Slime Squisher
Posts: 365
Joined: Monday, 7th January 2013, 08:22
Species idea: Epocrasian (reverse demigod)
Gameplay justification: Frail invocations specialist.
The Epocrasian is a challenge species with low overall aptitudes and reduced HP, compensating all of this with an unprecedented focus on Invocations. The way they fill this specialized niche is by reducing the use of a long term resource (Piety). Divine abilities that aren't meant to be spammed become viable as a standard attack, and the species plan would be built entirely around the god abilities rather than complemented by them.
To face the particularly difficult early game, they also get a tool to navigate around threats, by entering a reduced LOS + detect monsters state at will.
Theme
Epocrasians are bizarre long limbed, pale skinned humanoids. Their round, melancholic black eyes seem permanently fixated in the past. They are frail and inept at all forms of physical combat, but able to move silently despite their tall build. While they are skilled at hexes and translocations, their true talent lies in maintaining close communication with their deity. Epocrasians are unrivaled in their ability to listen their god's commands and communicate their wishes to them, quickly becoming favored followers and exceptional miracle workers.
Aptitudes
- Offense: -1 Fighting, -2 Weapon Skills, -2 UC.
- Defense: +0 Dodging, -3 Armour, -2 Shields, +3 Stealth.
- Magic: +4 Invocations, +1 Evocations, +1 Spellcasting, +1 Hexes, +1 Translocations, +0 Charms, -1 everything else.
- High Int, low Dex and very low Str progression.
- Frail 2: -20% HP.
- Theosophist: The first 3 piety points in any invocation cost are converted to MP (So a skill costing 2 MP and 6 piety would cost 5 MP and 3 piety instead). Non-piety costs such as MP, draining or gold are reduced by 30%.
- Meditation: Epocrasians can close their eyes and enter a meditative state at will, causing their physical bodies to fade from reality, becoming almost undetectable, and relying on their mind's eye to detect nearby threats. When meditating, they gain slow 1, monster detection 3, and their LOS is severely reduced (down to 2).
Why I'd play an Epocrasian
The reason why I think this species could be fun is because there is a heap of well designed, fun god abilities that could be the cornerstone of a build, rather than something to fall back on for particularly difficult scenarios. Giving unrestricted access to low piety cost abilities (and reducing the cost of the rest) needs an equally powerful counterbalance, hence the poor stats across the board. Finally, I think Meditation can be an interesting way to balance the harsh early game by allowing the player to bypass difficult threats on the way to Temple, with the potential for a less linear experience in the beginning.