Monday, 3rd April 2017, 17:41 by Aean
I'd actually argue just the opposite: Ds spirit shield is far more interesting on casters than on non-casters. Much like the shared "essence" of defunct species like Djinni, or the innate spirit shield of the Vine Stalkers, it makes for a much more complex series of choices and decisions. Heck, you can see something similar with the Majin-Bo, and with hurling hellfire.
Do I spend what's basically my health on using abilities and spells, or rely on my spirit shield to make me more tanky? If I'm a caster, does it pull away precious MP when I need it, making the game more challenging, or does my massive MP pool cushion me against that unlucky stone-giant-hurled large rock? You say that you want that MP to be used for its intended purpose, but what purpose is that - attacking enemies, healing yourself, summoning creatures, buffing yourself? Spirit shield does two of those things, after all, buffing your "health" pool and increasing your effective healing rate.
Making it toggleable or removing it blunts these questions or challenges, making it either an irrelevant mutation or one turned on only when you know you'll benefit most from it. You might as well ask for Vine Stalkers to be removed (innate spirit shield), or for all mutations to be toggleable (not being able to able to wear boots is fine until I find boots of running). Certainly not everyone would consider VS to be "extremely annoying," after all.
It just seems like your argument boils down to "things should always be what I define as good, and never have potential trade-offs."
- For this message the author Aean has received thanks:
- Gigaslurp