I think we learned an important lesson today.


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Crypt Cleanser

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Post Thursday, 21st January 2016, 22:38

Re: I think we learned an important lesson today.

Note:

Throw every ziggurat figurine you find into lava.
"Damned, damned be the legions of the damned..."

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Post Friday, 29th January 2016, 19:46

Re: I think we learned an important lesson today.

carbonbasedlifeform wrote:Short note from me:

Surprisingly good weapon against iron giants is...Iron shot. I think their size is responsible for IS barely missing them. My recent char looked hopeless in DIS:7 until learned reliable iron shot...Another thing is the rarity of those giants - I really thought i would meet one or two at most but in that very bad layout they were everywhere. I think i counted 8 in total.

Iron giants have 2 EV, so it's very hard to miss them. Bolt of Inaccuracy is the best tech against them.

Lair Larrikin

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Post Friday, 29th January 2016, 21:41

Re: I think we learned an important lesson today.

Iron Giants used to not see invisible.

They definitely see invisible now.

Dungeon Dilettante

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Post Saturday, 30th January 2016, 12:38

Re: I think we learned an important lesson today.

Dunno if this one's been said before, but chiming in :

Hornets ARE NOT Wasps :oops:
(Mistook them because of the similar tile, I thought it was just my eyes being tired, having played the entire day because of vacation)

Serves me right for grinding gold with Gozag in D:1 really

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Post Saturday, 9th April 2016, 10:14

Re: I think we learned an important lesson today.

Lasty wrote:Iron giants have 2 EV, so it's very hard to miss them. Bolt of Inaccuracy is the best tech against them.

On a related note, recently i learned juggernauts are so fast that they have 10 EV despite being giant. Bolt of Inccuracy pretty much never hits them. The same thing goes for quicksilver and storm dragons. Regular and deep trolls have just as much EV too even though their big sprite suggests otherwise. Fire/ice dragons aren't that easy to hit with their 8 EV as well but at least it happened once or twice per 4 shots on my rod.
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Double Skullcrusher

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Post Saturday, 9th April 2016, 22:45

Re: I think we learned an important lesson today.

Today I learned that some players think that how sprites look indicate something about the monster they represent.

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Ziggurat Zagger

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Post Monday, 11th April 2016, 10:24

Re: I think we learned an important lesson today.

FR: add a targeting system where you can target different parts of the monster. Then you could check the tile to see which body part to target. Also add verbal descriptions of body part sizes to xv for console players.

  Code:
You hit the cyclops in the eye, blinding it!
...MiAK}TeAMDrIE{FoVMVSFi}{MuVMGhGlVpMo}HaWrSpWz{OgGlTrMo}{CeWnMfBeMiSk}DrEE{GrFiFoGl}
DgEnFeNe{OpGlHuSu}DDArHaCKSpAEGrTmDgFEDsCjGhMoHuVM{HaAMBaEn}{HuMoHOWn}DsWzDDHu
{DgWnGnBe}FeIE{MiEnMfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}FeEE{HOIEMiAE}GrGlHuWr

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Post Monday, 11th April 2016, 11:19

Re: I think we learned an important lesson today.

  Code:
Cyclops was critically hit in the groin for 37 damage. He mumbles "Mother", as his eyes roll into the back of his head.

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Post Monday, 18th April 2016, 06:15

Re: I think we learned an important lesson today.

Sar wrote:
  Code:
Cyclops was critically hit in the groin for 37 damage. He mumbles "Mother", as his eyes roll into the back of his head.
you ever been hit so hard in the cock that you grew a second eye?

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Post Monday, 18th April 2016, 14:53

Re: I think we learned an important lesson today.

Iron giants in dis are bad enough. I thought the monster I was fighting in depths 3 was a juggernaut until he iron shotted me... I would have just walked away had I realized what it was... another death from not paying attention.


Lesson: Know what you are fighting. Because knowing is half the battle! (The other half is running away)

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Post Monday, 27th June 2016, 22:23

Re: I think we learned an important lesson today.

Join Qazlal if you got early Power by Death mutation as Ds. Restoring 12 HP per turn is fun.

Don't join Qazlal as Ds. You will get Repulsion Field making RMsl from Gozag useless.

Don't join Qazlal as Ds. You will get immunity to Freezing Clouds making cloud immunity from Gozag useless.

Edit. Changed Gozag to Qazlal.
Last edited by Sandman25 on Monday, 27th June 2016, 23:50, edited 1 time in total.
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Ziggurat Zagger

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Post Monday, 27th June 2016, 22:38

Re: I think we learned an important lesson today.

ITYM Qazlal
...MiAK}TeAMDrIE{FoVMVSFi}{MuVMGhGlVpMo}HaWrSpWz{OgGlTrMo}{CeWnMfBeMiSk}DrEE{GrFiFoGl}
DgEnFeNe{OpGlHuSu}DDArHaCKSpAEGrTmDgFEDsCjGhMoHuVM{HaAMBaEn}{HuMoHOWn}DsWzDDHu
{DgWnGnBe}FeIE{MiEnMfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}FeEE{HOIEMiAE}GrGlHuWr

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Post Monday, 27th June 2016, 23:56

Re: I think we learned an important lesson today.

Forget your plans, crawl will decide what you do.
1) +10 scale mail with rElec? +10 plate armour of pounderness? Forget them, you will use Quicksilver dragon armour because you need MR.
2) Going to ignore arbalest of damnation because you think you don't need it? Forget your desire, you will have to use it because you need MR.
3) Found vampiric Morningstar and Qazlal is great with shield? Forget it, you will have to use arbalest of damnation because you need MR.
4) Going to ignore spells and play pure melee? Forget it, crawl will give you
  Code:
the +11 great mace of Ischa Bya {pain, +Inv rF+ rC++ Str-3}
   (You found it in an ice cave)   
and will make you train Necromancy to 10+ before vaults. Oh, did I forget to mention? You will need Necromancy for MR reasons too, because those zombies from Animate Dead can protect you from banishment/paralysis. You don't want to be in Abyss with Qazlal, right?

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Post Tuesday, 28th June 2016, 17:48

Re: I think we learned an important lesson today.

If you're a deep dwarf with access to guardian spirit (e.g. amulet), a way to gain MP from 0 (e.g. potion of magic, staff of energy) and don't mind (serious) tedium, then you have a way to regenerate HP outside of combat, at the cost of satiation.
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Post Friday, 26th August 2016, 15:59

Re: I think we learned an important lesson today.

You can be happily murdering everything you encounter postgame, but a single Brimstone Fiend on its own can still nearly kill you if it decides to.

Related: Torment resistance isn't really.
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Post Friday, 26th August 2016, 16:04

Re: I think we learned an important lesson today.

Remember that your level factors in when judging how dangerous a monster is. Last time it was easy, you also were lvl 16.
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Post Thursday, 10th November 2016, 17:02

Re: I think we learned an important lesson today.

Guardian spirit does not help vs poison.
  Code:
Health: 0/154
Magic:  8/27

the +2 hat of the Bear Spirit (worn) {Spirit, +Rage rN+ MR++}

Succumbed to Aizul's bolt of poison
             ... on level 4 of the Spider Nest.
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Post Thursday, 30th March 2017, 14:12

Re: I think we learned an important lesson today.

Hey Tavern -- no important lessons learned yet in 2017?
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Post Thursday, 30th March 2017, 14:46

Re: I think we learned an important lesson today.

mattlistener wrote:Hey Tavern -- no important lessons learned yet in 2017?

Recently people are too busy demanding everything be removed until Crawl becomes Checkers, designing forks to avoid all the new challenges or bring back old ones, and generally figuring out whatever else just changed to make chunks of this thread completely obsolete.
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Post Sunday, 2nd April 2017, 11:18

Re: I think we learned an important lesson today.

Try not to die with a backpack full of scrolls, potions, and wands.

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Post Monday, 3rd April 2017, 14:05

Re: I think we learned an important lesson today.

When you wield an early distortion weapon with an EE because it's better than any other weapon that's dropped, and then realize this means you can't cast strong Sandblast anymore (0.19).
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Shoals Surfer

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Post Monday, 3rd April 2017, 15:29

Re: I think we learned an important lesson today.

If you quaff an unidentified buff potion during a fight, don't quaff another. You WILL drink cancellation, and you WILL be back at square 1.
duvessa wrote:teleportitis is annoying but i dont think you could ever convince me it is dangerous, let alone crippling


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Post Tuesday, 11th April 2017, 08:09

Re: I think we learned an important lesson today.

Spriggan air mages are smite targeting.

Shillelag is ok for Elf, Firestarter for Spider.

Ogres and Gargoyles should have different approches to orc priests.

Attack speed is much more important when your enemy has a poison attack. How many times can you be poisoned in a swing?

Wands of paralysis and destruction are great against Sonya. Polymorph isn't, if it turns her into a magic resistant unescapable spriggan who can still use her equipment and will hit you no stop with distortion.
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Ziggurat Zagger

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Post Tuesday, 11th April 2017, 09:13

Re: I think we learned an important lesson today.

Shtopit wrote:Wands of paralysis and destruction are great against Sonya. Polymorph isn't, if it turns her into a magic resistant unescapable spriggan who can still use her equipment and will hit you no stop with distortion.

Sonja has HD 6 so yes it is possible to polymorph her into a regular spriggan (HD 7). But I have to say that I very often use polymorph against Sonja if I have it and usually she ends up being a harmless monster. And even the spriggan won't hit you as fast as Sonja...
...MiAK}TeAMDrIE{FoVMVSFi}{MuVMGhGlVpMo}HaWrSpWz{OgGlTrMo}{CeWnMfBeMiSk}DrEE{GrFiFoGl}
DgEnFeNe{OpGlHuSu}DDArHaCKSpAEGrTmDgFEDsCjGhMoHuVM{HaAMBaEn}{HuMoHOWn}DsWzDDHu
{DgWnGnBe}FeIE{MiEnMfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}FeEE{HOIEMiAE}GrGlHuWr

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Post Tuesday, 11th April 2017, 19:13

Re: I think we learned an important lesson today.

duvessa wrote:
Sar wrote:
  Code:
Cyclops was critically hit in the groin for 37 damage. He mumbles "Mother", as his eyes roll into the back of his head.
you ever been hit so hard in the cock that you grew a second eye?

Eye count aside, I don't think the right reaction to being critically hit in the groin is to "mumble" anything!
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Post Thursday, 8th June 2017, 16:08

Re: I think we learned an important lesson today.

This is probably obvious for most, but it took me a while to get:

The confusion spell checks MR and HD. Mephitic cloud checks poison and HD. The result is that some swamp monsters with high MR have no poison resistance and lowish HD (spriggan druid: 100 to 11, spriggan rider: 100 to 11). So you can disable them with meph cloud, and use confuse on animals.
Lerny (120:30) and tentacled mon (160:23) are not disabled with any of these two spells. They also don't work well against thorn hunters and mangroves (both have rPois and 100 mr).

Btw, this is why HD should be visible in game.
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Halls Hopper

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Post Tuesday, 20th June 2017, 06:05

Re: I think we learned an important lesson today.

Blurry vision gives 1.5 auts delay, not 0.5.

Lair Larrikin

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Post Tuesday, 20th June 2017, 10:02

Re: I think we learned an important lesson today.

Check your mutations after every fight with a mutating monster.

In other, obviously completely unrelated, news: teleportitis on Vaults:5 is quite dangerous. (YASD) Also, teleport next to monster is quite dangerous on Zot:5 (YAVP, amazingly).

And from my latest game: Erolcha can banish your tiny little XL11 with no MR behind.

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Post Tuesday, 20th June 2017, 14:00

Re: I think we learned an important lesson today.

Even if you are not scumming, Crawl may still decide your level 8 character on D6 has lived long enough and give you an unseen horror to fight.
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Post Wednesday, 21st June 2017, 21:50

Re: I think we learned an important lesson today.

A scroll of remove curse might not be lying around on any of the first ten floors, so really do put off trying out unidentified items until you've actually got one.

Abyss Ambulator

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Post Monday, 26th June 2017, 15:48

Re: I think we learned an important lesson today.

When you remove a piece of jewellery that grants invisibility, you flicker back into view.
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Post Wednesday, 5th July 2017, 18:01

Re: I think we learned an important lesson today.

If you are playing a troll earth elementalist and you petrify a hydra to start clawing at it, the hydra will not die. Instead, it will grow a billion heads, each head healing the damage you just inflicted. Even though it cannot move, there is a chance that you cannot outdo its regeneration. And, if you do not renew the spell, you'll end up feeding many more hungry mouths than before.
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Post Wednesday, 5th July 2017, 18:44

Re: I think we learned an important lesson today.

Taking a bunch of friendly skeletons for a wakl in the early Dungeon is great, until you bump into a SpEE ghost.

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Post Thursday, 6th July 2017, 16:45

Re: I think we learned an important lesson today.

Monsters using wands of digging against you are sweet if you are alone. When there is a whole pack of decently strong monsters, having an idiot destroying corridors around you and opening halls where you thought you could fight one-on-one is something of an apocalyptic experience. I think it would be worth building a unique around this.
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Crypt Cleanser

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Post Thursday, 6th July 2017, 18:06

Re: I think we learned an important lesson today.

Jorgrun already has Dig, and so do Deep Troll Earth Mages.

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Barkeep

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Post Thursday, 6th July 2017, 19:10

Re: I think we learned an important lesson today.

It would be funny if Robin had a chance of spawning with a dig wand
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Post Sunday, 9th July 2017, 21:04

Re: I think we learned an important lesson today.

Banishing your enemies through Lugonu causes LOS-blocking fog for a turn.

EDIT: if in a corridor.
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Post Monday, 10th July 2017, 23:07

Re: I think we learned an important lesson today.

Scattershot is sweet if used on Agnes.
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Post Saturday, 22nd July 2017, 23:42

Re: I think we learned an important lesson today.

Today my DEEE was at -24 Corrosion from an entropy weaver in a anthole vault on Lair:5. I had cleared the rest of the level, and when I got close to the upstair I cast Swiftness. Then I arrow-keyed towards the stairs, glad to have escaped--smack into a hydra that had spawned by that upstair, which I never even saw, which one-shotted me.

Lesson: Auto-travel always, don't manually move.
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Post Sunday, 23rd July 2017, 06:01

Re: I think we learned an important lesson today.

MainiacJoe wrote:Today my DEEE was at -24 Corrosion from an entropy weaver in a anthole vault on Lair:5. I had cleared the rest of the level, and when I got close to the upstair I cast Swiftness. Then I arrow-keyed towards the stairs, glad to have escaped--smack into a hydra that had spawned by that upstair, which I never even saw, which one-shotted me.

Lesson: Auto-travel always, don't manually move.
Shift+direction could have helped you there too
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Post Monday, 24th July 2017, 13:18

Re: I think we learned an important lesson today.

I wonder. There was the soldier ant and entropy weaver chasing me, so there was a monster in view already. So AFAIK I had to mash arrow keys to maneuver, and I had target fixation on those threats and blundered right into the random-spawn hydra.

Is there a "move safely to this location" key combo that works when there are monsters in view?
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Post Monday, 24th July 2017, 15:15

Re: I think we learned an important lesson today.

Unfortunately, I don't think 'moving safely' is really possible with monsters in view. That leaves you with moving one tile at a time, with a little gap between key presses. That can feel a little tedious in some situations, but is usually better than manouvering oneself into a bad situation purely out of impatience.
Last edited by 4Hooves2Appendages on Monday, 24th July 2017, 21:23, edited 1 time in total.

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Post Monday, 24th July 2017, 17:19

Re: I think we learned an important lesson today.

4Hooves2Appendages wrote:Unfortunately, I don't think 'moving safely' isn't really possible with monsters in view. That leaves you with moving one tile at a time, with a little gap between key presses. That can feel a little tedious in some situations, but is usually better than manouvering oneself into a bad situation purely out of impatience.

Yes, I came to this conclusion as well while I was away from the forum. There is no way to tell the program, "I know about these monsters, but stop me if any new ones show up."
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Post Monday, 24th July 2017, 21:24

Re: I think we learned an important lesson today.

I guess I can think of some edge cases, like you are faster than all visible monsters and they have no ranged weapons, and you can see all remaining tiles on your path, etc. But it's probably not worth implementing.

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Post Wednesday, 26th July 2017, 17:42

Re: I think we learned an important lesson today.

njvack wrote:It would be funny if Robin had a chance of spawning with a dig wand

To the batcave!
Won with: KeAE^Sif, NaWz^Sif, NaTm^Chei, SpEn^Nmlx, GrEE^Qaz, HOFE^Veh, MiBe^Trog, DrFE^Hep, FoFi^Zin, CeHu^Oka.
In Progress: GnSk^Mak
Long-term goal: complete the pantheon.
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Vestibule Violator

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Joined: Saturday, 18th June 2016, 13:57

Post Friday, 28th July 2017, 21:37

Re: I think we learned an important lesson today.

If you meet a huge herd of dream sheep and have rF but no clarity, use a scroll of immolation.

Otherwise, the sticky flame propagation still works! :D
I Feel the Need--the Need for Beer
Spoiler: show
3DSBeTr 15DSFiRu 3DSMoNe 3FoHuGo 3TrArOk 3HOFEVe 3MfGlOk 4GrEEVe 3BaIEChei 3HuMoOka 3MiWnQaz 3VSFiAsh 3DrTmMakh 3DSCKXom 3OgMoOka 3NaFiOka 3FoFiOka 3MuFEVeh 3CeHuOka 3TrMoTSO 3DEFESif 3DSMoOka 3DSFiOka

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VeryAngryFelid

Mines Malingerer

Posts: 45

Joined: Sunday, 2nd January 2011, 18:08

Post Saturday, 29th July 2017, 19:48

Re: I think we learned an important lesson today.

The wiki says:
Boris is capable of one- or two-shotting careless characters. If you aren't confident you can handle him, run.

I was confident I could handle him. Nothing on Vaults 5 had been much of a challenge to me, and I had just killed an ancient lich. But what I learned today is: Crawl always keeps surprising you!
Boris hits you with the +10 dark maul {crush}!!!

Time for an expeditious retreat!
Victories: DrEE (3), GrFi (3), MiBe (6), MuFE (15), MfGl (4), DDFi (4)
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Halls Hopper

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Joined: Friday, 2nd September 2016, 02:00

Post Monday, 7th August 2017, 19:45

Re: I think we learned an important lesson today.

Moths of wrath have strong synergy with jumping spiders.
It seems like chance to trigger their specials depends on damage dealt. Berserk monsters hit 1.5 times harder and 1.5 times faster, so someone who easily deals with spiders in melee may eventually discover that raging jumping spider is more dangerous than raging stone giant. Latter may hit harder, but at least they don't ensnare.
This rule probably applies to other monsters with special melee attacks (tarantellas, anything with trample, gozag-incited vampires).
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Vestibule Violator

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Post Tuesday, 8th August 2017, 20:36

Re: I think we learned an important lesson today.

You can use force lance to push your enemies back into the fire! :twisted:
I Feel the Need--the Need for Beer
Spoiler: show
3DSBeTr 15DSFiRu 3DSMoNe 3FoHuGo 3TrArOk 3HOFEVe 3MfGlOk 4GrEEVe 3BaIEChei 3HuMoOka 3MiWnQaz 3VSFiAsh 3DrTmMakh 3DSCKXom 3OgMoOka 3NaFiOka 3FoFiOka 3MuFEVeh 3CeHuOka 3TrMoTSO 3DEFESif 3DSMoOka 3DSFiOka

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Tulse

Slime Squisher

Posts: 343

Joined: Tuesday, 14th April 2015, 19:56

Location: France

Post Sunday, 20th August 2017, 22:08

Re: I think we learned an important lesson today.

Formicids are immune to the *Slow artifact property.
3 runes : MiMo^Ru, HOFi^Beogh, TrMo^Yredelemnul, GrFi^Ru, FoFi^Gozag, MiGl^Okawaru
4 runes : DDFi^Makhleb
5 runes : GrEE^Vehumet
15 runes : MiFi^Ru, NaWz^Sif Muna, GrWz^Sif Muna
I mostly play offline or online on CXC

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