Slime Squisher
Posts: 365
Joined: Monday, 7th January 2013, 08:22
New hosted branch: Ieoh Jian Council. Feedback here!
Thanks to the help of johnstein and the dev team, the Ieoh Jian Council has fought its way to a hosted branch in CBRO! (play here).
Special thanks to ontoclasm for the ability tiles!
The thread where the idea was discussed is here, although keep in mind the opening post was completely overhauled multiple times, and as such most comments are dated.
EDIT: Latest round of changes (21-12-2016):
- Stealing is gone.
- Tiered wrath is gone.
- Conducts are gone (IJC won't mind or even mention shields, ranged weapons are cool too, but of course they won't manifest flying weapons).
- Prompts from divine weapons to stay for piety are gone. Instead, Project Weapon has taken a main piety sink role with an increased cost and a slightly more powerful effect.
- Messages have been streamlined accross the board.
Piety level (-) "Young Dog"
- Substantially increases the effects of crosstraining. All weapon types + Unarmed Combat crosstrain at 80% rate.
- Hitting enemies in melee materializes weapons around you. Walking into them allows you to equip them immediately, leaving your current weapon behind. You can have multiple weapons out at once, although the cooldown time between spawns increases with their number. Keep in mind these weapons do not attack normally. They just float passively within your reach.
- Martial Mastery: You gain the ability to perform acrobatic attacks when moving, depending on the weapon base type. Inspecting any melee weapon will tell you what maneuver you can do with it. These abilities trigger even as you swap weapons, and both the pre-swap and post-swap weapons work (never twice per enemy).
- Long Blades and Maces/Flails gain Whirlwind: When moving from a space adjacent to a monster to another space adjacent to it, the monster is hit for the weapon's base damage.
- Short Blades and Axes gain Lunge: When moving directly towards a monster, you perform a powerful lunging attack, hitting for 1.5 times weapon damage. This attack retains all properties of short blade stabbing and axe cleaving.
- Staves and Polearms gain Pole Vault: When moving directly into a wall or solid obstacle, you vault two spaces in the opposite direction, hitting all enemies around your landing spot. Can't be used if the landing spot is occupied.
- Recall Weapon: (Active, 2 MP, Instant): You choose an animated weapon and recall it to your hand instantly. If you had another weapon equipped, it's animated beside you.
- Pressure Points: Your acrobatic attacks get a chance to inflict slowness, and paralysis against slowed monsters.
- Project Weapon: (Active, 5 MP, small hunger, 8 piety): If you have a weapon equipped, you project it to an enemy or a target tile, dealing damage and animating the weapon at the target location, making it capable of attacking for a brief period of time. Duration and combat ability of the weapon is based on invocations.
- Afterimage: Swapping weapons by walking into them causes a very short but powerful EV and MR boost.
- No new abilities.
At high invocation and high tension you can get a set of powerful special weapons, the divine weapons. They work out as a temporary combat boost during tight spots. You can see a preview of their tiles at the top, under the altar tile.