Spider Stomper
Posts: 247
Joined: Friday, 5th August 2011, 13:18
Re: Ranged weapons: alternative to ammo management?
DracheReborn wrote:As to your particular proposal though (point blank counterattacks) I can't say I see any alternative to switching to melee. The other things you've mentioned (raising ranged skill higher or defenses higher) seem unlikely to have more impact than simply training up a melee weapon.
Given the current fairly low cost of getting a melee weapon to average delay, I suspect you might be right. I'd like to think there's at least a persuasive enough argument to be made to try it out first though and that some tweaking to damage/delay values or the % chance of retaliation might be what it takes to hit a sweet spot where full ranged/no melee is viable. I wouldn't mind if it necessitated armor/dodging investment.