mikee wrote:Speaking of debuffing, has anyone thought of giving hexes a spell that dispels buffs, ala quicksilver? I think that would be attractive to players without being overly powerful.
This sounds at the very least super flavorful, and i'm guessing pretty useful.
Looking at the hexes tree you have-
1- Confusing touch/Corona
Confusing touch is amazing, but super conditional it seems due to the weaponless only requirement. Corona is also super conditional to ranged weapon users.
2.EH/Project Noise/Slow/Sureblade
EH is awesome and we know it.
Project Noise- Other than Zig abuse does this have any valid early or late game use? It doesn't even seem very hex like.
Slow is a good
Sure blade-Another conditional buff. So if you go weaponless you get confusing touch, ranged you get corona, and short blades get sure blade which is....I don't really know. Ok?
3.Confuse/Tukima's dance/Inner flame.
I think all 3 here are good, but tukima's might be a bit situational. Honestly haven't messed with ti.
4.Enslavement and Paralyze
Enslave is an ok spell from my own experiences. Seems overlooked, but i'll get to that.
Paralyze...isn't in anymore is it? Not sure why.
5.Cause fear and Control undead
Both seem decent.
6.Invis and Mass confusion
Invis is of course amazing, although i feel like it's only in hexes to keep charms from having every amazing buff, and to give hexes something that everyone knows is amazing.
Mass confusion is literally alistairs with some tweaks, which makes it kinda boring and usually sub par it seems.
7.Darkness and Metabolic Englac
I have no idea what to think about Darkness
And Metabolic Englac is just mass EH. It's kinda meh for a 7th level spell i feel.
The overall issue with hexes- Why hexes?
The only spell that doesn't have a better or equivalent version somewhere else and has a huge impact on some gameplay, is Invis. That said hexes doesn't feel like almost any other spell school in that some of it's spells are heavily geared toward certain playstyles. Those that are just good toolkit spells run into the problem that almost EVERYTHING in the dungeon has some MR, but not everything has Fire/ice/poison. It's usually easier to just figure out which and use the appropriate lvl 3 dmg spell rather than try to hit them with say confuse.
A lot of the spells are outclassed because of this. Confuse vs meph/evap. Mass confuse vs alistairs. etc. Others aren't so much as outclassed, as just taking the hard route for what feels like no reason.
Either way i'd like to see the spell mikee mentioned(with some number of turns where it prevents rebuff, and more stuff like inner flame. Perhaps a really powerful single target spell at higher levels as well, and better scaling to things like confuse so high MR doesn't just obsolete them.