Change D:1


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Slime Squisher

Posts: 395

Joined: Wednesday, 6th July 2016, 02:40

Post Tuesday, 24th January 2017, 09:22

Change D:1

To as follows

1. Initial monster set is fixed; 12 rats, 3 bats

2. Monsters never generate (except orbrun)

3. No shaft
http://crawl.akrasiac.org/scoring/players/papilio.html

Done 15-rune wins with all playable species, backgrounds, gods!

Sar

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Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Tuesday, 24th January 2017, 09:43

Re: Change D:1

Boring. Play sprints.

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VeryAngryFelid

Slime Squisher

Posts: 365

Joined: Monday, 7th January 2013, 08:22

Post Tuesday, 24th January 2017, 09:50

Re: Change D:1

D:1 is unfair (no upstairs to stairdance) but the thing is, it doesn't matter.

While you're still in D:1 you have invested less than five minutes into your game, so if you get mauled by a gnoll in a tight corridor, you just restart. If you get shafted three floors, you may even want to restart right there, but you might take it as a challenge and have some fun trying to survive.

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Ziggurat Zagger

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Joined: Wednesday, 23rd October 2013, 07:56

Post Tuesday, 24th January 2017, 10:06

Re: Change D:1

papilio wrote:To as follows

1. Initial monster set is fixed; 12 rats, 3 bats

2. Monsters never generate (except orbrun)

3. No shaft

If you would do this you might just as well just remove the rats and bats and give the PC the exp from them straight away, put all the items on the level to the player's inventory and start the actual game on D:2.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

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