Dungeon Dilettante
Posts: 4
Joined: Tuesday, 17th January 2017, 01:31
multi gods, corrupt and destroy
Some of them match up well enough that, like with traditional pantheon idol religions you could try to relate with more than one.
The ability to corrupt levels and destroy altars i liked, since its the only way to wreck altars. it was fun to go into everyone's special place and be like ha its totally wrecked now!
(Although some floors had multiple special places and corrupt only works once, so i'd like that changed, maybe let it work any place there is an altar!).
I'd think Lugonu and Vehemet would match up well for destroying stuff. They both want you to kill everything!
Being able to destroy harder walls was something I liked a lot, made much use of shatter, which Vehemet causes to do more damage.
So, abandonment would work a little different, such as going to a god that is not a match or other offenses and lack of interest.
Having more than one god could require some special service to each, the dereliction of which brings abandonment punishment. Such as, "Lugonu: Must Corrupt each map and each non-aligned altar (may bring consequences from those gods)", "Vehemet: must kill twice as many enemies and shatter the most significant structures on each floor (will be marked)". And the corruption would have to be programmed not harm the altar of the character's other god, of course, as part of the deal.
So, that's one example. I'm sure there are others that would be fun also.