papilio wrote:Shard1697 wrote:papilio wrote:That win is two years ago, much things are changed.
There were no doom hounds nor Tzitzimimeh. Shadow fiends were weak and casted Dispeal Undead with less probs/damage.
Ok? I could have gone for an easier 3rd rune either way. Or scummed it up for XP. etc.
I can win as mummy again without heal wounds wand/gozag/mak if you want
OK, you said you can do, just try.
Of course with 15 runes, without Gozag/Makhleb/Nemelex, no abyss grinding. Don't forget Haste spell (Which you casted 276 times in the run you showed me), wand are all gone.
I think you can do it anyway, but I strongly guess you'd think "mummies have became fucking crap of crap even more".
Ok, I did it(MuFi^Oka). The whole thing was fairly academic because I knew from the start that, like I said, early game which is most dangerous for any character is where you need to worry as mummy because you don't have XP yet and rF-/no potions is the biggest deal there. Lategame you have enough XP(+gear) to make things more even compared to other species, extended you have more XP than you'd ever need even with -2 apts.
As expected-
![Image](https://i.sli.mg/kkhloA.png)
-I died 7 times in the early game, only 1 time later on solely due to being an idiot around Nikola and not reading tele, and not at all in extended. Only really scary thing was dis serpent of hell because it moves fast, can dispel and hits hard... but HW wand would not really have helped in my encounters with it because its damage is so bursty.
After having done this nothing has changed about my opinion. You should not be relying upon HW wand as a crutch to win as any species, including Mu, and lacking it does not really change how I play much. Lacking haste matters more, but the game is certainly still winnable(a better, more patient player than me could have done this in 1 or 2 tries). Losing HW wand is not a big change to Mu power level.