Tomb Titivator
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Unify commands for picking up items
edit: vvv okay that was a bad typo
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Tomb Titivator
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Ziggurat Zagger
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johlstei wrote:Right now most items are picked up with "." but some items, namely corpses, are picked up with "c" instead. I think it would be good if the same command were used to pick up all types of items - it's more intuitive for new players and just overall feels better to play if there is consistency.
Tartarus Sorceror
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Ziggurat Zagger
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Shard1697 wrote:That's the point, why not let the "pick up" button be what makes corpses into chunks and picks those up? There's no need for a separate key just for butchering.
Barkeep
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Ziggurat Zagger
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njvack wrote:If there's more than one item on your square, you already get a pickup prompt, chopping a creature could be part of it.
I'm used to things the way they are now and I think they're fine, but it's not ridiculous to think of butchering and pickup as the same thing...
but the more I think about it... the more it's complicated. Chopping takes longer than getting items (I think?) and if you're berserk you don't do item management but you can butcher (though maybe those things are bad?)
Tomb Titivator
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Crypt Cleanser
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Tomb Titivator
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Ziggurat Zagger
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johlstei wrote:Siegurt you could also make "e" eat the chunks off the ground, just like "r" reads scrolls off the ground, instead of needing to type "ce" to eat the chunks. That way the proposal helps your use case, as well. Are there any spells that still use chunks in a way that doesn't involve eating them or picking them up? Pretty much any interaction you have while standing on a corpse is one of those two things, may as well make a single command for doing each one instead of a prefix required for both.
Crypt Cleanser
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Hellmonk wrote:Not to beat a dead tavern horse, but this problem is also solved if you remove food or at least remove chunk eating. The suggestion here is ok as a band-aid fix but the long term solution to chunk management is to remove chunks.
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Snake Sneak
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Barkeep
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Siegurt wrote:Personally, i mostly chop up corpses, eat chunks from the floor, and leave the rest there.
Ziggurat Zagger
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njvack wrote:Siegurt wrote:Personally, i mostly chop up corpses, eat chunks from the floor, and leave the rest there.
Huh. I never thought of doing that. That's a good idea.
What if 'c' weren't a thing at all? What if you 'e' standing over a corpse, and you get some nutrition and turn the corpse into a skeleton? It's not like chunks have any other use anymore.
nagdon wrote:Eating corpses (only) from the ground would be a step backwards: when the player becomes Hungry (or otherwise capable of eating a corpse) he would have to go back to the corpse. (Corpses cannot be picked up and carried and if they could be, it would be even worse inventory clutter than chunks.)
Slime Squisher
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Siegurt wrote:njvack wrote:Siegurt wrote:Personally, i mostly chop up corpses, eat chunks from the floor, and leave the rest there.
Huh. I never thought of doing that. That's a good idea.
What if 'c' weren't a thing at all? What if you 'e' standing over a corpse, and you get some nutrition and turn the corpse into a skeleton? It's not like chunks have any other use anymore.nagdon wrote:Eating corpses (only) from the ground would be a step backwards: when the player becomes Hungry (or otherwise capable of eating a corpse) he would have to go back to the corpse. (Corpses cannot be picked up and carried and if they could be, it would be even worse inventory clutter than chunks.)
Sometimes (rarely but occasionally for me) chunks are good to carry because i don't have a good supply of perma food for whatever reason, having the option is worth having a key bound to 'c' to me.
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