goodcoolguy wrote:e: Some particular offenders: Sky beasts (should be removed entirely).
I agree with your post except this. I'd prefer Sky beasts stick around. They do electric damage at a time when rElec is usually scarce, they go invis when Sinv is usually scarce, and they leave a mutagenic corpse fairly early in the dungeon. All of those are not something another similar HD monster does.
But if you
are going to remove them, I'd kindly ask you replace them with either an Ugly Thing or something else that leaves a mutagenic corpse.
WingedEspeon wrote:Any advice on compiling under windows? I have tried all of the compiling methods under install.txt and they all failed. Visual stuidio is telling me it couldn't load the solution when building dependencys and the others seem to be complaining about a lack of DeJaVu fonts.
I use git shell on windows and I've never had a problem, even with my own branches (unless I dun fugged up a semicolon somewhere)
I know this was a while ago, but if you still haven't figured it out by now, shoot me a PM, and I'll see if I can help
and into wrote:My list of changes:
+ Remove wands of hasting, heal wounds, teleportation; increase generation of potions of speed
How about instead of removing wand of teleport, it gets changed to Teleport Other? (Targeting requires LoS)
DracheReborn wrote:Well, new FR for Hellmonk. Reduce weapon types
Just a few changes, don't need to completely remove them:
Sblades: Stab bonus
Lblades: Riposte
Axes: Cleave
Polearms: Reach
+ Staves: Gives small amount of SH (start with a buckler's worth, scale slightly with Staves skill)
+ M&F: small chance to stun on hit (delays monster action by half a turn or something)
Hellmonk wrote:Should be updated now. I guess I can post the actual changelog.
[*]Amulet of the gourmand should no longer exist. This is also a player buff since you're slightly more likely to get a non-garbage amulet.
I haven't looked at the code, but did you just remove the amulet or give it a place-holder? Because if you just straight removed it, iirc it'll also cause any randarts with Gourmand as a base item to mess up