Vaults Vanquisher
Posts: 467
Joined: Wednesday, 25th May 2016, 23:37
YAVP FoFi^Yred
- Code:
Dungeon Crawl Stone Soup version 0.20-a0-3-g334f831 (webtiles) character file.
arandomperson12 the Peltast (Formicid Fighter) Turns: 65253, Time: 04:56:45
Health: 204/204 AC: 37 Str: 32 XL: 25 Next: 73%
Magic: 29/29 EV: 20 Int: 10 God: Yredelemnul [******]
Gold: 669 SH: 32 Dex: 9 Spells: 2 memorised, 24 levels left
rFire + . . SeeInvis + a - +5 great sword (flame)
rCold + . . Gourm . O - +8 plate armour of the Cities {rElec Dex-4 Slay+2}
rNeg + . . Faith . A - +2 large shield {rC+}
rPois + Spirit . (helmet unavailable)
rElec + Reflect + y - +1 cloak {rPois}
rCorr . Harm . F - +2 pair of gloves {archery}
MR +++.. j - +2 pair of boots
Stlth .......... P - +5 amulet of reflection
c - ring "Oquamm" {rF+ rN+ EV+5 Str+4}
J - ring of protection from magic
@: no status effects
A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3, low
mp 1
a: Dig, Shaft Self, Recall Undead Slaves, Injury Mirror, Animate Dead, Drain
Life, Enslave Soul, Renounce Religion
}: 2/15 runes: serpentine, barnacled
You are on level 3 of the Elven Halls.
You worship Yredelemnul.
Yredelemnul is exalted by your worship.
You are not hungry.
You have visited 8 branches of the dungeon, and seen 40 of its levels.
You have also visited: Ice Cave.
You have collected 4589 gold pieces.
You have spent 3920 gold pieces at shops.
Inventory:
Hand Weapons
a - a +5 great sword of flaming (weapon)
b - a +5 great sword of freezing
v - the +14 plutonium sword {*Contam Stlth-}
(You took it off a deep elf sorcerer on level 3 of the Elven Halls)
It causes magical contamination when unequipped.
It makes you less stealthy.
Armour
h - the +0 pair of gloves of Toyphit {+Blink rN+++ Int-5 SInv Stlth-}
(You bought it in a shop on level 2 of the Orcish Mines)
It affects your intelligence (-5).
It renders you almost immune to negative energy.
It lets you see invisible.
It lets you blink.
It makes you less stealthy.
j - a +2 pair of boots (worn)
y - a +1 cloak of poison resistance (worn)
A - a +2 large shield of cold resistance (worn)
F - a +2 pair of gloves of archery (worn)
O - the +8 plate armour of the Cities (worn) {rElec Dex-4 Slay+2}
(You found it on level 1 of the Shoals)
It affects your dexterity (-4).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It insulates you from electricity.
Jewellery
c - the ring "Oquamm" (right hand) {rF+ rN+ EV+5 Str+4}
(You bought it in a shop on level 2 of the Orcish Mines)
[ring of evasion]
It affects your evasion (+5).
It affects your strength (+4).
It protects you from fire.
It protects you from negative energy.
d - an uncursed ring of flight
t - a large diamond ring
z - an uncursed ring of positive energy
G - an uncursed ring of protection from cold
J - a ring of protection from magic (left hand)
L - a +5 ring of evasion
P - a +5 amulet of reflection (around neck)
Y - the ring of Xom's Supremacy {rCorr rElec rC- Dex+3}
(You bought it in a shop on level 13 of the Dungeon)
[ring of resist corrosion]
It affects your dexterity (+3).
It makes you vulnerable to cold.
It insulates you from electricity.
Wands
o - a wand of digging (6/24)
u - a wand of paralysis
w - a wand of lightning (10/15)
Scrolls
e - 6 scrolls of fear
i - 10 scrolls of identify
m - 6 scrolls of fog
n - 14 scrolls of remove curse
p - 7 scrolls of magic mapping
x - 9 scrolls of recharging
N - a scroll of silence
Potions
l - 6 potions of heal wounds
q - a potion of cancellation
s - 19 potions of curing
B - a potion of invisibility
C - 3 potions of ambrosia
E - 4 potions of resistance
H - a potion of magic
S - 5 potions of agility
X - 2 potions of might
Miscellaneous
k - a phantom mirror
Comestibles
f - 15 bread rations
g - a beef jerky
r - 7 chunks of flesh
Skills:
- Level 18.0 Fighting
- Level 20.0 Long Blades
- Level 18.7 Armour
+ Level 15.3 Dodging
- Level 20.7 Shields
+ Level 2.0 Spellcasting
- Level 8.0 Translocations
- Level 12.4 Invocations
- Level 10.0 Evocations
You have 24 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Apportation Tloc ###....... 6% 1 ##.....
b - Regeneration Chrm/Necr #......... 100% 3 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:7 Lair (5/6) D:9
Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:5
Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (4/5) D:14
Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (0/5) D:15
Altars:
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Okawaru
Trog
Uskayaw
Yredelemnul
Zin
Beogh
Jiyva
Shops:
D:7 } D:9 ( D:10 ( D:13 * D:15 ? Orc:2 =%(* Elf:1 ![(
Elf:3 [ Snake:1 [ Vaults:1 % Vaults:2 * Vaults:4 *
Annotations:
D:1 gold in rock
D:4 exclusion: downstairs
D:7 deep water vault
D:14 1 exclusion
Elf:3 1 exclusion
Vaults:1 1 exclusion
Vaults:2 exclusion: downstairs
Vaults:4 shop behind statues
Crypt:1 1 exclusion
Crypt:2 1 exclusion
Innate Abilities, Weirdness & Mutations
You are under a permanent stasis effect.
You can dig through walls and to a lower floor.
Your four strong arms can wield two-handed weapons with a shield.
You have a pair of large antennae on your head. (SInv)
Your magical capacity is low. (-10% MP)
Should I train swords to 24 to use it? Once I wield it, I will not be able to take it off, due to the contam. The un-ided ring was just a ring of fire.