Spider Stomper
Posts: 201
Joined: Thursday, 16th July 2015, 21:47
Trees and bushes and plants should snag big weapons
But here's the thing: lots of people who knew what they were doing in ancient combat (like the Romans) fought with swords two or three feet long. Why did they spurn the claymore and go for blades to match Trump-sized hands? Well, you ever see a picture of the Scottish highlands? There's a lot of stuff missing, like the trees, bushes, and plants higher than grass that might want to reach out and make a deep spiritual connection with a really long, lovely blade. If you're marching through woods and jungle, you want something that looks a whole lot more like a machete.
So I propose this: if you're fighting near a tree, bush, or plant, there is a percentage chance that the terrain leads to a message "the %s snagged %s weapon" each time an attack is made by anyone involved. The chance could vary based on the terrain object, weapon base speed, and weapon type; or it might be a simple flat chance like 5% for any weapon bigger than a spriggan/halfling/whatever can comfortably handle. However the percentage is calculated, different terrain objects should each get a chance to intercept, so if you're near two trees and two bushes you might have to roll 6% or more on those percentile dice four times before the swing lands.
Though the effect is probably minor (depending on how you set the risk) I think it makes the game more tactical because you have to LOOK at the terrain and think about whether you want to stab at the ogre amid the bushes. And a more tactical game is always a better game.
- For this message the author Chicken has received thanks:
- Factorialite