Remove blowguns


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

Slime Squisher

Posts: 395

Joined: Wednesday, 6th July 2016, 02:40

Post Thursday, 24th November 2016, 10:57

Remove blowguns

And replace needles into darts please.

Switching weapon everytime for debuffing enemies is dumb.
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Vaults Vanquisher

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Location: Aachen, Germany

Post Thursday, 24th November 2016, 14:56

Re: Remove blowguns

Remove blowguns — add blowjobs.
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Tartarus Sorceror

Posts: 1698

Joined: Saturday, 18th June 2016, 13:57

Post Thursday, 24th November 2016, 15:21

Re: Remove blowguns

I agree to making needles into something hand-thrown. My reason has more to do with lowering inventory pressure. But I also think that needles are most useful in the first 3 levels of dungeon, where you often don't have a blowgun, although you already have found needles. So it would correct that.

It also makes Sonja more dangerous :D
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Dungeon Master

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Joined: Sunday, 5th August 2012, 14:52

Post Thursday, 24th November 2016, 16:33

Re: Remove blowguns

I already have a patch for that on the ranged reform branch. The branch as a whole is still in progress.

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Blomdor, Cimanyd, dracos369, nago, Shtopit
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Zot Zealot

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Joined: Monday, 15th April 2013, 15:10

Location: Augsburg, Germany

Post Thursday, 24th November 2016, 19:40

Lasty wrote:I already have a patch for that on the ranged reform branch.

This will be a slight buff for Ash in early game as cursing your weapon has the main drawback of not being able to use blowguns. As Ash has always been weak in early game this change is welcome.

Sar

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Ziggurat Zagger

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Joined: Friday, 6th July 2012, 12:48

Post Thursday, 24th November 2016, 21:07

Re: Remove blowguns

That was already fixed though, by making zero skill poison needles very weak.

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