Crypt Cleanser
Posts: 714
Joined: Saturday, 5th December 2015, 06:56
FR: Remove chunks, and (optionally) lengthen hunger clock
Reasoning:
Having to stop and butcher/eat corpses is tedious, even with auto butcher and auto eat chunks, since you have to manually position yourself onto corpses.
Corpse eating leads to extremely game-y behaviors like leaving monsters on floors so you can kill them later and not become hungry en route to/from your stash, dipping into branches/floors simply to eat 1 monster, and so on.
Requiring the player to stop and eat corpses frequently provides very little tangible benefit which required occasional consumption of permafood does not already provide. One might argue that pushing the player to fight and kill monsters rather than simply explore and pick up items is beneficial, but the benefit seems miniscule compared to the benefit of significantly reducing overall tedium/complexity, especially considering those two activities seem to go hand in hand to begin with.
Reasoning in support of lengthening hunger clock as well:
Would retain the current balance of mandatory exploration vs. time be a less extreme change to the game, and therefore more within the current development philosophy.
- For this message the author lethediver has received thanks: 3
- Cimanyd, duvessa, Rast