Simplified Str damage bonus
- your weapon's base damage is increased by 1 for each 2 points of Str above 10.
- above bonus can't be higher than base damage (so QB gets max. 5 bonus at 20 Str, GSC max. 22 bonus at 54 Str).
(thanks Sil)
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nago wrote:I imagine that formula would give extremely overpowered results (as far I know, base damage is multiplicative with weapon skill and fighting)
nago wrote:But +1 to simplify it, maybe treating like 3 points = 1 slay or things like that
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Ziggurat Zagger
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VeryAngryFelid wrote:So OP suggests replacing (base weapon damage * {Str-10}/39}]) with ({Str-10}/2}). Basically all weapons will be treated as triple sword in old formula. Why is it better?
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luckless wrote:Because short blades are too weak, and statue form is too strong.
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luckless wrote:Because short blades are too weak, and statue form is too strong. Among other things.
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VeryAngryFelid wrote:luckless wrote:Why do we need different weapon categories and tranformations if they are roughly equal to all other weapons? I mean it is good that short blades are weak and transformations are strong (I would move statue to level 7-8 if it's too powerful for level 6).
VeryAngryFelid wrote:So OP suggests replacing (base weapon damage * {Str-10}/39}]) with ({Str-10}/2}). Basically all weapons will be treated as triple sword in old formula. Why is it better?
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kuniqs wrote:Because the current formula is a little too complicated, and Dex is a no-brainer for SB users?
Dex is currently a no-brainer anyway.
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