Abyss Ambulator
Posts: 1194
Joined: Friday, 18th April 2014, 01:41
Remove =fire and =ice
- For this message the author tabstorm has received thanks: 7
- all before, Arrhythmia, chequers, duvessa, goodcoolguy, VeryAngryFelid, ydeve
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Abyss Ambulator
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Joined: Friday, 18th April 2014, 01:41
Crypt Cleanser
Posts: 714
Joined: Saturday, 5th December 2015, 06:56
Snake Sneak
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Joined: Thursday, 28th July 2016, 04:11
duvessa wrote:They shouldn't have the resistance or the vulnerability. The vulnerability is irrelevant in virtually all cases since you can just take the ring off, and the resistance makes rings of protection from fire/cold redundant.
Lair Larrikin
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Joined: Wednesday, 19th November 2014, 22:55
Ziggurat Zagger
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Slime Squisher
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Joined: Monday, 14th December 2015, 00:43
Abyss Ambulator
Posts: 1194
Joined: Friday, 18th April 2014, 01:41
lethediver wrote:Could have all rings of foo resistance become rings of foo that give rFoo+ and bonus spellpower to foo spells, with no corresponding elemental weakness.
Abyss Ambulator
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Blades Runner
Posts: 546
Joined: Friday, 2nd October 2015, 14:42
Abyss Ambulator
Posts: 1194
Joined: Friday, 18th April 2014, 01:41
TeshiAlair wrote:Rather than minus resistance, give them a plus to spellpower and a minus to opposing spellpower, to encourage specialization. On remove, they give temporary -cast, which prevents combat switching but isn't punishing for wear IDing.
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Leszczynek wrote:Yes, please, more negative effects on equipID-ing mundane items, please! I love the identifcation game and carrying stacks of unindentified items of various kinds with me!
Sorry for the sarcasm, but this already annoys the hell out of me with amulets, I really don't want it to happen to rings as well.
Blades Runner
Posts: 536
Joined: Friday, 1st April 2016, 18:15
TeshiAlair wrote:Rather than minus resistance, give them a plus to spellpower and a minus to opposing spellpower, to encourage specialization. On remove, they give temporary -cast, which prevents combat switching but isn't punishing for wear IDing.
twelwe wrote:It's like Blink, but you end up drowning.
Dungeon Master
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