Potion of Mutation is Completely Different in Trunk


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Tartarus Sorceror

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Post Friday, 10th February 2017, 14:59

Potion of Mutation is Completely Different in Trunk

https://github.com/crawl/crawl/commit/b ... 2b8fab371f

  Code:
Shove Mutation, Cure Mutation, and Beneficial Mutation into a blender.

The new !Mutation will strip 2-6 mutations, add 1-3 random mutations,
then add one good mutation... in that order. It takes the spawn weights
of all three previous potions, and thus is now the third most common
potion in the game. (On average, ~17 will spawn in a three-rune
victory.) This is subject to further change and balancing.

===

Gameplay effects:

Once a character is mutated, then that character is permanently
involved in the mutation game unless they worship Zin, because the new
potion will only replace their current (mal)mutations. There is a
reasonably decent chance (~39%) to acquire only good mutations.

Because the new potion removes more mutations than it adds,
players won't be able to gather large mutation sets without consuming
the meat of mutagenic monsters. Ugly things are on the menu tonight!

===

A brief explanation of the philosophy behind this change:

The current status of Crawl's mutation game is essentially
solved: if you get malmutations, quaff Cure Mutation. If you find
Beneficial Mutation, quaff it. If you're feeling lucky, or if you
absolutely need to get rid of a certain malmutation and are out of Cure
Mutation, then quaff Mutation. These choices are not very interesting.
Cure Mutation in effect becomes a tax paid for making positioning
mistakes against malmutators, and when they run out of !cmut, then for
some players malmutators become top priorities, with a risk of
'permanently ruining' their character if they become too malmutated.

Since the new potion generates frequently, for now, it ensures that
the player will usually have the option to reroll their mutations if they
get a set that they decide that they don't want to play with. The
decision to reroll is also no longer binary: each mutation set is
evaluated in the context of the character's abilities and strengths, and
the player will decide "Is it worth risking getting something worse
or better?" (Compare the Cure Mutation decision described above.)

It creates a mutation baseline for most characters: at least two
mutations in any given game (unless they were lucky / savvy enough
to never be malmutated, and Zin-ite enough to never succumb to the
purple temptation!), and likely 3+.

The goal is to increase player control and interaction with the mutation
mechanic, and to generate more relevant and interesting decisions that
will differ on a character-by-character (or even mutation-by-mutation)
basis.

===

New mutations, good and bad alike, will probably be added to the game.
Keep an eye out!

Potions of Cure Mutation and Beneficial Mutation have been removed. Most
vaults containing Cure/Beneficial potions have been converted to
Mutation, or another suitably good item.
 master

I am of two minds about this.

I am happy that, should I wish to play mutation roulette, I can now do so with a reasonably positive expectation value. There have been times when I've been in a mood to see what could happen, but the odds in <=0.19 has been stacked against me. Now they're stacked in my favor, so there's fun to be had if I want to try it.

I am unhappy that, should I wish to play without mutations, the first successful malmutator irrevocably* frustrates that goal. The risk-averse playstyle is as compromised by this change as the gambling playstyle is enhanced. I don't like the idea that the game will mutate you--the "and there's nothing you can do about it" part doesn't feel Crawlish to me.

FR: Retain Potion of Cure Mutation and have it always get rid of all mutations, but bundle with it Degeneracy's effect: Potion of Purging maybe? So if you really want to play without mutations, you can with a downside; or you can just change a set you don't like with the new Potion of Mutation.

*(^Zin/^Jiyva)
Won (48). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 6 Backgrounds: Tm, AM, Wr, Su, AE, Ar; 3 gods: Jiyv, newNem, WJC

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Shoals Surfer

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Post Friday, 10th February 2017, 15:26

Re: Potion of Mutation is Completely Different in Trunk

Dungeon Crawl: Stone Soup has jumped the shark. I for one welcome our new mutagen overlords.

At least Mummy got buffed indirectly.
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Barkeep

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Post Friday, 10th February 2017, 18:33

Re: Potion of Mutation is Completely Different in Trunk

The thing I like about this change is that it gives an answer to the question "am I supposed to interact with the mutation system?" The answer is now: yes. Either you're likely to get malmutated at some point (and probably quaff some !mut to deal with it) or you'll take strategic steps to not get mutated (be undead, worship Zin).
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.

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Sar

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Ziggurat Zagger

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Post Friday, 10th February 2017, 19:14

Re: Potion of Mutation is Completely Different in Trunk

The "new mutations incoming" part kind of made me excited, I won't lie.

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Crypt Cleanser

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Post Friday, 10th February 2017, 19:34

Re: Potion of Mutation is Completely Different in Trunk

I like it, too! Since the potions are so common its now optimal to quaff until you have mut set you like. Awesome.
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Slime Squisher

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Post Friday, 10th February 2017, 20:10

Re: Potion of Mutation is Completely Different in Trunk

much welcomed change good job devs
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Ziggurat Zagger

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Post Friday, 10th February 2017, 21:35

Re: Potion of Mutation is Completely Different in Trunk

Sar wrote:The "new mutations incoming" part kind of made me excited, I won't lie.

FR new mutation:
Sore throat: it takes you longer to quaff potions
...MiAK}TeAMDrIE{FoVMVSFi}{MuVMGhGlVpMo}HaWrSpWz{OgGlTrMo}{CeWnMfBeMiSk}DrEE{GrFiFoGl}
DgEnFeNe{OpGlHuSu}DDArHaCKSpAEGrTmDgFEDsCjGhMoHuVM{HaAMBaEn}{HuMoHOWn}DsWzDDHu
{DgWnGnBe}FeIE{MiEnMfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}FeEE{HOIEMiAE}GrGlHuWr

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Slime Squisher

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Post Friday, 10th February 2017, 21:50

Re: Potion of Mutation is Completely Different in Trunk

Halflings should get perfect rMut imo, so you at least have the option of doing extended w/o playing the mutation minigame (bar zin)

Shoals Surfer

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Post Friday, 10th February 2017, 22:36

Re: Potion of Mutation is Completely Different in Trunk

amaril wrote:Halflings should get perfect rMut imo, so you at least have the option of doing extended w/o playing the mutation minigame (bar zin)

There's also ghouls and mummies for that.
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Shoals Surfer

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Post Saturday, 11th February 2017, 19:33

Re: Potion of Mutation is Completely Different in Trunk

Floodkiller wrote:
amaril wrote:Halflings should get perfect rMut imo, so you at least have the option of doing extended w/o playing the mutation minigame (bar zin)

There's also ghouls and mummies for that.

The penalties for playing mummy is far more than what rMut is worth.
duvessa wrote:teleportitis is annoying but i dont think you could ever convince me it is dangerous, let alone crippling


duvessa wrote:DCSS Go: jump down the nearest manhole and fully explore the sewers before you go back out
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Tartarus Sorceror

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Post Saturday, 11th February 2017, 22:32

Re: Potion of Mutation is Completely Different in Trunk

Ghouls are fine though!

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Ziggurat Zagger

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Post Sunday, 12th February 2017, 05:53

Re: Potion of Mutation is Completely Different in Trunk

Not just fine, I believe unarmed Gh of Makh is the best combo for 15 runes.
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Spider Stomper

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Post Sunday, 12th February 2017, 18:52

Re: Potion of Mutation is Completely Different in Trunk

To everyone: welcome to !mut quaffing club xD
Memento mori

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Sar

Blades Runner

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Post Monday, 13th February 2017, 17:21

Re: Potion of Mutation is Completely Different in Trunk

sorry, i don't like it, i like being able to avoid muts without going zin

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