Shoals Surfer
Posts: 268
Joined: Tuesday, 4th October 2016, 09:32
A possibly workable change to poison magic.
So at the start I'll say that I do enjoy both poison magic and VM however people often complain that poison magi is rather shallow. Which is true, it is a bit shallow compared to other spell schools. Currently god overflow and increasing redundancy are also somewhat problematic leading to the rejection of Wudzu who will be missed, his powers however still live on in code and have a nice mix of semi-incomperable effects, summon forest is also currently in existence and the races that are currently best at poison magic all have a strong attachment to nature.
So a bit of a modest proposal here...poison retheme.
Namely~
Rename poison magic&VM (calling it wood for this post): The name is just restrictive at the moment and seeing any non-fedhas nature aspect in the game would be nice, we have druids in the game so, that'll work. Slightly adjust the starting book.
Existing spell school changes: Ignite Poison/Intoxication to pure transmutations (these never needed to be a 3 school 3 mp spell or a 2 schcool level 5 spell), summon forest/hydra to wood/summoning, lower summon hydra to L6 to reflect the new dual school status, sticks to snakes/hydraform to wood/Tm and adjust hydraforms spell level accordingly (probably level 5 to make it worthwhile ever).
Remove: OTR (Broken as shit, no longer thematic).
Incorporate Wudzu powers as spells: Summon briars and snaplasher vines were both pretty damn cool.
Let Fedhas interact with/support the school: Significant buff to a strong god I know but fedhas is NOT fun to play for anyone right now. Fed would keep her current invo/power curve just... slightly buff spell power I guess and make snaplashers/briars better, the school is still capping out at level 7 and focused pretty tightly on main school+2 subs so there's room for enough invo to use Fed... or any god really, she's not always going to be the optimal choice.
Poison damage is still poison damage.
Pro's: Everything exists, a lot of lesser/never used spells get indirectly buffed. Opens up room to actually play with the school later. Nerfs sticks to snakes.
Cons: RIP:OTR, Snake and swamp potentially become much meaner. It's a pretty big change so it would probably need to see testing in a branch if it ever gets that far.
Tentative proposal open to suggestions/flame I guess.
Edit: Wood was chosen as the tentative name because the changed school falls under the classical Chinese/Taoist element of wood. This was intentional, and is very much "not nature". Nature is the domain of fedhas/quazlal/eventual god of the hunt
- For this message the author NhorianScum has received thanks: 6
- bel, Cheibrodos, DracheReborn, Sar, Speleothing, Vajrapani