Lair Larrikin
Posts: 26
Joined: Sunday, 22nd January 2017, 02:47
Demigods
To me, the Demigod Species is by no means weak, and I often pick it if I don't want to have the dilemma of choosing a god. Their ability to have double stat gain is very useful, allowing them to have very good attributes early in the game.
However, I don't like how while they have much better, health, stats, and mana, they pay by basically being humans that advance 5/6 as fast in skills and lose the ability to have a god. This is a trade-off that I find a little unfair, as the same humans, while lacking 13 attribute points, so having 75% of the attributes of a Demigod, make up for it somewhat with 20% more skill xp, and make up for it a lot by having a god that can greatly increase their capabilities. This no-god problem applies especially to good gods like TSO and Zin, who, from what I have read on their god descriptions, are quite useful when the character wants to go to the lower levels of the dungeon. I feel like this discourages demigods' chances of acquiring 15 runes (it is possible that I'm not looking at the big picture in this case), creating a direct choice scenario that is, from what I have seen of the dcss design policy, not a good thing (again, I might not be looking at the big picture; I only started playing this game 2 weeks ago).
I think Demigods should be more resistant to mutation (antithesis to Demonspawn logic), and have their sustain attributes ability be nerfed instead of removed.
Another change, although I don't know if it is logical, is for Demigods to have increased aptitudes based the background they choose, so that a Fire elementalist might be related to some obscure deity of fire, and be more attuned to fire and magic, and a Fighter could be related to some obscure deity of battle, and would be more attuned to weaponry and physical prowess. The gods that can be worshipped are probably too prideful or looked up to too much to consider banging "A MEEUH MOHTAL". I kind of thought of not writing this paragraph, since it might have already been suggested and the change would mean that the demigod's game would be a little too planned out from the start, but I still thought it was a pretty cool idea that also added to the implication that a demigod is of divine origin.
Another alternative to this is to just give me some advice as to how to play a demigod, and certain classes that . I find them quite fun as conjurers and fighters, but I often end up dying when they are at experience level 6-10.
Mod edit: moved from GDD to advice.