Mines Malingerer
Posts: 30
Joined: Wednesday, 14th December 2016, 08:56
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Mines Malingerer
Posts: 30
Joined: Wednesday, 14th December 2016, 08:56
Temple Termagant
Posts: 14
Joined: Wednesday, 14th December 2016, 09:29
Mines Malingerer
Posts: 37
Joined: Saturday, 5th November 2016, 07:59
Elf lover wrote:removed High elves, because they are uninteresting
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Crypt Cleanser
Posts: 720
Joined: Friday, 6th September 2013, 09:17
Elf lover wrote:What is the reason behind it? You say they were UNINTERESTING, but how can you decide for me interesting they are or not?
I liked them because they were good both in magics and melee
and I could easily do tornado in v5 or pans with them wearing mid-encumbrance armour like fire dragon armour or pearl.
There are some HE greatrace guys.
Do you think they played every background with HE because they were so UNINTERESTING? You know, winning every back takes some time.
And now when I want to build a hybrid from random background - what choice do I have?
Tengu? Too niche, low defences and hp.
Human? Nah, low stats and apts.
Dg? No god.
Maybe DE, they are elves too? -20% hp and -2 apt for fighting, lol.
Play Mf and hope for good spellcasting-related randarts?
God please no! Return HE!
Mines Malingerer
Posts: 30
Joined: Wednesday, 14th December 2016, 08:56
HE are the only species that can make a word with a wanderer. I see no better reason for them existing.
Crypt Cleanser
Posts: 720
Joined: Friday, 6th September 2013, 09:17
Elf lover wrote:Your own opinion is not a reason to remove entire species from a game
Elf lover wrote:So if you are ok with that lets merge ogre and trolls- they are both large
Elf lover wrote:nagas and centaurs - they are both hybrid species
Elf lover wrote:Lets remove tengu - they are UNINTERESTING imo and statistically
Elf lover wrote:If you dont like playing HE - dont play
Elf lover wrote:dont remove them because there are some people playing them
Elf lover wrote:HE got best stats in game after Dg
Elf lover wrote:their spellcasting apts are far better than average
Elf lover wrote:so they can be powerful hybrids regardless of (un)randarts
Elf lover wrote:Other species are not so versatile
Elf lover wrote:u cant really pick a human fighter and have 10% tornado fail rate to pans
Elf lover wrote:You can if you are stubborn enough
Elf lover wrote:but in normal game you`ll just go full tab because tornado needs too much investment with 8 starting int
Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
Mines Malingerer
Posts: 30
Joined: Wednesday, 14th December 2016, 08:56
stickyfingers wrote:I choose being reasonable instead. Lack of reason to be there in the first place may be, though.
Crypt Cleanser
Posts: 720
Joined: Friday, 6th September 2013, 09:17
Elf lover wrote:doesnt cause inconvenience
Elf lover wrote:is needed to a group of players
Temple Termagant
Posts: 14
Joined: Wednesday, 14th December 2016, 09:29
stickyfingers wrote:That would be far from unacceptable, though they differ more than HE and Te/Mf/DE.
Mines Malingerer
Posts: 30
Joined: Wednesday, 14th December 2016, 08:56
Elf lover wrote:For you? Maybe. I guess you have no idea what software maintenance is and it doesn't surprise me.
Elf lover wrote:Air and food are needed, high elves aren't.
Slime Squisher
Posts: 387
Joined: Monday, 15th August 2011, 16:31
Location: Frankfurt
Orange wrote:Tengu are just fragile flying elves.
Merfolks are poking swimming elves.
Deep elves... are fragile fragile casting elves.
Temple Termagant
Posts: 14
Joined: Wednesday, 14th December 2016, 09:29
Crypt Cleanser
Posts: 720
Joined: Friday, 6th September 2013, 09:17
Elf lover wrote:And what? So lets make crawl like you enter dungeon and there is orb in front of you. There will be almost no software maintenance. One race is not that big deal.
Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
Elf lover wrote:What is it about? You think you can decide for me and other HE-players?
Mines Malingerer
Posts: 30
Joined: Wednesday, 14th December 2016, 08:56
stickyfingers wrote:Elf lover wrote:And what? So lets make crawl like you enter dungeon and there is orb in front of you. There will be almost no software maintenance. One race is not that big deal.
It is you who said it causes no inconvenience whatsoever, and that's proven false. What gives you the right to declare this "not that big deal"?
reasonable
In the second case they can complain without providing real, good motivations from game-design prospective (and nothing will certainly change), they can cope with that, they can try to understand why devs think that is a good idea (not every commit is good, balance or design wise, eh), they can play older versions or they can fork and maintain their own version.
Crypt Cleanser
Posts: 720
Joined: Friday, 6th September 2013, 09:17
Tomb Titivator
Posts: 900
Joined: Sunday, 30th December 2012, 05:26
Temple Termagant
Posts: 9
Joined: Tuesday, 17th January 2012, 05:15
High elves were a relatively uninteresting species in terms of gameplay,
feeling somewhat like tengu but with weapon specialization like merfolk.
Their theme originates from Tolkien, a source of lore that crawl is
trying to borrow less from these days. Their gorgeous blonde hair not
withstanding, this particular Tolkien reference wasn't particularly
interesting.
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Elf lover wrote:Sadly, I have no interest in offline crawl, so the only option for me is to leave (or greatly reduce my time on crawl servers to spectating others)
cosmonaut wrote:first, I wondering why they think HE as uninteresting. yes, HE has some common with Te and Mf. but also has some differences. like very high stats, ranged weapon apts, specialized on long blade(it is meaningful cause devs add riposte now)...
Dungeon Master
Posts: 585
Joined: Sunday, 9th June 2013, 17:13
<gammafunk> !lg * am won !trog recentish s=crace%
<Sequell> 243 games for * (am won !trog recentish): 27x Centaur (11.11%), 21x Ogre (8.64%), 16x Troll (6.58%), 13x Tengu (5.35%), 13x Gargoyle (5.35%), 12x Ghoul (4.94%), 12x Demonspawn (4.94%), 12x Vine Stalker (4.94%), 11x Formicid (4.53%), 10x Minotaur (4.12%), 10x Kobold (4.12%), 9x Draconian (3.70%), 9x Deep Elf (3.70%), 9x Halfling (3.70%), 9x Naga (3.70%), 8x Demigod (3.29%), 8x Deep Dwarf (3.29%), 7x Vampire (2.88%), 7x High Elf (2.88%), 5x Spriggan (2.06%), 4x Mummy (1.65%), 4x Human (1.65%), 3x Hill Orc (1.23%), 2x Octopode (0.82%), 2x Merfolk (0.82%)
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
stickyfingers wrote:I'll do that, but the reason is convenience and preference, not int. I'll do that on a HEWz of Sif, too:
http://crawl.develz.org/morgues/0.15/st ... 122524.txt
Crypt Cleanser
Posts: 720
Joined: Friday, 6th September 2013, 09:17
Blades Runner
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Shoals Surfer
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Spider Stomper
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Snake Sneak
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Tartarus Sorceror
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Spider Stomper
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Temple Termagant
Posts: 9
Joined: Tuesday, 17th January 2012, 05:15
gammafunk wrote:Claiming that they're the "only feasible" species for AM is outright ridiculous. Species that have good apts for a launcher + hexes: DE, Dr, Fo, Hu, Ko. And there are of course many more species that work just fine for AM (and are much stronger than HE were). HE weren''t even popular for AM looking back to 0.17:
- Code:
<gammafunk> !lg * am won !trog recentish s=crace%
<Sequell> 243 games for * (am won !trog recentish): 27x Centaur (11.11%), 21x Ogre (8.64%), 16x Troll (6.58%), 13x Tengu (5.35%), 13x Gargoyle (5.35%), 12x Ghoul (4.94%), 12x Demonspawn (4.94%), 12x Vine Stalker (4.94%), 11x Formicid (4.53%), 10x Minotaur (4.12%), 10x Kobold (4.12%), 9x Draconian (3.70%), 9x Deep Elf (3.70%), 9x Halfling (3.70%), 9x Naga (3.70%), 8x Demigod (3.29%), 8x Deep Dwarf (3.29%), 7x Vampire (2.88%), 7x High Elf (2.88%), 5x Spriggan (2.06%), 4x Mummy (1.65%), 4x Human (1.65%), 3x Hill Orc (1.23%), 2x Octopode (0.82%), 2x Merfolk (0.82%)
Also the basa-blahblah thing wasn't really cancelled, we made Og similar to what Ba were, and HE removal didn't depend on what was done for Ba/Og anyhow.
[Especially with Ogres now also having newly-improved casting apts, there's a
very wide range of hybrid/magic-oriented species, with High Elves being
increasingly redundant. -MarvinPA]
Shoals Surfer
Posts: 273
Joined: Monday, 23rd November 2015, 23:18
cosmonaut wrote:doesn't it mean you guys think Og/Ba's change makes HE redundant?
duvessa wrote:teleportitis is annoying but i dont think you could ever convince me it is dangerous, let alone crippling
duvessa wrote:DCSS Go: jump down the nearest manhole and fully explore the sewers before you go back out
Slime Squisher
Posts: 395
Joined: Wednesday, 6th July 2016, 02:40
cosmonaut wrote:Plz don't think only launcher+hex play is possible and feasible on this game. some conj/trl/summ(and other school) spells make ranged weapon really powerful, or use to offset disadvantage.
Abyss Ambulator
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