reached skill level 7 in Charms
 65540 | Elf:1    | Found Xienar's Distillery.
 65566 | Elf:1    | Bought a potion of magic for 136 gold pieces
 65566 | Elf:1    | Bought a potion of cancellation for 136 gold pieces
 65566 | Elf:1    | Bought a potion of beneficial mutation for 595 gold pieces
 65568 | Elf:1    | Gained mutation: You have a pair of small antennae on your head. [potion of beneficial mutation]
 65706 | Elf:1    | Reached skill level 8 in Charms
 65768 | Elf:1    | Learned a level 2 spell: Repel Missiles
 66182 | Elf:1    | Reached XP level 21. HP: 100/100 MP: 30/36
 66357 | Elf:2    | Reached skill level 9 in Charms
 66374 | Elf:2    | Reached skill level 11 in Spellcasting
 66386 | Elf:2    | Learned a level 6 spell: Haste
 66394 | Elf:2    | Found a runed gate.
 66404 | Elf:2    | Found a runed gate.
 66407 | Elf:2    | Found a runed gate.
 66560 | Elf:2    | Found Guysump's Magic Scroll Shop.
 66567 | Elf:2    | Bought a scroll of magic mapping for 56 gold pieces
 66567 | Elf:2    | Bought a scroll of blinking for 120 gold pieces
 67056 | Elf:2    | Reached skill level 10 in Charms
 67059 | Elf:2    | Reached skill level 1 in Air Magic
 67216 | Elf:2    | Reached skill level 2 in Air Magic
 67460 | Elf:3    | Entered Level 3 of the Elven Halls
 67485 | Elf:3    | Reached skill level 3 in Air Magic
 68438 | Elf:3    | Reached skill level 4 in Air Magic
 68448 | Elf:3    | Reached skill level 12 in Spellcasting
 68573 | Elf:3    | Reached skill level 5 in Air Magic
 68754 | Elf:3    | Reached skill level 11 in Charms
 68901 | Elf:3    | FelidMasterRace: He is smart!
 68941 | Elf:3    | FelidMasterRace: He actually fireballed me around the corner. Twice.
 69111 | Elf:3    | Identified Ylouqics's Collected Works on Earthen Enhancements
 69118 | Elf:3    | Identified The Intricacies of Witchcraft
 69186 | Elf:3    | Identified the Papyrus of the Mountains and Black Rituals
 69768 | Depths:1 | Entered Level 1 of the Depths
 69839 | Depths:1 | Reached skill level 6 in Air Magic
 70138 | Depths:1 | Found Worhiklu's Quality Used Wands.
 70479 | Depths:1 | Found a gateway to Hell.
 70761 | Depths:2 | Reached skill level 7 in Air Magic
 70802 | Depths:1 | Reached skill level 13 in Spellcasting
 71166 | Depths:2 | Reached XP level 22. HP: 105/105 MP: 32/40
 71184 | Depths:2 | Learned a level 6 spell: Deflect Missiles
 71284 | Depths:2 | Found a one-way gate to the infinite horrors of the Abyss.
 71397 | Depths:2 | Found a one-way gate leading to the halls of Pandemonium.
 72103 | Depths:3 | Reached skill level 8 in Air Magic
 72277 | Depths:3 | Noticed a juggernaut
 72282 | Depths:3 | FelidMasterRace: Time to try to have fun.
 72297 | Depths:3 | Killed a juggernaut
 72307 | Depths:3 | FelidMasterRace: No fun allowed.
 72420 | Depths:3 | ThreeInvisibleDucks: Felids get quickly out of fun HP range.
 72456 | Depths:3 | Reached skill level 12 in Transmutations
 72456 | Depths:3 | Reached skill level 9 in Air Magic
 72456 | Depths:3 | FelidMasterRace: Nah, i just ran out of berserk too quickly.
 72826 | Depths:3 | Found a gateway to a ziggurat.
 73203 | Depths:4 | Found a glowing golden altar of the Shining One.
 73359 | Depths:4 | Found a sparkling altar of Nemelex Xobeh.
 73457 | Depths:4 | Reached skill level 21 in Unarmed Combat
 73465 | Depths:4 | Reached skill level 19 in Dodging
 73881 | Depths:5 | Entered Level 5 of the Depths
 74267 | Depths:5 | Noticed Chiseanne's ghost (veteran SpAs)
 74300 | Depths:5 | Killed Chiseanne's ghost
 74300 | Depths:5 | Reached XP level 23. HP: 109/109 MP: 41/41
 74736 | Depths:5 | Reached skill level 22 in Unarmed Combat
 74737 | Depths:5 | Found a gate to the Realm of Zot.
 75350 | Slime:1  | Entered Level 1 of the Pits of Slime
 75580 | Slime:2  | Reached skill level 16 in Fighting
 75868 | Slime:4  | Noticed Dissolution
 75870 | Slime:4  | Killed Dissolution
 75916 | Slime:4  | Reached skill level 20 in Dodging
 75994 | Slime:4  | FelidMasterRace: Not that ability!
 75994 | Slime:4  | FelidMasterRace: Just wanted to blink.
 76288 | Slime:6  | Entered Level 6 of the Pits of Slime
 76340 | Slime:6  | Noticed the Royal Jelly
 76561 | Slime:6  | Found a viscous altar of Jiyva.
 76859 | Slime:6  | Killed the Royal Jelly
 76859 | Slime:6  | Reached skill level 23 in Unarmed Combat
 76886 | Slime:6  | Got a flickering gossamer ring
 76887 | Slime:6  | Identified the ring of Kowaxan {+Inv rElec MR+ Slay-4} (You found it on level 6 of the Pits of Slime)
 76889 | Slime:6  | FelidMasterRace: > +Inv > Slay-4
 76889 | Slime:6  | FelidMasterRace: What a yolk.
 76897 | Slime:6  | Learned a level 2 spell: Blink
 76981 | Slime:6  | Got a slimy rune of Zot
 77020 | Slime:6  | FelidMasterRace: Lag.
 77026 | Slime:6  | Got a steaming bronze ring
 77027 | Slime:6  | Identified the cursed ring "Vauphe" {rC+ AC-4 Str+3 Int-5} (You found it on level 6 of the Pits of Slime)
 77578 | Depths:2 | Voluntarily entered the Abyss.
 77629 | Abyss:1  | Reached skill level 1 in Translocations
 77650 | Abyss:1  | Found a corrupted altar of Lugonu.
 78434 | Abyss:2  | Reached skill level 2 in Translocations
 78857 | Abyss:4  | Found a corrupted altar of Lugonu.
 78868 | Abyss:4  | Reached skill level 3 in Translocations
 78880 | Abyss:4  | Got an abyssal rune of Zot
 78918 | Abyss:4  | Reached XP level 24. HP: 115/115 MP: 37/41
 78982 | Depths:2 | Escaped the Abyss
 79208 | Depths:5 | FelidMasterRace: Thanks for watching, Zot will be done an hour or two late.r
 79213 | Zot:1    | Entered Level 1 of the Realm of Zot
 79236 | Depths:5 | Reached skill level 17 in Fighting
 79454 | Zot:2    | Reached skill level 21 in Dodging
 79815 | Zot:4    | Noticed an orb of fire
 80242 | Zot:4    | Reached skill level 24 in Unarmed Combat
 80280 | Zot:4    | Reached skill level 18 in Fighting
 80619 | Zot:4    | Cast into level 5 of the Abyss (a Zot trap)
 80619 | Abyss:5  | Entered Level 5 of the Abyss
 80640 | Abyss:5  | Found a blossoming altar of Fedhas.
 80861 | Zot:4    | Escaped the Abyss
 81196 | Zot:5    | Entered Level 5 of the Realm of Zot
 81203 | Zot:5    | Reached XP level 25. HP: 123/123 MP: 36/41
 81760 | Zot:5    | Noticed an orb of fire
 81771 | Zot:5    | Gained mutation: You have a pair of antennae on your head. [an orb of fire]
 81776 | Zot:5    | Killed an orb of fire
 81776 | Zot:5    | Reached skill level 22 in Dodging
 81816 | Zot:5    | Reached skill level 19 in Fighting
 81820 | Zot:5    | Noticed an ancient lich
 81859 | Zot:5    | Killed an ancient lich
 81977 | Zot:5    | Noticed an orb of fire
 81980 | Zot:5    | Gained mutation: You are clumsy. (Dex -2) [an orb of fire]
 81988 | Zot:5    | Killed an orb of fire
 81994 | Zot:5    | Noticed an ancient lich
 82005 | Zot:5    | Killed an ancient lich
 82162 | Zot:5    | Noticed an ancient lich
 82164 | Zot:5    | Reached skill level 25 in Unarmed Combat
 82165 | Zot:5    | Noticed an orb of fire
 82172 | Zot:5    | Killed an orb of fire
 82175 | Zot:5    | Killed an ancient lich
 82182 | Zot:5    | Noticed an orb of fire
 82191 | Zot:5    | Killed an orb of fire
 82435 | Zot:5    | Reached skill level 20 in Fighting
 82518 | Zot:5    | Reached XP level 26. HP: 130/130 MP: 36/41
 82529 | Zot:5    | Noticed an ancient lich
 82537 | Zot:5    | Killed an ancient lich
 82670 | Zot:5    | Got the Orb of Zot
 83041 | D:14     | FelidMasterRace: I wonder if they are to odemonic to be feared.
 83042 | D:14     | FelidMasterRace: Nope.
 83157 | D:8      | Noticed Guemais the pandemonium lord
 83371 | D:$      | Escaped with the Orb!
             

Skill      XL: |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 |
---------------+----------------------------------------------------------------------------+-----
Necromancy     |        5                                                                   |  5.5
Spellcasting   |           3  4                          6     7     8    10 13             | 13.1
Hexes          |              2  4  6              9                                        |  9.0
Stealth        |                 4  5     6  9 10                                           | 10.1
Unarmed Combat |                 1  4  6  8 10 11 12 13 15       17 18 20       21 23 24 25 | 25.4
Fighting       |                    2  4  5  6  8     9 10       11 13 14 15       16 18 20 | 20.2
Dodging        |                       4  5  7  9 10 11 12       14 16 17 18    19 20 21 22 | 22.8
Ice Magic      |                          2                                                 |  2.0
Invocations    |                          4        9 12                                     | 12.1
Conjurations   |                                2                                           |  2.0
Transmutations |                                         2  9 11                12          | 12.0
Earth Magic    |                                         2  7  9                            |  9.8
Evocations     |                                               5                            |  5.0
Charms         |                                                           8 11             | 11.8
Air Magic      |                                                              7  9          |  9.0
Translocations |                                                                    3       |  3.0

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |       |    79 |   295 |   530 |  1436 |  1420 |  1420 |  1502 |   279 ||  6961
       Bite              |       |     8 |    23 |    52 |   158 |   156 |   139 |   177 |    25 ||   738
       Punch             |       |       |     9 |    21 |    75 |    92 |   120 |   149 |    34 ||   500
 Cast: Pain              |    71 |   136 |    23 |    11 |     2 |       |       |       |       ||   243
       Animate Skeleton  |    19 |    30 |    32 |    82 |   151 |    35 |    37 |    20 |     2 ||   408
       Vampiric Draining |       |    11 |    15 |    26 |    47 |       |       |       |       ||    99
       Confuse           |       |     2 |    59 |    70 |   151 |    37 |    35 |    34 |     8 ||   396
       Regeneration      |       |       |     3 |     6 |    55 |    66 |    43 |    30 |     6 ||   209
       Ensorcelled Hiber |       |       |    15 |   165 |   228 |    43 |    12 |     8 |     3 ||   474
       Dazzling Spray    |       |       |       |     1 |    41 |     3 |       |       |       ||    45
       Tukima's Dance    |       |       |       |       |    36 |     8 |     5 |     3 |       ||    52
       Statue Form       |       |       |       |       |       |   114 |    90 |    78 |    18 ||   300
       Animate Dead      |       |       |       |       |       |    78 |    76 |    39 |     6 ||   199
       Passwall          |       |       |       |       |       |     8 |    18 |    76 |     5 ||   107
       Repel Missiles    |       |       |       |       |       |       |     3 |       |       ||     3
       Haste             |       |       |       |       |       |       |     7 |    30 |     7 ||    44
       Deflect Missiles  |       |       |       |       |       |       |       |    10 |       ||    10
       Blink             |       |       |       |       |       |       |       |     2 |       ||     2
       Petrify           |       |       |       |       |       |       |       |       |     1 ||     1
Invok: Lesser Servant of |       |       |       |    14 |    29 |    14 |     2 |    10 |       ||    69
       Greater Servant o |       |       |       |     1 |     5 |    10 |     2 |     4 |     2 ||    24
       Major Destruction |       |       |       |       |     4 |       |     4 |     3 |       ||    11
       Minor Destruction |       |       |       |       |     1 |       |     8 |       |       ||     9
 Abil: Blink             |       |       |       |       |    10 |    12 |     2 |     1 |       ||    25
       Evoke Flight      |       |       |       |       |     2 |    10 |     1 |       |       ||    13
       End Transformatio |       |       |       |       |       |     1 |     8 |    16 |     6 ||    31
       Evoke Berserk Rag |       |       |       |       |       |       |     3 |     1 |       ||     4
Evoke: Wand              |       |       |       |       |    10 |     7 |     3 |     8 |     3 ||    31
  Use: Scroll            |     7 |     6 |     9 |     9 |    11 |    10 |    11 |    10 |     5 ||    78
       Potion            |       |     1 |       |     1 |     9 |     3 |     3 |     9 |     7 ||    33
 Stab: Sleeping          |       |     1 |    20 |   112 |   197 |    40 |    53 |    47 |     4 ||   474
       Confused          |       |       |    19 |    30 |    67 |    13 |    12 |    12 |       ||   153
       Distracted        |       |       |     4 |     2 |    14 |    21 |    18 |    15 |     4 ||    78
       Invisible         |       |       |       |     2 |    11 |     2 |       |     3 |    14 ||    32
  Eat: Chunk             |    12 |    11 |    21 |    35 |    50 |    57 |    77 |    53 |     4 ||   320
       Royal jelly       |       |       |       |       |       |     4 |     1 |       |     1 ||     6
       Meat ration       |       |       |       |       |       |     3 |       |     3 |     2 ||     8
       Beef jerky        |       |       |       |       |       |       |     1 |     1 |       ||     2
Armor: Skin              |     1 |    13 |    11 |     9 |    39 |   374 |   349 |   292 |    62 ||  1150
Dodge: Dodged            |    12 |    77 |   187 |   421 |  1154 |  2210 |  1927 |  1996 |   310 ||  8294
       Deflected         |       |       |       |       |       |       |    33 |    70 |    14 ||   117


So, the only backgrounds left are 5 elementalists, i wonder which ones are better played as melee. Clearly not FE but i'm unsure about all the other ones. The sad truth is that i can probably make a melee cat out of every single one of them but that's just dumb. I want to get done with this run already.
Offline greaterplayer (who cares). I don't always play online, but when i do, i streak felids.
Zot:5 on easy mode video
Double Skullcrusher

For this message the author ZoFy has received thanks: 2
ThreeInvisibleDucks, VeryAngryFelid

Crypt Cleanser

Posts: 720

Joined: Friday, 6th September 2013, 09:17

Post Sunday, 11th June 2017, 23:07

Re: Road to greatfelid (15/20), third deathless game in a ro

FE is the best for conjuring. IE is the best for plain melee, while EE and VM are decent for stabbing. AE just sucks.

Tomb Titivator

Posts: 856

Joined: Friday, 31st October 2014, 10:03

Post Monday, 12th June 2017, 05:44

Re: Road to greatfelid (15/20), third deathless game in a ro

stickyfingers wrote:AE just sucks.

Double-zapping Shock + quick movement should be great for early game survival, although I'd turn that and probably the other casters to meleecats as well.
Spellcasting penalties, Armour skill, and strength
15 runes: 2x HuSk, Op(Mo,Tm,Wn,Fi,Wr,EE,AM,Wz,Ne), VSTm, DsTm, Dg(Sk,Tm), MuGl, GhMo, Fe(En,EE,Ar,Wn,IE)
3 runes: FoFi, OgSk, KoHu, SpCj, 2x DgGl, MiBe, Fe(Fi,Tm,Mo,Su)

Cocytus Succeeder

Posts: 2173

Joined: Saturday, 2nd February 2013, 09:52

Post Monday, 12th June 2017, 05:54

Re: Road to greatfelid (15/20), third deathless game in a ro

I think FE is great for melee. Your best spell, sticky flame requires you to be in melee range anyway. So you might as well hit the dude a few times so it dies even faster.

Ziggurat Zagger

Posts: 4432

Joined: Friday, 8th May 2015, 17:51

Post Monday, 12th June 2017, 06:45

Re: Road to greatfelid (15/20), third deathless game in a ro

Magipi wrote:I think FE is great for melee. Your best spell, sticky flame requires you to be in melee range anyway. So you might as well hit the dude a few times so it dies even faster.


It is trading safety for turns and real-time which is bad while streaking IMHO. As Fe you don't have a reason to stay in melee after casting sticky flame, just run away, you have speed, low HP, low AC and ability to stay engorged all game.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of Sandman25

Abyss Ambulator

Posts: 1193

Joined: Friday, 16th January 2015, 20:20

Post Monday, 12th June 2017, 19:17

Re: Road to greatfelid (15/20), third deathless game in a ro

Man, this is so impressive. Best of luck on the last few.

For this message the author Airwolf has received thanks:
ZoFy

Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Monday, 12th June 2017, 20:53

Re: Road to greatfelid (15/20), third deathless game in a ro

ZoFy wrote:Pain + Vampiric Draining is a pretty sick early game combo, albeit having a starting spell that damages you is really scary as a cat. Did you guys know that having 0,4 in Fighting as a level 1 felid bumps your HP from 7 to 8? The more you know... So, i was thinking about learning some necromancy beyond the starting book and maybe even going Kiku again. But then i just found a book of Maledictions on D:3 into a temple with Makhleb on D:4 into a book of Earth somewhere in early Lair and played the exact same character yet again as if it was a greatminotaur run. Which is probably for the best because necromancy is one of the things in Crawl i always want to have fun with but just end up being frustrated by every time. Necromancy does have quite a few fun spells but there's just never enough experience for them or there is a less tedious way to win the game. Maybe in 0.20 with most of the good spells removed i can give this school a try. (Just kidding, i'll keep learning DMsl like an addict.)

For the last year or two I've been a huge fan of melee necromancers. Take the necromancer background, train necromancy another 1-2 levels, get 1-2 levels of spellcasting, and possibly take 1-2 levels of charms once you have regeneration memorized. Use pain to clear D1-D2, memorize vamp draining/regeneration, and then go into a weapon skill. After a few levels of weapon skill, branch out into fighting/dodging, and proceed to play as a melee character who can pain to soften up enemies at range, and has the two best healing spells in the game. I generally don't like using allies, although if you're really trying to maximize the start, then using animate skeleton/dead is probably optimal, even if I don't generally bother. Once your melee is strong enough to handle most threats you can dump another 3-4 levels into necromancy to up your vamp draining/regeneration spellpower.

It's a very good start. VM is similiar in that it's very powerful but that you should start to hybridize around D:3. Some people don't like that you have to hybridize so early, but imho you become a more interesting melee character with some strong backup tools with either background. When you finally get to VM, definitely use poisonous vapours. I was surprised how strong it is; obviously it can't be used against poison resistant monsters, but it will take out ANYTHING that doesn't resist it pre lair. Orc warriors with plate armor have so much AC they can threaten nearly anyone - VM's can kill them in 3-4 casts and walk backwards without taking any damage at all.

Slime Squisher

Posts: 332

Joined: Wednesday, 19th December 2012, 13:23

Post Wednesday, 14th June 2017, 11:00

Re: Road to greatfelid (15/20), third deathless game in a ro

VeryAngryFelid wrote:
Magipi wrote:I think FE is great for melee. Your best spell, sticky flame requires you to be in melee range anyway. So you might as well hit the dude a few times so it dies even faster.


It is trading safety for turns and real-time which is bad while streaking IMHO. As Fe you don't have a reason to stay in melee after casting sticky flame, just run away, you have speed, low HP, low AC and ability to stay engorged all game.

Gotta agree with you on this point. The "optimal" way to use Sticky Flame is applying it and walking away anyway, that's how you get full value out of it. And felids are pretty good at walking away.

tasonir wrote:For the last year or two I've been a huge fan of melee necromancers. Take the necromancer background, train necromancy another 1-2 levels, get 1-2 levels of spellcasting, and possibly take 1-2 levels of charms once you have regeneration memorized. Use pain to clear D1-D2, memorize vamp draining/regeneration, and then go into a weapon skill. After a few levels of weapon skill, branch out into fighting/dodging, and proceed to play as a melee character who can pain to soften up enemies at range, and has the two best healing spells in the game. I generally don't like using allies, although if you're really trying to maximize the start, then using animate skeleton/dead is probably optimal, even if I don't generally bother. Once your melee is strong enough to handle most threats you can dump another 3-4 levels into necromancy to up your vamp draining/regeneration spellpower.

After the FeNe game, i've spent some time splatting practicing with MuNe offline. Since it's a mummy, i went for Gozag every time and didn't miss Animate Skeleton/Dead at all. Vampiric Draining, on the other hand, carries the start pretty hard for a level 3 single school spell.
I was mostly interested in trying out mid-late game necromancy though but thanks to Gozag not being Kiku or Sif and also turning corpses into money, i haven't got much of it.
Death Channel was actually very fun and good until Zot, similarly to Yredelemnul (except more fun). Haunt was a major disappointment, i had to combine it with Shadow Creatures (literally first time ever i resorted to using this cheesy spell) and my own demon blade with Potion Petition to take out orbs of fire. Not really sure how a necromancy specialist is supposed to do Zot:5. Maybe it's actually all about teleroulette with Revivification or something. I was also told that Infestation is an awesome spell but i haven't updated the game in a year. Will have to revisit necromancy in 0.20 with something like a Ds or Te.

tasonir wrote:It's a very good start. VM is similiar in that it's very powerful but that you should start to hybridize around D:3. Some people don't like that you have to hybridize so early, but imho you become a more interesting melee character with some strong backup tools with either background. When you finally get to VM, definitely use poisonous vapours. I was surprised how strong it is; obviously it can't be used against poison resistant monsters, but it will take out ANYTHING that doesn't resist it pre lair. Orc warriors with plate armor have so much AC they can threaten nearly anyone - VM's can kill them in 3-4 casts and walk backwards without taking any damage at all.

Once again, i'm planning to finish this run in 0.18, so no Poisonous Vapours for me and Olgreb's Toxic Radiance is pretty garbage for me as well. I can't see myself losing to an orc warrior with no ranged option as a FeVM though, maybe the fight will take a bit longer but it's supposedly an autowin.
Offline greaterplayer (who cares). I don't always play online, but when i do, i streak felids.
Zot:5 on easy mode video
Double Skullcrusher

Ziggurat Zagger

Posts: 4432

Joined: Friday, 8th May 2015, 17:51

Post Wednesday, 14th June 2017, 11:56

Re: Road to greatfelid (15/20), third deathless game in a ro

Typical Necromancer does have access to Animate Dead for Zot 5, preferably with Kiku's corpses.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of Sandman25

Slime Squisher

Posts: 332

Joined: Wednesday, 19th December 2012, 13:23

Post Wednesday, 14th June 2017, 13:04

Re: Road to greatfelid (15/20), third deathless game in a ro

This sounds like the start of a lightbulb joke but how many zombies does it take to kill an orb of fire?
Offline greaterplayer (who cares). I don't always play online, but when i do, i streak felids.
Zot:5 on easy mode video
Double Skullcrusher

Ziggurat Zagger

Posts: 4432

Joined: Friday, 8th May 2015, 17:51

Post Wednesday, 14th June 2017, 18:40

Re: Road to greatfelid (15/20), third deathless game in a ro

Necromancer is a natural hybrid, it fights along with their zombies. You dont expect FE or IE to kill oof with bolts of fire/ice, do you?
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
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Abyss Ambulator

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Post Wednesday, 14th June 2017, 18:56

Re: Road to greatfelid (15/20), third deathless game in a ro

Death Channel is great on draconian packs in Zot.

Simulacrum (without Gozag, of course) is great. Infestation is great. Haunt is great. But yeah, you have to poke OoFs yourself some, too, usually.
Last edited by Airwolf on Thursday, 15th June 2017, 23:44, edited 1 time in total.

Ziggurat Zagger

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Post Thursday, 15th June 2017, 22:04

Re: Road to greatfelid (15/20), third deathless game in a ro

I haven't played an IE in some time, but I'd assume that bolt of cold is a reasonable way to kill OOF's, they only have 1 pip of resistance to cold. Ideally you'd drop a freezing cloud on top of them as well, but is bolt of cold not enough alone?

Funny story: While I've used bolt of cold/freezing cloud (and even glaciate) on characters in the past, I've apparently never won a character who started as an IE.

Cocytus Succeeder

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Post Thursday, 15th June 2017, 22:41

Re: Road to greatfelid (15/20), third deathless game in a ro

Oofs have also insane AC/EV and very high hp.
It takes ages and fuckload of mana to kill one with bolt of cold. In other words it's possible only for a character so diesel he can surely kill it with more adapt things
screw it I hate this character I'm gonna go melee Gastronok

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duvessa, tasonir, VeryAngryFelid

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Post Saturday, 17th June 2017, 01:57

Re: Road to greatfelid (16/20): Covfefe (covering FeFE)

Where's the covfefe?!?

Slime Squisher

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Post Saturday, 17th June 2017, 08:32

Re: Road to greatfelid (16/20): Covfefe (covering FeFE)

Airwolf wrote:Where's the covfefe?!?

I was too tired to actually finish this post yesterday.

The most straightforward elementalist, FE, is checked off the list now. Once again, it was a deathless game, but oh boy, was it a tough one.

The character had a nice and slow start until it got shafted from D:3 to D:6. Hilariously, "i'm so getting shafted this game" was the main thought on my mind while i was methodically clearing the first few dungeon floors. Thankfully, i identified qutie a few consumables by that point and got back to D:3 at the cost of a haste potion and two scrolls of magic mapping. Afterwards, the shaky dungeon floor sent me from D:8 to D:10 and that adventure was even tougher. I had to use one of !haste, !curing, !heal wounds, ?fear and ?teleport to get out.

Then the game went relatively smoothly for a while. I was supposed to join Sif instead of Vehumet for the sake of variety but Sif Muna wasn't in the temple, so i found a decent excuse to go Vehumet again. Even though Vehumet seems to have a similar role for conjurers as Okawaru has for melee/ranged combatants, being a rather no-brainer pick, i don't find him as broken so i'm not very ashamed of worshipping him. In fact, he only makes playing casters bearable. As far as felid casters go, extended range is amazing for them, especially on fireballs.

Vehumet was kinda trolling me with midgame gifts. Instead of Bolt of Fire he gave me Bolt of Magma which was my spell to spam for the rest of the game. To be honest, it's not even that bad of a spell since it's a partially irresistible bolt which is not twice as loud as a shout and doesn't miss all the time. In other words, it's much better than the embarrassment we call Lightning Bolt. Its damage was okay as well, a bit higher than Fireball's. The only real downside is its range.
I also received Iron Shot as a god gift but he replaced it with a goddamn Conjure Ball Lightning as i was 0.3 Spellcasting away from picking it up. I was already training 100% Spellcasting to learn it, probably should've aggressively amnesia'd one of the spells i used at the time too. When i finally got Iron Shot in a book, it was too late as i was already throwing crystal spears at things.

So, it was going to be a nice game of Kiting Kitten (i even had the easiest Orc:2 clear in a while) but i found a way to mess everything up: mutation roulette. Mind you, it's pretty safe in versions with !cure mutation as long as you have enough of those potions. But i had only one, was too impatient and accidentally drank !beneficial mutation before it so i ended up with teleportitis 1 like an idiot. As you'd imagine, i was playing the exact type of character that "wants" teleportitis the least. But at the very least i had speed and stealth on my side to escape some of the teleports. In Vaults, teleportitis was manageable but then i had an unpleasant choice between Depths and Elf. I usually go into Elf first so i did it this time too, even attempted Elf:3 despite knowing it's a terrible idea. I thought i could accomplish something on that floor with all the extra lives i had and maybe snatch a !curemut out of their loot. That didn't happen at all. Maybe if i was playing a recent version and had Ignition in my spell list, facing all elves at once wouldn't have been so bad. As it stands, i had to pull off a couple of very expensive escapes and then leave that place.
Depths entry had a bunch of dudes as well, including spark wasps and spriggan air mages with no rElec outside of !resistance on my side. This is when i thought i just lost the game but then realised Crypt was also a branch. Guess what, Crypt:1 had Khufu and at least one greater mummy two screens away from the entrance, so i had to escape from being teleported into their LOS a few times. Crypt:3 was pretty rough and had no !curemuts, sadly. Afterwards it was time to man up and burn through a lot of !resistance, !agility and !heal wounds to deal with the Depths welcoming party. The rest of Depths was mostly easier than that but i had some truly ridiculous random teleports, the #1 highlight easily being this. Somehow i still survived it even though i haven't even read !fear. It's embarrassing to think now that i didn't read that scroll, it's so obvious. All in all, what i realised there is that with teleportitis you can't just clear 80% of a floor and skip a ridiculous vault behind a runed door because the game will make you face your worst fears anyway. Lesson learned.

After finishing Depths (except for one skippable full-floor vault) and Abyss my last resort was going into a Ziggurat which actually gave me a couple !curemuts on the fourth floor and even a couple !benemuts for +10% to both HP and MP. The game suddenly became pretty darn easy without teleportitis. The hardest part of Zot was this vault, mostly because i faced it before and was absolutely sure that the third upstairs are in the same area. They weren't and i couldn't have checked it easily because i had no time for mapping and skipped the part of Zot:1 with respective downstairs. So, i just teleported into a safe spot, then dug myself a resting hole and used it instead of an upstairs while clearing the vault. Also, it was in Zot where i finally found OOD, solving the OOF problem.

And that was the game which was a lot harder than it really should've been. I would've probably been drowning in consumables near the end if the whole teleportitis accident didn't happen. The last thing worth mentioning is that i learned Confuse pre-Lair on this cat and did not regret having it one bit. There are quite a few otherwise broken monsters in this game (spark wasps, shock seprents, moths of wrath, ironbrand convokers, death cobs) with low MR.
Oh, also: this game had quite a lot of Delayed Fireball abuse.

https://underhound.eu:81/crawl/morgue/FelidMasterRace/morgue-FelidMasterRace-20170616-172344.txt
Offline greaterplayer (who cares). I don't always play online, but when i do, i streak felids.
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ThreeInvisibleDucks

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Post Saturday, 17th June 2017, 09:01

Re: Road to greatfelid (16/20): Covfefe (covering FeFE)

ZoFy wrote:Vehumet seems to have a similar role for conjurers as Okawaru has for melee/ranged combatants

And this role is "being the fourth or fifth best option", I guess. :D

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duvessa, nago

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Post Saturday, 17th June 2017, 11:05

Re: Road to greatfelid (16/20): Covfefe (covering FeFE)

Magipi wrote:
ZoFy wrote:Vehumet seems to have a similar role for conjurers as Okawaru has for melee/ranged combatants

And this role is "being the fourth or fifth best option", I guess. :D

Elaborate please, otherwise you're going full minmay.
Offline greaterplayer (who cares). I don't always play online, but when i do, i streak felids.
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Swamp Slogger

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Post Saturday, 17th June 2017, 11:28

Re: Road to greatfelid (16/20): Covfefe (covering FeFE)

i'll give it a shot: vehumet makes you better at things you're already good enough at, and does little to shore up your weaknesses. though still better than sif who usually does neither.

i do enjoy playing with vehumet since it's so straightforward, no need to worry about training invocations or using active abilities or anything, but assuming optimal play they don't really give you that much except for convenience.

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ZoFy

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Post Tuesday, 20th June 2017, 00:32

Re: Road to greatfelid (16/20): Covfefe (covering FeFE)

So this is going back a bit, but any reason why the FeSu had 10% fail on statue form at the end? I'd think you would have taken that down somewhat by the end, did you really have that failure rate all game long or did you swap equipment or something which just makes it look like you had higher fail?

Slime Squisher

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Post Tuesday, 20th June 2017, 10:02

Re: Road to greatfelid (16/20): Covfefe (covering FeFE)

tasonir wrote:So this is going back a bit, but any reason why the FeSu had 10% fail on statue form at the end? I'd think you would have taken that down somewhat by the end, did you really have that failure rate all game long or did you swap equipment or something which just makes it look like you had higher fail?

That's typically the fail rate i'm comfortable with on buff spells that are not rMsl/Regen (those would not last long if they aren't trivial to cast). Every time i see people's morgues with 1% everywhere, i keep wondering how they have so much XP to spare.
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Ziggurat Zagger

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Post Tuesday, 20th June 2017, 16:01

Re: Road to greatfelid (16/20): Covfefe (covering FeFE)

Obviosly we need miscasts row in action table. Every time I see spammers of red high level spells I wonder why they haven't died to miscast. Especially as Felids, yes
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
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Ziggurat Zagger

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Post Tuesday, 20th June 2017, 22:48

Re: Road to greatfelid (16/20): Covfefe (covering FeFE)

Odd. I mean at 10% fail that's likely still a yellow miscast, which seems like it'd be high risk to use for an entire game. You only need about 1 more skill in trans/earth to bring that down to <5%, why not do it? Or train spellcasting a bit more if you want mana/to help other spells? You may also eke out another point of AC, although I agree that training statue form spellpower for AC is of limited usefulness, but if you're removing miscasts and failure rate, getting the +1 ac along with it is nice. You had 24.8 fighting by the end, I feel like you could probably get statue to 1% fail for the equivalent of that .8 levels hanging off the end :)

Of course, I also don't want to try to convince you too much, as it's clearly working for you - I doubt I could streak half as many felids, so maybe just keep on truckin'...

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VeryAngryFelid

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Post Wednesday, 21st June 2017, 07:56

Re: Road to greatfelid (16/20): Covfefe (covering FeFE)

Maybe you should care less about what colour the fail rate is, and more about the fact that you can cast your buff spells before a fight instead of during it

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Airwolf

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Post Wednesday, 21st June 2017, 08:02

Re: Road to greatfelid (16/20): Covfefe (covering FeFE)

If wiki page about miscast is correct, Earth miscast can deal 3d15 explosion, Transmutations miscast can deal 3-25 damage too. I wouldn't like to get those miscasts as Felid with 3 AC and tiny HP. Exploring in statue form as Felid is not a great idea IMHO, at least before extended.
Though Felid does have extra speed in normal form so I assume it can retreat if necessary. Unless there is a vault warden, orb of fire and alike.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
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Slime Squisher

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Post Wednesday, 21st June 2017, 11:51

Re: Road to greatfelid (16/20): Covfefe (covering FeFE)

tasonir wrote:Odd. I mean at 10% fail that's likely still a yellow miscast, which seems like it'd be high risk to use for an entire game. You only need about 1 more skill in trans/earth to bring that down to <5%, why not do it? Or train spellcasting a bit more if you want mana/to help other spells? You may also eke out another point of AC, although I agree that training statue form spellpower for AC is of limited usefulness, but if you're removing miscasts and failure rate, getting the +1 ac along with it is nice. You had 24.8 fighting by the end, I feel like you could probably get statue to 1% fail for the equivalent of that .8 levels hanging off the end :)

Of course, I also don't want to try to convince you too much, as it's clearly working for you - I doubt I could streak half as many felids, so maybe just keep on truckin'...

I'm not claiming to having played my games optimally. In fact, i'm pretty sure that even if i write something like a melee felid guide, tavern pros would find at least 80% of it to be incorrect. However, the game (especially 0.18-) is forgiving enough to allow some mistakes and felids in particular can risk a chance to die relatively often. 8—10% failure rates on spells i don't spam have never wrecked me too hard and i'll probably adjust my play as soon as that happens. 24,8 Fighting does indeed sound like overkill in that situation. At least minmay seems to be okay with yellow miscasts on buff spells, that's something.
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Ziggurat Zagger

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Post Wednesday, 21st June 2017, 15:42

Re: Road to greatfelid (16/20): Covfefe (covering FeFE)

I realize felid has low max HP but by the time it's casting statue form it has more than 45

Abyss Ambulator

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Post Wednesday, 21st June 2017, 17:19

Re: Road to greatfelid (16/20): Covfefe (covering FeFE)

ZoFy wrote:... I'm not claiming to having played my games optimally. In fact, i'm pretty sure that even if i write something like a melee felid guide, tavern pros would find at least 80% of it to be incorrect. ...

You're wrong!

Ziggurat Zagger

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Post Wednesday, 21st June 2017, 19:39

Re: Road to greatfelid (16/20): Covfefe (covering FeFE)

duvessa wrote:Maybe you should care less about what colour the fail rate is, and more about the fact that you can cast your buff spells before a fight instead of during it

I mean, before they're in melee range, sure, but you generally cast statue form when a monster appears, and imho if you have something in LOS, the fight has already started. There are plenty of melee only monsters in crawl, but at least half or so have decent ranged attacks, so you can take damage/status effects if you're wasting 1-2 turns on miscasting.

Although it is an option to always autoexplore in statue form, which would probably be better if you're at 10% miscast, although you lose the automatic disengage (although it'd still be fast enough to end statue form and run away from a 10 speed monster anyways). I usually do keep statue form up while walking, but then again I'd also have a longer duration due to higher spellpower, although I'm not sure how much duration really scales...

Tomb Titivator

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Post Wednesday, 21st June 2017, 21:34

Re: Road to greatfelid (16/20): Covfefe (covering FeFE)

For some reason I've always trained Statue Form until it's gray 4% but I'm taking a page out of FMR's book and stopped at 9% yellow this time, and went back to training *UC/+Fgt/+Ddg. I'm not sure how big a difference it makes though.
Spellcasting penalties, Armour skill, and strength
15 runes: 2x HuSk, Op(Mo,Tm,Wn,Fi,Wr,EE,AM,Wz,Ne), VSTm, DsTm, Dg(Sk,Tm), MuGl, GhMo, Fe(En,EE,Ar,Wn,IE)
3 runes: FoFi, OgSk, KoHu, SpCj, 2x DgGl, MiBe, Fe(Fi,Tm,Mo,Su)

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Post Thursday, 22nd June 2017, 05:17

Re: Road to greatfelid (16/20): Covfefe (covering FeFE)

Felids do have more than 45 hp when casting statue form but still I wouldn't like to lose 50% of my hp while having monsters in view AND still AC 3 because I failed to get into Statue Form
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
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Post Friday, 23rd June 2017, 10:07

Re: Road to greatfelid (16/20): Covfefe (covering FeFE)

tasonir wrote:Although it is an option to always autoexplore in statue form, which would probably be better if you're at 10% miscast, although you lose the automatic disengage (although it'd still be fast enough to end statue form and run away from a 10 speed monster anyways). I usually do keep statue form up while walking, but then again I'd also have a longer duration due to higher spellpower, although I'm not sure how much duration really scales...

I definitely wouldn't permanently explore in statue form as a felid because that ruins the whole "picking your fights" aspect of the race by cutting your speed and stealth down. Walking away at 10 speed as other races is pretty good too but you're probably talking about Chei characters anyway so you don't really care about that and can afford to have amazing spell powers and success rates as well.
Airwolf wrote:You're wrong!

Not really. After all those years of occasionally reading the Tavern i've stopped even trying to grasp its collective perception of Crawl. It's actually more puzzling than the game itself.
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