Spider Stomper
Posts: 247
Joined: Monday, 10th November 2014, 21:32
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Spider Stomper
Posts: 247
Joined: Monday, 10th November 2014, 21:32
Tomb Titivator
Posts: 909
Joined: Thursday, 3rd January 2013, 20:32
Lair Larrikin
Posts: 29
Joined: Thursday, 13th March 2014, 16:44
Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
dowan wrote:Not a bad idea, perhaps, but think about what sorts of characters end up starving. They are the weak characters who can't keep up with killing enemies fast enough to keep themselves fed.
Slime Squisher
Posts: 395
Joined: Monday, 28th April 2014, 19:50
xbon wrote:I also don't quite understand the design choice behind this since auto eating chunks would fulfill the condition needed to not be starving anymore.
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