Shoals Surfer
Posts: 253
Joined: Monday, 20th June 2016, 15:27
Remove Mummies (Player Race)
- 1. Mummies cannot starve and thus have no hard time limit that forces them to push forward eventually.
2. Mummies cannot mutate and thus have no fear of suffering permanent bad mutations that disincentivize staying in pandemonium or abyss for extended periods of time.
It is no coincidence that the two infinite levels of the game (containing infinite XP) are home to monsters that cast malmutate; it's an anti-scumming meassure (albeit a soft one because there are a few other ways to completely ignore mutations).
These 2 circumstances mean that mummies can ignore 2 anti-scumming meassures completely and spend as much time scumming as they want.
This is obviously against the spirit of the game since anti-scumming has been defined as one of the game's design philosophies.
In fact, I would go as far and say that you are even somewhat encouraged to grind/scum as a mummy since they learn skills somewhat slowly and have many other weaknesses they somehow have to compensate.
If the game needs a challenge race, which I suppose is what mummy is supposed to be, it should be made in a way that is in line in with the game's design philosohpies that the developers of the game themselves have set.
I thus conclude that mummies should be removed to improve game health.
Sharpen your axes, please.
- For this message the author removeelyvilon has received thanks: 2
- duvessa, xbon