Online playing cost


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

User avatar

Crypt Cleanser

Posts: 732

Joined: Monday, 24th April 2017, 11:46

Post Monday, 1st May 2017, 17:18

Online playing cost

Hi all,
I need some advice on playing online. I have not been seen much on any of the online servers, because I live in a place where internet comes at a premium. I pay my children's inheritance every month for the privilege of using up 4 GB of traffic (together with the rest of my long-suffering family), and therefore I feel hesitant to spend hours playing DCSS on one of the servers. But maybe my hesitation is completely unfounded. Can anyone here tell me how much data traffic one incurs for going through a 15-rune run, both incoming and outgoing? If this combined figure is somewhat lower than 100 MB, I might consider this once in a while...
Thanks for your help!
Maɟaŋ

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Monday, 1st May 2017, 18:35

Re: Online playing cost

If you play through console and use compression, you can expect to use around 10 to 20 KB per typical dungeon level. For maximum efficiency:
  Code:
ssh [server] -C -o CompressionLevel=9
Webtiles uses a lot more, not sure how much.
User avatar

Crypt Cleanser

Posts: 732

Joined: Monday, 24th April 2017, 11:46

Post Monday, 1st May 2017, 21:47

Re: Online playing cost

Ooooh, I'm way too young to play console...
Any idea about the increase of data traffic needed for tiles?
Maɟaŋ

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Monday, 1st May 2017, 21:58

Re: Online playing cost

Unfortunately I can't measure that as easily as I can with console. Sorry!

For this message the author duvessa has received thanks:
Majang

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Tuesday, 2nd May 2017, 01:12

Re: Online playing cost

FWIW it's about 3.8 Meg of data for all the resources (the graphics and scripts used to play the game, downloaded once at the beginning) I suspect the rest of the data for actually playing is similar to console.
Spoiler: show
This high quality signature has been hidden for your protection. To unlock it's secret, send 3 easy payments of $9.99 to me, by way of your nearest theta band or ley line. Complete your transmission by midnight tonight for a special free gift!

For this message the author Siegurt has received thanks:
Majang
User avatar

Crypt Cleanser

Posts: 732

Joined: Monday, 24th April 2017, 11:46

Post Tuesday, 2nd May 2017, 06:27

Re: Online playing cost

That's not bad at all. It means that I should show my face more often. Thanks!
Maɟaŋ

Dungeon Master

Posts: 119

Joined: Monday, 5th October 2015, 06:17

Post Tuesday, 2nd May 2017, 08:07

Re: Online playing cost

I just poked around a bit with Chrome's developer tools, and found that pressing (i) costs a bit over 1KB, as does loading a new floor. Moving a single tile, and revealing the associated new tiles, costs a few hundred bytes.

Your mileage may vary, this was a very small sample size, etc etc.

For this message the author amalloy has received thanks:
Majang

Return to Dungeon Crawling Advice

Who is online

Users browsing this forum: No registered users and 11 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.