Whoa, time to make a new update and break a bunch of stuff again
October 25 Update- Most melee and ranged weapon attacks will display a numeric damage value (beware the cognitive load cost!). Things that do not yet display a numeric damage value include miscast effects, cloud damage, and spells. I plan on adding this eventually but it's actually kind of a pain in the ass.
- As a side effect of the previous change, monster draining melee is slightly stronger
- Removed amulets: dismissal, inaccuracy, harm
- Nerfed faith: 1/5 greater piety gain instead of 1/4. TODO: nerf guardian spirit.
- Slightly reduced amulet generation - it's 1/5 of jewelry rather than 1/4. I hope this somewhat compensates for cutting three bad amulets with no replacement.
- Pulled dragon hide removal and related changes from real crawl.
- Pulled the recent hepli nerfs, except cast rate because that one sounded super annoying.
- A couple of minor bugfixes that don't really matter at all.
Re: orb spider tile change: if someone can make a tile for this and open a pull request I would be happy to change it.
On my todo list in no particular order: trap ""reform,"" the end of poison magic, wand reform, whatever stupid ideas get posted on tavern. I won't be updating during the 0.19 tourney or the week after pokemon gets released, so don't expect any major changes to actually get implemented for a while.