Snake Sneak
Posts: 125
Joined: Saturday, 19th February 2011, 13:39
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Snake Sneak
Posts: 125
Joined: Saturday, 19th February 2011, 13:39
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Vaults Vanquisher
Posts: 461
Joined: Monday, 13th June 2011, 00:21
chukamok wrote:The very next turn after your last chunk goes rotten, you will go hungry.
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
Happy Corner wrote:chukamok wrote:The very next turn after your last chunk goes rotten, you will go hungry.
Related is the lesser-known law that, whenever you spend all your money on a nice piece of gear at a shop, an even better item of the same type will pop up almost immediately afterwards.
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Snake Sneak
Posts: 107
Joined: Tuesday, 26th April 2011, 03:00
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Jeremiah wrote:A player ghost will consistently do more damage with any given weapon or spell than the same character did while they were alive.
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
TwilightPhoenix wrote:If you've been getting lucky with lots of portal vaults lately, you'll get an Ossuary. Said Ossuary will have 80% of its treasure locked behind transparent and stone walls with a Guardian Mummy standing over it. While you're at level 7.
Dungeon Dilettante
Posts: 1
Joined: Friday, 22nd July 2011, 12:08
danr wrote:I think it makes sense that you can blink past a statue - it has air space around it, there is a conceivable path. A glass wall is still solid and impermeable.
Abyss Ambulator
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Joined: Friday, 28th January 2011, 21:45
KoboldLord wrote:TwilightPhoenix wrote:If you've been getting lucky with lots of portal vaults lately, you'll get an Ossuary. Said Ossuary will have 80% of its treasure locked behind transparent and stone walls with a Guardian Mummy standing over it. While you're at level 7.
For that one, you're supposed to make the guardian mummy chase you around in a big circle. Once you've lured it far enough away from the loot, you circle around and ninja everything.
Ziggurat Zagger
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Joined: Friday, 17th December 2010, 18:17
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
TwilightPhoenix wrote:The room said mummy was in was far too tiny for that. Trust me, I tried. You had to get in with Controlled/Lucky Teleport, Passwall, LRD, Shatter, or something else able to bypass or destroy stone and transparent walls. And while the mummy is said to move slow, it manages to keep up with that little amount of space just fine.
Abyss Ambulator
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Shoals Surfer
Posts: 321
Joined: Friday, 17th December 2010, 02:21
Blades Runner
Posts: 555
Joined: Tuesday, 4th January 2011, 13:38
Abyss Ambulator
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Halls Hopper
Posts: 55
Joined: Wednesday, 20th July 2011, 02:19
Vaults Vanquisher
Posts: 461
Joined: Monday, 13th June 2011, 00:21
Halls Hopper
Posts: 55
Joined: Wednesday, 20th July 2011, 02:19
Happy Corner wrote:If you play a Draconian, monsters will spawn with weapons of dragon-slaying roughly a hundred times more often (and many floors earlier) than when you're any other race.
(Why yes, I DID recently lose a Draconian character on D:1 to a monster with a dragon-slaying weapon. Why do you ask?)
Blades Runner
Posts: 555
Joined: Tuesday, 4th January 2011, 13:38
OdiumTheologicum wrote:Happy Corner wrote:If you play a Draconian, monsters will spawn with weapons of dragon-slaying roughly a hundred times more often (and many floors earlier) than when you're any other race.
(Why yes, I DID recently lose a Draconian character on D:1 to a monster with a dragon-slaying weapon. Why do you ask?)
Did they happen to be spears? I ran into that problem too.
Shoals Surfer
Posts: 321
Joined: Friday, 17th December 2010, 02:21
chukamok wrote:The very next turn after your last chunk goes rotten, you will go hungry.
Ziggurat Zagger
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Halls Hopper
Posts: 55
Joined: Wednesday, 20th July 2011, 02:19
Zicher wrote:OdiumTheologicum wrote:Happy Corner wrote:If you play a Draconian, monsters will spawn with weapons of dragon-slaying roughly a hundred times more often (and many floors earlier) than when you're any other race.
(Why yes, I DID recently lose a Draconian character on D:1 to a monster with a dragon-slaying weapon. Why do you ask?)
Did they happen to be spears? I ran into that problem too.
IIRC, only polearms can get the dragon-slaying brand. Be afraid of early gnolls!
Zot Zealot
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Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
Vaults Vanquisher
Posts: 461
Joined: Monday, 13th June 2011, 00:21
Halls Hopper
Posts: 55
Joined: Wednesday, 20th July 2011, 02:19
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Happy Corner wrote:If you kill enough Liches when you're fucking around in the Abyss, eventually the next one will get tired of the ongoing genocide and summon at least three Fiends (of various kinds) as its first action. The next turn, most of these Fiends will torment you, reducing you to 1/4 or even 1/8th of your HP in an instant. The final turn, one of them will finish you off by laughing at your 48 EV and sending a big burst of hellfire up your ass. Your character will, of course, be at level 27 (having only gone to the Abyss to gather some needed items for the final Zot run), leaving a very powerful ghost to terrorize your next character to step into the Abyss.
(sighs)
Abyss Ambulator
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Halls Hopper
Posts: 63
Joined: Thursday, 28th April 2011, 08:19
Slime Squisher
Posts: 404
Joined: Sunday, 13th February 2011, 13:57
Happy Corner wrote:If you play a Draconian, monsters will spawn with weapons of dragon-slaying roughly a hundred times more often (and many floors earlier) than when you're any other race.
(Why yes, I DID recently lose a Draconian character on D:1 to a monster with a dragon-slaying weapon. Why do you ask?)
Slime Squisher
Posts: 404
Joined: Sunday, 13th February 2011, 13:57
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
asdu wrote:chukamok wrote:The very next turn after your last chunk goes rotten, you will go hungry.
After extensive research, I feel confident about expanding on that basic law to create a comprehensive theory of chunk availability:
1. The very next turn after your last chunk goes rotten, you will go hungry.
2. While hungry, the chances of monsters dropping edible corpses will decrease to almost 0%; to compensate, poisonous (if lacking rPois), mutagenic and rot-inducing corpses will generate 100% of the time.
3. If an edible corpse is generated, either the creature that dropped it will be part of a dangerous group, or some other powerful enemy will show up before you've managed to chop up the corpse; either way, you'll be forced to run, leaving the corpse behind to rot.
4. Occasionally a monster may generate a corpse in circumstances that allow you to freely chop it up without being interrupted; this however only happens with monsters giving brown chunks, and chunks obtained this way will always cause sickness (regarding sickness, note there is a law stating that the probability of sickness causing strenght drain is directly proportional to character encumbrance).
5. Finally giving in to hunger and eating permafood will cause a high chunk yield monster to spawn within 10 turns and drop a corpse with 100% certainty (this is only true if permafood took you to satiatied status or above. Otherwise, go back to point 2).
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Slime Squisher
Posts: 341
Joined: Wednesday, 14th September 2011, 10:10
gb wrote:IMO you should always acquire jewelry...*always*
Swamp Slogger
Posts: 159
Joined: Friday, 25th March 2011, 04:05
Crypt Cleanser
Posts: 726
Joined: Friday, 11th February 2011, 18:46
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Slime Squisher
Posts: 354
Joined: Thursday, 14th April 2011, 17:28
Slime Squisher
Posts: 354
Joined: Thursday, 14th April 2011, 17:28
Abyss Ambulator
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Joined: Sunday, 18th September 2011, 02:11
Slime Squisher
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Joined: Saturday, 16th April 2011, 12:00
Slime Squisher
Posts: 369
Joined: Saturday, 3rd September 2011, 18:22
Abyss Ambulator
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Joined: Friday, 28th January 2011, 21:45
Pteriforever wrote:So... These scrolls I have like, 5 of that don't seem to do anything? Fear, right? Nope, Curse Jewellery.
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