Lair Larrikin
Posts: 19
Joined: Tuesday, 16th August 2011, 13:57
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Lair Larrikin
Posts: 19
Joined: Tuesday, 16th August 2011, 13:57
Swamp Slogger
Posts: 155
Joined: Tuesday, 22nd February 2011, 18:24
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Dungeon Master
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Joined: Thursday, 16th December 2010, 20:37
Location: France
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Dungeon Master
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Joined: Thursday, 23rd December 2010, 12:43
Mines Malingerer
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Joined: Tuesday, 21st June 2011, 07:12
Snake Sneak
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Joined: Monday, 20th December 2010, 21:11
Dungeon Master
Posts: 553
Joined: Wednesday, 22nd December 2010, 10:12
dpeg wrote:Incidentally, Napkin proposed exactly the same a few days ago on ##crawl-dev. I was skeptical at first (like galehar) but I happen to sit at an US keyboard right now, and I see that both < and > require Shift to press. This makes accidental <> pressing quite unlikely, in my opinion. In other words, I could live with the change, although I don't think it is particularly necessary. Also, you can achieve it with macros (tell us if there are edge cases causing problems). We may add it to the list of commented out macros, for example.
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