Time for another update.
- Stairdancing is ruined forever: hostile monsters will no longer follow you through stairs and taking damage (except poison and sticky flame damage over time) while using stairs interrupts movement.
- As a side-effect of my lazy implementation of the stairdance change, getting hit while meditating for passwall interrupts the passwall. Rip in pepperoni, old friend.
- Monsters no longer spawn over time, except in abyss. This kills the out of depth clock, which was supposed to encourage progression but mostly interrupted autotravel to make you fight ogres at xl 16.
- Slightly more monsters spawn upon level generation, to slightly mitigate the resulting exp reduction.
- Sif Muna gets magic skill boost, kicking in at ***... piety and equivalent to a medium-strength ashenzari boost. It affects all magic skills and spellcasting. Book gifts are moved back to *****. piety.
- Spellpower is displayed numerically as if you were in wizmode.
- Base magic regeneration is increased slightly. This should reduce earlygame kiting with mage starts a little bit.
- Added a bunch of damage display stuff that I missed. Some of this required some extra messaging when monsters hit you with spells, hopefully it's not too annoying.
- You should no longer see as many enormous stacks of dispersal ammo. It automulches in regular crawl already, so the increase to dispersal ammo generation was an oversight on my part.
- Fixed a bug where the game would crash when examining conjurer statues in iskendrun's wizlab.
- Fixed (maybe) a bug where troves would still ask for identify scrolls.
Tabstorm made a really good post in the
dynamic monsters thread about luring. I'm interested in moving some things in this direction, but unfortunately doing all of that stuff is kind of hard. This attempt to reduce stairdancing is a quick and dirty fix, and it might not work. I'd like to try and implement some sort of clock next, but it's probably going to take a while and will require some pretty major rebalancing (I think). I'm open to suggestions.
Re: piety display: unfortunately, the line is too long to fit both a numeric display and asterisks with some of the longer species and god names. I guess I could change the asterisks to just display as a number but I think it would look weird.
Re: ely pacification: I briefly looked into this and it seems difficult to do with the way the code is written right now, unless I missed something. This is probably on hold until I can find time to do more god reworks, but I agree that it should be displayed.
Looking into numeric gdr display as well. I thought I had it but it turns out that my change only works in offline console or something so I'll have to try again.
Update should be live on cpo and coming to cbro soonish.