Vaults Vanquisher
Posts: 463
Joined: Monday, 20th July 2015, 04:01
Generate ghosts sleeping.
When almost all of the ghosts are MiBe or TrBe or something else equally dumb, I should be able to hit X-e and move on with my life. Instead I'm forced to constantly go up one level and pick a different staircase because there's a ghost wandering and it almost always manages to find me when I autoexplore.
I can't kill it because it's as strong as a player character, almost always one of the very robust fighter types, and has some really good resistances (notably, immunity to poison) and the ability to fly on top. The only way to reliably kill a ghost without brute force is to confuse it and stab it to death.
For the most recent ghosts I ran into, I was worshipping Chei (no jokes or smartass comments please) and I couldn't afford to continuously burn Tele everytime they spotted me. This meant I had to fight them instead.
The first one I ran into (not so ironically, a MiBe) I burned Tele to get away from, as one is wont to do. Then it showed up again and in a worse spot, so I went through 6 or 7 potions and managed to get Haste, Might, and Agi without getting screwed with something which allowed me to just barely melee it to death without dying. I was a GrEE, so spells did nothing to it. Ran into another MiBe the next floor and decided that maybe I could hit it with something to do damage in vain hopes that I could use my Teles on something a little less ridiculous. Nope, had to Tele away again, where I was quickly killed because I was low on HP because the ghost was in range and managed to hit me twice in that time.
I'm worshipping Chei so my offense is nothing to scoff at and still I can barely even scratch these things without ridiculous buffs. They're more dangerous than any unique in terms of straight up kill power and undebateably the biggest threats in the dungeon if playing a Naga or worshipping Chei. Considering the player already has to deal with a bunch of scary monsters (including uniques) not generated from other players being some combination of bad and/or unlucky, it feels really unfair to throw in a few of these behemoths into the mix, let alone just one.
I'm pretty sure literally everything else in the game generates asleep. Ghosts should generate asleep as well.
- For this message the author PowerOfKaishin has received thanks:
- runewalsh