Friday, 14th October 2016, 14:56 by goodcoolguy
Just finished a MuFi^oka on the new version. I think the cuts to depths helped, but probably aren't enough. The character was far too Thick. Solid. Tight. for V5, though this character had fairly good luck with loot, including sceptre of torment and +6 slay, rf gloves. Completely wrecked everything past the lair branch. Pre-d15 was good. Low consumables, best weapon was a +4 drain mace until a d15 drain eveningstar from Oka. Had a couple of close calls, one of which I dealt with by tactical use of immolation, which I am almost never pushed into in normal crawl. No blink until after first lair branch! No acquirement, no brand weapon. Good!
Had a very open zot 5 layout with stairs far from the lungs, which left me hurting at the beginning of the orbrun. This was kind of good, might be worth thinking about making open layouts more common in zot 5. The zot spawns were nice. More curse toes, more gold dragons it seemed.
My feeling is that the loot is too loose. Reducing the amount of loot in elf 3 would help, as would some kind of general nerf to artifacts. I got that circular encompass with lots of shops and artifact rings for d15. I suggest removing this from hellcrawl (also normalcrawl). It is game-breakingly heavy on loot. This has also been my experience encountering it dcss -- not a good vault guys, rethink this.
I am still convinced that consolidating vaults and depths is the way forward with respect to experience. I did not feel a crunch on experience at any part of the late mid- to endgame. One thing that might be worth a try is increasing the spell levels of rmsl, blink, and swiftness to 3.
The Original Discourse Respecter