lethediver wrote:Goodcoolguy, why havent your arguments been focused on making mid/late game shorter and more interesting then? Seems like just having charms be always-on would be a marginal improvement compared to the immensity of the actual problem.
They are. Remember that thread about reducing the amount of experience in the game by removing lair? See my advocacy of hellcrawl? I am totally consistent on this point.
As for goodcharms and food, these are among the few areas where you can improve crawl without getting into game balance and xp progression issues no one seems to want to touch. No food, no charms recasts and similar changes that affect only user experience as opposed to game balance at least make the game go faster, which is crucial in a game this long.
As for record sniping, as I say over and over and over, people, myself very much included, do not play a super optimal game most of the time. Like... getting killed by a player ghost and you guys are acting like that's something that would actually happen to someone who is trying... lol