Mines Malingerer
Posts: 33
Joined: Sunday, 26th December 2010, 16:00
Demigod Transmuter looking for advice
- Code:
Dungeon Crawl Stone Soup version 0.8.0-a0-4495-g631aad2 character file.
Draconis the Brawler (Demigod Transmuter) Turns: 90453, Time: 06:18:49
HP 154/154 (160) AC 13 Str 18 Exp: 20/545052 (1), need: 19747
MP 12/36 EV 23 Int 31 God:
Gold 1765 SH 20 Dex 17 Spells: 9 memorised, 7 levels left
Res.Fire : + . . See Invis. : . - Unarmed
Res.Cold : + + . Warding : + f - +2 robe {rC+ rF+}
Life Prot.: + . . Conserve : . E - +2 orc buckler
Res.Acid. : . . . Res.Corr. : . O - +0 helmet "Roezuipp" {rElec rPois rC+ MR}
Res.Poison: + Clarity : . I - +1 cloak {rPois}
Res.Elec. : + Spirit.Shd : . N - +2 pair of gloves "Feokhod" {Dam+3}
Sust.Abil.: . . Stasis : . C - +2 pair of boots
Res.Mut. : . Ctrl.Telep.: . X - amulet "Creseepu" {Ward Int+4 Acc+4}
Res.Rott. : . Levitation : . M - ring "Liurhuoxt" {rElec MR Acc+6 Dam+2 Stl
Saprovore : . . . Ctrl.Flight: . B - ring of wizardry
@: very slightly glowing, incredibly resistant to hostile enchantments, very stealthy
A: no striking features
a: no special abilities
You are on level 5 of the Crypt.
You are not hungry.
You have visited 9 branches of the dungeon, and seen 60 of its levels.
You have visited 1 portal chamber: wizlab.
You have collected 5454 gold pieces.
You have spent 3709 gold pieces at shops.
Inventory:
Hand weapons
e - a dwarven short sword
Armour
f - a +2 robe of resistance (worn)
C - a +2 pair of boots (worn)
E - a +2 orcish buckler (worn)
I - a +1 cloak of poison resistance (worn)
N - the +2 pair of gloves "Feokhod" (worn) {Dam+3}
(You acquired it on level 4 of the Swamp)
It affects your damage-dealing abilities (+3).
O - the +0 helmet "Roezuipp" (worn) {rElec rPois rC+ MR}
(You found it on level 8 of the Dungeon)
It protects you from cold.
It insulates you from electricity.
It protects you from poison.
It increases your resistance to enchantments.
Magical devices
o - a wand of invisibility (6)
q - a wand of fire (12)
u - a wand of digging (16)
G - a wand of cold (10)
L - a wand of fireball (9)
P - a wand of teleportation (9)
S - a wand of confusion (17)
W - a wand of disintegration (15)
Y - a wand of hasting (2)
Comestibles
b - 3 royal jellies
Scrolls
k - 8 scrolls of remove curse
l - a scroll of enchant armour
m - 3 scrolls of enchant weapon I
p - 3 scrolls of amnesia
r - 2 scrolls of identify
U - a scroll of blinking
Jewellery
a - a +4 ring of evasion
c - an uncursed ring of life protection
i - an uncursed amulet of controlled flight
j - an uncursed amulet of resist mutation
w - an uncursed ring of protection from fire
A - a +5 ring of strength
B - a ring of wizardry (left hand)
F - an uncursed amulet of clarity
M - the ring "Liurhuoxt" (right hand) {rElec MR Acc+6 Dam+2 Stlth++}
(You bought it in a shop on level 1 of the Snake Pit)
[ring of slaying]
It affects your accuracy (+6).
It affects your damage-dealing abilities (+2).
It insulates you from electricity.
It increases your resistance to enchantments.
It makes you much more stealthy.
R - an uncursed amulet of conservation
T - an uncursed ring of see invisible
X - the amulet "Creseepu" (around neck) {Ward Int+4 Acc+4}
(You bought it in a shop on level 3 of the Elven Halls)
[amulet of warding]
It affects your intelligence (+4).
It affects your accuracy (+4).
Z - the ring of Lady Luck {+Lev rC+}
(You found it on level 7 of the Lair of Beasts)
[ring of levitation]
It protects you from cold.
Potions
g - 7 potions of restore abilities
n - 7 potions of confusion
s - a potion of agility
x - a potion of invisibility
y - 2 potions of healing
D - a potion of degeneration
J - 9 potions of decay
K - a potion of speed
V - 2 potions of heal wounds
Books
d - a book of Summonings
Spells Type Level
Abjuration Summoning 3
Recall Summoning/Translocation 3
Summon Elemental Summoning 4
Shadow Creatures Summoning 5
Summon Demon Summoning 5
Summon Ugly Thing Summoning 6
h - the Reference Book on the Unstable Rocks
(You found it on level 18 of the Dungeon)
Spells Type Level
Sandblast Transmutation/Earth 1
Maxwell's Silver Hammer Transmutation/Earth 2
Stone Arrow Conjuration/Earth 3
Dig Transmutation/Earth 4
Petrify Transmutation/Earth 4
Bolt of Magma Conjuration/Fire/Earth 5
Leda's Liquefaction Earth 6
*Statue Form Transmutation/Earth 6
v - a book of Death
Spells Type Level
Corpse Rot Necromancy 2
Sublimation of Blood Necromancy 2
Agony Necromancy 5
Excruciating Wounds Charms/Necromancy 5
Bolt of Draining Conjuration/Necromancy 6
z - a book of Callings
Spells Type Level
Summon Small Mammals Summoning 1
Sticks to Snakes Transmutation/Summoning 2
Call Imp Summoning 2
Call Canine Familiar Summoning 3
Summon Scorpions Summoning/Poison 4
Summon Ice Beast Ice/Summoning 5
Q - a book of Morphology
Spells Type Level
*Lee's Rapid Deconstruction Transmutation/Earth 5
Polymorph Other Hexes/Transmutation 4
Cigotuvi's Degeneration Transmutation/Necromancy 5
Alter Self Transmutation 7
Shatter Transmutation/Earth 9
Magical staves
t - a staff of death
H - a +9 rod of warding (15/15)
(You found it on level 1 of the Vaults)
You have 1 experience left.
Skills:
+ Level 11 Fighting
+ Level 3 Throwing
+ Level 14 Dodging
- Level 8 Stealth
- Level 6 Stabbing
+ Level 8 Shields
+ Level 3 Traps & Doors
+ Level 19 Unarmed Combat
+ Level 9 Spellcasting
+ Level 13 Necromancy
+ Level 12 Transmutations
+ Level 4 Fire Magic
+ Level 2 Ice Magic
+ Level 1 Earth Magic
+ Level 3 Poison Magic
+ Level 4 Evocations
You have 7 spell levels left.
You know the following spells:
Your Spells Type Power Success Level Hunger
a - Fulsome Distillation Trmt/Necr N/A Excellent 1 None
b - Evaporate Fire/Trmt #######... Excellent 2 None
c - Lee's Rapid Deconstr Erth/Trmt #######... Excellent 5 Choko
d - Blade Hands Trmt #######... Excellent 5 Choko
f - Ice Form Ice/Trmt #######... Excellent 4 None
g - Pain Necr ##### Excellent 1 None
h - Dispel Undead Necr ########. Excellent 4 None
i - Blink Tloc N/A Excellent 2 None
j - Statue Form Erth/Trmt #######... Very Good 6 Honeycomb
Dungeon Overview and Level Annotations
Branches:
Dungeon (19/27) Temple (0/1) D:5 Orc (4/4) D:8
Elf (5/5) Orc:3 Lair (8/8) D:13 Swamp (5/5) Lair:3
Slime (0/6) Lair:7 Snake (5/5) Lair:3 Hive (2/2) D:12
Vault (7/8) D:19 Blade (0/1) Vault:5 Crypt (5/5) Vault:2
Tomb (0/3) Crypt:3
Shops:
D:4: ++((* D:10: */ D:12: ( D:13: ( D:18: =?(? Orc:1: ! Orc:2: [=[ Orc:4: =
Elf:2: + Elf:3: * Elf:5: + Snake:1: = Vault:3: ?(( Vault:5: ([
Portals:
Abyss: Elf:5
Annotations
D:15 exclusion: 31 freezing vapour clouds
D:18 exclusions: 40 flame clouds and 90 steam clouds
Swamp:5 exclusions: 30 flame clouds and 269 steam clouds
Hive:2 exclusion: 4 oklob plants
And here is my questions:
1) Where should I go next? Vaults became incresingly hard for me with stone giants, ettins and yaktaur parties at every step. I don't think I can take on Vault:8 right now Did Vaults got a boost in recent trunk? I don't remember upper levels being this hard.
2) Which spells should I learn and which ones should I forget? I'm still looking for Alistair's Intoxication and Borgnjor's Revivification, but no luck so far. I've found a Book of the Dragon in a shop. Would Dragon Form worth for it?
3) Should I branch into Summoning? With which spells?
Any other critique and comment is welcome.
Your +3 buckler of reflection reflects the large rock!
The large rock hits Polyphemus.
You kill Polyphemus!