Spider Stomper
Posts: 247
Joined: Friday, 5th August 2011, 13:18
Abyss:5 spawn rate counterproductive to risk/reward theme
Problem: Monster density of Abyss:5 is so high that even if you are capable of taking on the monsters, you'll actually spend more time, both real world and in-game, because almost every step is a fight.
I'm presently playing a ghoul of Ru who has no issues taking on Abyss:5 with little more than tab and occasional snack breaks. I'm seeing this issue now, and even simply walking away isn't an option - before long (IE a couple seconds later) you'll run into a wall of monsters and have to sit there tabbing.
I suggest having abyssal rune generate at or near character's feet after enough time/kills on Abyss:5.
Alternate ideas:
Adjust monster spawn rate downward. If you've made it past Abyss:4, you've already passed the "tough enough" bar.
Make Abyss:5 a guaranteed vault level with the rune. Possibly Increase spawn rate of Abyss:4.
- For this message the author minstrel has received thanks: 2
- duvessa, Gorgondantess